Fw: spells in LotR

More:
Saruman enchanted Theoden. In the game this could be reflected by
nullifying Theoden's orders. A weaker version of the same spell could tell
Saruman what Theoden's current orders are. A stronger (v hard!) version
could allow Saruman to give Theoden orders which override those of the Rohan
player. This is quite consistent with Saruman's powers!

Gandalf released Theoden from the above spell.

Saruman cast 'Devilry of Orthanc' to blast a breach in the walls of the
Hornburg, ie, reduce fortifications.

Saruman used magic to reinforce the defences of Isengard. The ents tore
down the outer defences but were unable even to scratch the tower itself.
So there is scope for a magical 'fortify' spell.

Saruman imprisoned Gandalf in Isengard. Now that would be useful spell for
when nasty assassins turn up at your pop to kill your mage (assuming you
know they are there, of course); give the mage an 'imprison' spell which
goes before assassination!

Oh, and can I please have a spell to make unco-operative team-mates do what
I command, oops I mean suggest :slight_smile:

Richard.

···

----- Original Message -----
From: "richard devereux" <rd@pagan-47.fsnet.co.uk>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 8:15 AM
Subject: [mepbmlist] spells in LotR

In the Silmarillion, LUTHIEN cast spells on Carcaroth, Morgoth's mightiest

wolf, so that she and Beren could enter Morgoth's strongold of Angband. She
went on to cast a similar sleep spell on Morgoth himself, enabling Beren to
steal the Silmaril from Morgoth's crown. Furthermore, she even went on to
charm Mandos 'great among the Valar' so that he was moved to resurrect Beren
from the dead and grant them a new life together.

Luthien seems to have done all her spellcasting through magical singing.

To reflect this in the game, we would need a spell group of 'Songs of Power'
which would:

1) disable the target character for one turn
2) give the target character an order which overrides any skill order

given him by the owning player

3) slay the target character (not in the book, but for the sake of

completeness in the game).

Richard.

[Non-text portions of this message have been removed]

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Wouldn't Saruman simply have Doubled Theoden? Then Gandalf. I notice lots of what's being attributed to "magic" are covered in the orders, many Emissary ones. Of course they're not the "same", this is a game with limitations "based on" a fantasy world, but I see lots of these types of things already in the game, and non-mage.

Brad

More:
Saruman enchanted Theoden. In the game this could be reflected by
nullifying Theoden's orders. A weaker version of the same spell could tell
Saruman what Theoden's current orders are. A stronger (v hard!) version
could allow Saruman to give Theoden orders which override those of the Rohan
player. This is quite consistent with Saruman's powers!

Gandalf released Theoden from the above spell.

Saruman cast 'Devilry of Orthanc' to blast a breach in the walls of the
Hornburg, ie, reduce fortifications.

Saruman used magic to reinforce the defences of Isengard. The ents tore
down the outer defences but were unable even to scratch the tower itself.
So there is scope for a magical 'fortify' spell.

Saruman imprisoned Gandalf in Isengard. Now that would be useful spell for
when nasty assassins turn up at your pop to kill your mage (assuming you
know they are there, of course); give the mage an 'imprison' spell which
goes before assassination!

Oh, and can I please have a spell to make unco-operative team-mates do what
I command, oops I mean suggest :slight_smile:

Richard.

···

richard devereux <rd@pagan-47.fsnet.co.uk> wrote:

----- Original Message -----
From: "richard devereux"
To:
Sent: Thursday, June 30, 2005 8:15 AM
Subject: [mepbmlist] spells in LotR

In the Silmarillion, LUTHIEN cast spells on Carcaroth, Morgoth's mightiest

wolf, so that she and Beren could enter Morgoth's strongold of Angband. She
went on to cast a similar sleep spell on Morgoth himself, enabling Beren to
steal the Silmaril from Morgoth's crown. Furthermore, she even went on to
charm Mandos 'great among the Valar' so that he was moved to resurrect Beren
from the dead and grant them a new life together.

Luthien seems to have done all her spellcasting through magical singing.

To reflect this in the game, we would need a spell group of 'Songs of Power'
which would:

1) disable the target character for one turn
2) give the target character an order which overrides any skill order

given him by the owning player

3) slay the target character (not in the book, but for the sake of

completeness in the game).

Richard.

[Non-text portions of this message have been removed]

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[Non-text portions of this message have been removed]

imo What Saruman did to Theoden was much more than a
doubling. It was more of a possession. In turn, what
Gandalf did would be more alng the lines of an
exorcism.

JCC

···

--- Brad Brunet <bbrunec296@rogers.com> wrote:

Wouldn't Saruman simply have Doubled Theoden? Then
Gandalf. I notice lots of what's being attributed
to "magic" are covered in the orders, many Emissary
ones. Of course they're not the "same", this is a
game with limitations "based on" a fantasy world,
but I see lots of these types of things already in
the game, and non-mage.

