FS 21/5

Hello Everyone

I like to share bad news as well as good news - unfortunately it looks like
we're going to have a big tax (VAT) bill this year due to changes in some of
the rules for digital exports. We're still thinking about this and the
impact it will have but this means a price increase.

�4.50 for UK
$6.80 for US

(This is in exception to the recent discussion about Automagic and Meow -
we're pondering this at present and have not made any decision about pricing
with regards to these).

I am very sorry to have to do this - we have no choice I am afraid. As it
is it's going to be rough for us. Price increases will be brought into play
on the Monday 27th May.

The following new games are filling up.
Waiting List: When I get all 25 nations into the game I will allocate you
your choice of nation from the list of nations that you have sent me -
please send multiple nation choices.
Upto 2 nation game: You can play one or two Aligned nations, or one Neutral
nation.
2 nation game: You must play two nations.

Bofa: [Game 4] 2wk turnaround game - Veteran or Beginners game - (Vet: ALL
1650 orders available): 1 Nation taken, all nations available.
1650 (Game 34]: Gunboat 6 players needed (12 nations). See below for rules.
Waiting List, 2 nations game.
1650 [Game 135] 1wk: Waiting List, Upto 2 nation game. 23 nations
available.
Last Alliance [Game 145]: Send me a list of 5 nations. Upto 2 nation game.
Ask for details. 21 nations taken so far. Waiting List.
1650 2wk [Game 33]: 3, 16
2950 2wk [Game 236]: Email game. Waiting List. All available.
1000 2wk [Game 147]: We have 9DS 3FP and 7 Neutrals taken so far. No more
DS or Neutrals needed at present the rest (6 positions) FP please. The game
is provisionally a Normal one but we'll be in touch when we get to 25 if
there are clashes of interest (as per norm).

Note please ask for variant games we can try to get you opposition for them
if you are interested - mostly Grudge teams though - if I get 10 players for
any single type of game then I will put it up for general availability below
and push it;

Grudge Games we need opposition for:
2950: None, GM team (12)
1000: None
1650: Tommy (2wk), Mike B (1wk), GM team (12), Ulrik (12)
Last Alliance: Marcus C team of 12
WoTR: None
World Championship team - Braz, Scan, UK2, UK1

I have drop-outs available - don't forget you get a free turn for taking
these up...
E [Early] = 0-10 turn, M (Midgame]= 11-20, L [Late game] = 21+ [A= Aligned
if a Neutral, N= not aligned if a Neutral, P = Postal and Email game, 1w =
1week game, 3w = 3week game]
Bofa: Veteran (NM - e)
1000: One
2950: Dwarves (m-P), Quiet (e - P), Fire (e-P), (e - P), Long (e - P), DarkL
(e-P), Rhun (e)
1650: Northmen (e)

We're running another Gunboat game 34 - same sets of nations as before.

I will create a list of players that you CANNOT talk to about this game when
we get to filling the game. No discussing with potential team-mates nations
before hand please... :slight_smile:

2 nation game - you must play 2 nations.
Nation combos are below - no Easterling nation.
4+22 Arthedain +Harad, 6+23 N Gondor +Duns, 7+1 S Gondor +Wood, 8+2
Dwarves+North, 9+5 Sinda+Cardolan, 10+3 Noldo+Eothraim.

18+14 Fire King+Cloud Lord, 20+24 D.Lieut+Rhudaur, 16+19 Ice King+ L.Rider,
11+15 Blind + Witch K, 17+13 QA+Dog Lord, 12+21 DragonL +Corsair (Note
change to normal)

Rules for this game: Players are allowed to take offensive actions against
unknown characters upon their OWN population centres. In other words, if
Elrond, Erestor and John Smith appear on the Cloud Lord capital the latter
is now a legitimate target for challenge, curse etc by the Cloud Lord even
though the nation of the character is unknown.

List of Dropped nations once every two turns. List of players who are
playing but not nations nor side. No Diplomacy - under ANY circumstances
:slight_smile:

Note Game ENDS (then and only then are the players names revealed) after 50
turns - highest total team victory points wins (unless within 10% - then
draw declared) - Or one side has a greater than 4 to 1 player advantage.

Drop outs can be filled - but we will be discrete.

Individual victory points at end of game = average of your two nations (dead
nations = 400 )

Nations (normal WChamp rules except 21 +22 swopped around, Fort on 1910 &
4217, Easterling Capital with a camp - not to be affected by Players). If
you are playing nations 21-24 you will have a character called: Lead a-d
these are there for you to 175 (correct allegiance) and 740 - no other
orders allowed.

Trust the players not to try and find out who their team mates/oppo are -
and not to diplome even if they come by such knowledge - it being considered
unsportsmanlike. You are not allowed to use camp or character names to
exchange information.

No influencing, stealing, cursing etc on or from or to your team. No
influencing, stealing, cursing etc on or from or to your team. No ass/kid
if you do not know the nation of the character if you are not at your own
PC. If you think it is forbidden by the rules it probably is so don't do it
(ask us for clarification BEFORE the event). If you can provide feedback
that would be very useful - the first game is going very well so we hope to
make this one better.

Thanks

Clint

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Not long ago Battle Of the Five Armies game 7 finished. The result was a not
so resounding draw, we think. I played the Dwarves, Bernd Luhrsen the Elves
and Scott Latham the Northmen.

Looking at the way things stood at the beginning I felt a little isolated
and needed to form a strategy. One that to be effective would have to be
adhered to religiously. The one thing I didn't want to do was waste orders
and send my initial forces out into the wilds and end up being nowhere.
Besides if the Gobbos attacked my homeland then I'd be up the Khyber.

So, I plumped for the offensive. Take the fight to the enemy and let him
worry about what we were going to do. After a stop off to recruit the great
army of Dain II marched towards Goblinia, that place where gobbos are, to
kick some right royal a**. With nearly 4000 troops nothing was going to stop
this steamroller. The other characters had made the trip form Lonely
Mountain and would start recruiting some troops to replace the inevitable
losses. The Dwarven economy is brilliant having all fortified pop.centres so
no downgrades despite high taxes. A massive 5-6000 tropps can be sustained
in the field at one time. The Gobbos had a few pitiful armies guarding their
Major Towns but as I knew they weren't enough. Bolg's army was overrun as a
second army a few turns later with over 2000 troops came up to support. A
free VC thank you very much.

We eventually had armies numbering 4500 troops on the Gobbo capital. After
this there would be only one left. Buggre haven't got enough gold to buy 2
turns worth of food. So the Gobbos ended with 1 MT at the end and he
shouldn't have. Who's a lucky little smelly greenskin then? The village next
to that certain MT was taken by the Northmen. I said he could but I changed
my mind the turn after, see even omnipotent ones such as I make mistakes.

All in all though it was a hard fight and a great game. I'd like to extend
my thanks to Bernd and Scott for being staunch allies. Well done to the DS
for a game well played. Once I've figured out which nation I want next I'll
be playing again.

Alan J.

5/5
UK Game: Cardiff game FTF game July26 (Fri) - 28th (Sun) 24 confirmed (plus
2 standby GMs).
US Game: Now cancelled - we'll try to get something else sorted - maybe a
cross-atlantic challenge match? If you are interested then please get in
touch.