So who won the free prize from flag-ship for voting ? Was it really a
burger-king voucher then ?!?
** A few players claimed the prize.
Upto them if they want to tell - wasn't very exciting!
I had some cards from Cadbury's special white choc promotion from NZ (available to those with brothers in the business) but felt that it wasn't that great a prize.
I'm a little shocked by the dropped in Anticipation as well. 2 weeks
is already too long to wait for the next turn! 
I did however vote low on the value for money. I'm in way too many
positions (It was 8 positions last week but now it's 7!). Yes I know
it's my fault and that no one twisted my arm but I was hoping that by
generating that amount of cash each month, that a small discount by
running over X number of positions. I fear it might be slightly
unworkable though.
*** We try to keep it straight across the board for everyone. Not sure how to reward player loyalty - it's something that I can look at in the future as we aren't able to make any more changes to the accounts program (it's over-run by a year for creating all the bits and pieces as it is). I am interested in hearing what you voted if you wanted to make it public (or in touch just with me off-list).
Something that I saw other pbm companies do was giving a discount
when a person credited their account with a large amount at once.
** Yes, if you don't mind I think this is awful. We tried it once but didn't like it. It didn't appreciably encourage players to send us more money, and for those that could afford it, it just saved them money. Ie we lost money!
I know players want cheaper turns, always do, but we have to make a living or the game goes bust. As it has for 6 companies running the game - they've all passed it on or just dropped out. I think players consistently over-estimate how much money we earn here. I used to pay 拢15 for my Serm Ral turn - it was that enjoyable, I'd spend a week creating my turn enjoying the intricacies of it all. Legends players pay 拢12 regularly, mad yes! But enjoyable. I love PBM it's cool. 拢4.50 is not a lot of money for the hours of entertainment and stimulation it provides. Note the VFM stayed pretty much stable. Anticipation is the one that changed - I guess we're too clockwork... 
Perhaps another idea might be to pay in advance for a game ?
** This came up before - if you get stuffed then you're not going to be happy. You can have refunds though to help out but I don't see that helps other than committing you to a game. Then we'd have to judge when a player dropped what type and if it's open to refunds... 
It might be one method to stop players dropping positions....
(albeit a very harsh method).
*** Not so many drops in the game as there were. And we find that there are a number of pick-ups for them as well.
Anyway, just some ideas to mull over which could perhaps get the
Value for Money higher next year ? Any other ideas of squeezing more
blood out of the proverbial stone that is called Clint ? 
.... or the proverbial players...
Could do with a new Jag...
or a car at all... Sam has a 15 year old beat up burgundy Fiesta, John beats him with a spanking "new" 13 year old Fiesta (dent in the passenger door); the others of us don't own a car...
Last year I got myself a TV licence.... and none of us can afford a haircut (Ed got his cut in the pub by a woman for a dare - what you do for lus... love!). Stu picked up sticks to move to the UK etc.
I am happy with this, love PBM, but do have a family to look after.
We often see companies with new games come on the market, ask too little for their product and end up a year or two later leave for pastures new. We're looking at reducing the prices in the future a little - the more players that use AM (and Meow when it comes out) the cheaper we can run the business (with less errors, and faster, easier turn creation but they're asides) the more benefits for players. We're not perfect, but I think we're pretty decent over-all.
Future plans include looking to expand the player base to the public at large, Wargamers in particular - that takes money, luck, time and expertise. We've got some of it... 
Clint