Here's GSI's take on it:
"Imagine a US CIA agent is instructed to assassinate an enemy agent.
The enemy agent is located in the UK. The local UK police identify a
'foreign' agent/character that is up to something suspicious... in
their country. They stop (possibly even detain) the foreign agent,
probably blowing his cover, and the enemy agent evades the mission.
That is the rationale. The bottom line is that even though the
nation's are alliess, the individual militia (police) do not know
that the foreign agent in allied - until they stop and thwart his
mission.
For the same reason, an allied foreign agent, 'training' in an allies
pop center, might get thwarted, captured, or killed. The individual
character/militia preventing the mission did not know that is was
only 'training'. Thus they were doing their assigned job.
Bill"
Hello Bill - here's a query we'd like to know the answer to.
Thanks
Clint
This is a case where the game mechanics are ok, but the message comes
out
fuzzy.
Basically, each pop center has a chance of thwarting an agent:
REGARDLESS
···
OF
ALLEGIENCE! Consider, for example, a helpful neighbor calling the police
because the see someone parked in a car out front of an apartment "and I
think he has a gun...".
Turns out its an undercover FBI guy on a stakeout. This is a relatively
uncommon event, but frustrating when it happens.
>
> I have seen this several times, and I cannot find a logical answer to
> this. Basically this should not be allowed to happen !
>
> Clint, if you read this: Why ?
>
> Ulrik
> > Folks,
> >
> > I just thought to throw out to the list a strange set of
> > circumstances to see if it is the norm or if someone has a decent
> > explaination.
> >
> > I had an ally agent attempt to assassinate an enemy character on my
> > capital. Myself and my ally each had tolerated relations to one
> > another, while we both had disliked relations to the enemy
> > character's nation.
> >
> > The agent fails with the message, "Failed because of tight security"
> > At the same time, I get a nation message stating the the "local
> > militia of my capital spotted my ally's agent and thwarted his
> > mission."
> >
> > So, my question is did the assass fail because my militia thwart
> his
> > mission ?
> > If so why did my militia stop him ?
> >
> > The target character was an enemy and the character was doing
> nothing
> > against my characters or pop center.
> >
> > I have thought of the agent being doubled but the question remains,
> > why did my local militia get involved ?
> >
> > Has anyone seen this or explain it ?
> >
> > Cheers
> > Brendan
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