Brad

richard devereux <rd@pagan-47.fsnet.co.uk> wrote:
More:
Saruman enchanted Theoden. In the game this could be
reflected by
nullifying Theoden's orders. A weaker version of the
same spell could tell
Saruman what Theoden's current orders are. A
stronger (v hard!) version
could allow Saruman to give Theoden orders which
override those of the Rohan
player. This is quite consistent with Saruman's
powers!

Gandalf released Theoden from the above spell.

Saruman cast 'Devilry of Orthanc' to blast a breach
in the walls of the
Hornburg, ie, reduce fortifications.

Saruman used magic to reinforce the defences of
Isengard. The ents tore
down the outer defences but were unable even to
scratch the tower itself.
So there is scope for a magical 'fortify' spell.

Saruman imprisoned Gandalf in Isengard. Now that
would be useful spell for
when nasty assassins turn up at your pop to kill
your mage (assuming you
know they are there, of course); give the mage an
'imprison' spell which
goes before assassination!

Oh, and can I please have a spell to make
unco-operative team-mates do what
I command, oops I mean suggest :slight_smile:

Richard.

----- Original Message -----
From: "richard devereux"
To:
Sent: Thursday, June 30, 2005 8:15 AM
Subject: [mepbmlist] spells in LotR

> In the Silmarillion, LUTHIEN cast spells on
Carcaroth, Morgoth's mightiest
wolf, so that she and Beren could enter Morgoth's
strongold of Angband. She
went on to cast a similar sleep spell on Morgoth
himself, enabling Beren to
steal the Silmaril from Morgoth's crown.
Furthermore, she even went on to
charm Mandos 'great among the Valar' so that he was
moved to resurrect Beren
from the dead and grant them a new life together.
>
> Luthien seems to have done all her spellcasting
through magical singing.
To reflect this in the game, we would need a spell
group of 'Songs of Power'
which would:
> 1) disable the target character for one turn
> 2) give the target character an order which
overrides any skill order
given him by the owning player
> 3) slay the target character (not in the book, but
for the sake of
completeness in the game).
>
> Richard.
>
> [Non-text portions of this message have been
removed]
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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[Non-text portions of this message have been
removed]

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Yes, when compared to "real world" standards. We're talking about a game here. The MEPBM parallel to Theoden is the 500 order, no?

That's my point, though. Glowing swords are magic, yes, they're reflected in bonuses vs certain creatures, etc. Much of the anecdotal references to things in the books ARE reflected in the game as best as possible considering the limitations of the game. Others are NOT reflected in the game for the same reason - very likely built into the design (ie, mages destroying bridges leads to mages bringing down fortifications, etc...something I don't think the game designers wanted to allow...).

Brad

imo What Saruman did to Theoden was much more than a
doubling. It was more of a possession. In turn, what
Gandalf did would be more alng the lines of an
exorcism.

JCC

--- Brad Brunet wrote:

···

John Choules <chuck_john_61853@yahoo.com> wrote:

Wouldn't Saruman simply have Doubled Theoden? Then
Gandalf. I notice lots of what's being attributed
to "magic" are covered in the orders, many Emissary
ones. Of course they're not the "same", this is a
game with limitations "based on" a fantasy world,
but I see lots of these types of things already in
the game, and non-mage.

Brad

richard devereux wrote:
More:
Saruman enchanted Theoden. In the game this could be
reflected by
nullifying Theoden's orders. A weaker version of the
same spell could tell
Saruman what Theoden's current orders are. A
stronger (v hard!) version
could allow Saruman to give Theoden orders which
override those of the Rohan
player. This is quite consistent with Saruman's
powers!

Gandalf released Theoden from the above spell.

Saruman cast 'Devilry of Orthanc' to blast a breach
in the walls of the
Hornburg, ie, reduce fortifications.

Saruman used magic to reinforce the defences of
Isengard. The ents tore
down the outer defences but were unable even to
scratch the tower itself.
So there is scope for a magical 'fortify' spell.

Saruman imprisoned Gandalf in Isengard. Now that
would be useful spell for
when nasty assassins turn up at your pop to kill
your mage (assuming you
know they are there, of course); give the mage an
'imprison' spell which
goes before assassination!

Oh, and can I please have a spell to make
unco-operative team-mates do what
I command, oops I mean suggest :slight_smile:

Richard.

----- Original Message -----
From: "richard devereux"
To:
Sent: Thursday, June 30, 2005 8:15 AM
Subject: [mepbmlist] spells in LotR

> In the Silmarillion, LUTHIEN cast spells on
Carcaroth, Morgoth's mightiest
wolf, so that she and Beren could enter Morgoth's
strongold of Angband. She
went on to cast a similar sleep spell on Morgoth
himself, enabling Beren to
steal the Silmaril from Morgoth's crown.
Furthermore, she even went on to
charm Mandos 'great among the Valar' so that he was
moved to resurrect Beren
from the dead and grant them a new life together.
>
> Luthien seems to have done all her spellcasting
through magical singing.
To reflect this in the game, we would need a spell
group of 'Songs of Power'
which would:
> 1) disable the target character for one turn
> 2) give the target character an order which
overrides any skill order
given him by the owning player
> 3) slay the target character (not in the book, but
for the sake of
completeness in the game).
>
> Richard.
>
> [Non-text portions of this message have been
removed]
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

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[Non-text portions of this message have been
removed]

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[Non-text portions of this message have been removed]

Sorry, but you are speaking about the films. In the book the Saruman´s
influence is more subtle. Peter Jackson made it more striking because he
had very little time available to follow the book.
But, of course, magic would be present.

Thanks

···

-----Mensaje original-----
De: mepbmlist@yahoogroups.com [mailto:mepbmlist@yahoogroups.com] En
nombre de John Choules
Enviado el: jueves, 30 de junio de 2005 16:12
Para: mepbmlist@yahoogroups.com
Asunto: Re: Fw: [mepbmlist] spells in LotR

imo What Saruman did to Theoden was much more than a
doubling. It was more of a possession. In turn, what
Gandalf did would be more alng the lines of an
exorcism.

JCC

--- Brad Brunet <bbrunec296@rogers.com> wrote:

Wouldn't Saruman simply have Doubled Theoden? Then
Gandalf. I notice lots of what's being attributed
to "magic" are covered in the orders, many Emissary
ones. Of course they're not the "same", this is a
game with limitations "based on" a fantasy world,
but I see lots of these types of things already in
the game, and non-mage.

Brad

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imo What Saruman did to Theoden was much more than a
doubling. It was more of a possession. In turn, what
Gandalf did would be more alng the lines of an
exorcism.

JCC

RD: Yup, that's how I see it too.

Richard.

···

----- Original Message -----
From: "John Choules" <chuck_john_61853@yahoo.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 3:11 PM
Subject: Re: Fw: [mepbmlist] spells in LotR

--- Brad Brunet <bbrunec296@rogers.com> wrote:

> Wouldn't Saruman simply have Doubled Theoden? Then
> Gandalf. I notice lots of what's being attributed
> to "magic" are covered in the orders, many Emissary
> ones. Of course they're not the "same", this is a
> game with limitations "based on" a fantasy world,
> but I see lots of these types of things already in
> the game, and non-mage.
>
> Brad
>
> richard devereux <rd@pagan-47.fsnet.co.uk> wrote:
> More:
> Saruman enchanted Theoden. In the game this could be
> reflected by
> nullifying Theoden's orders. A weaker version of the
> same spell could tell
> Saruman what Theoden's current orders are. A
> stronger (v hard!) version
> could allow Saruman to give Theoden orders which
> override those of the Rohan
> player. This is quite consistent with Saruman's
> powers!
>
> Gandalf released Theoden from the above spell.
>
> Saruman cast 'Devilry of Orthanc' to blast a breach
> in the walls of the
> Hornburg, ie, reduce fortifications.
>
> Saruman used magic to reinforce the defences of
> Isengard. The ents tore
> down the outer defences but were unable even to
> scratch the tower itself.
> So there is scope for a magical 'fortify' spell.
>
> Saruman imprisoned Gandalf in Isengard. Now that
> would be useful spell for
> when nasty assassins turn up at your pop to kill
> your mage (assuming you
> know they are there, of course); give the mage an
> 'imprison' spell which
> goes before assassination!
>
> Oh, and can I please have a spell to make
> unco-operative team-mates do what
> I command, oops I mean suggest :slight_smile:
>
> Richard.
>
> ----- Original Message -----
> From: "richard devereux"
> To:
> Sent: Thursday, June 30, 2005 8:15 AM
> Subject: [mepbmlist] spells in LotR
>
>
> > In the Silmarillion, LUTHIEN cast spells on
> Carcaroth, Morgoth's mightiest
> wolf, so that she and Beren could enter Morgoth's
> strongold of Angband. She
> went on to cast a similar sleep spell on Morgoth
> himself, enabling Beren to
> steal the Silmaril from Morgoth's crown.
> Furthermore, she even went on to
> charm Mandos 'great among the Valar' so that he was
> moved to resurrect Beren
> from the dead and grant them a new life together.
> >
> > Luthien seems to have done all her spellcasting
> through magical singing.
> To reflect this in the game, we would need a spell
> group of 'Songs of Power'
> which would:
> > 1) disable the target character for one turn
> > 2) give the target character an order which
> overrides any skill order
> given him by the owning player
> > 3) slay the target character (not in the book, but
> for the sake of
> completeness in the game).
> >
> > Richard.
> >
> > [Non-text portions of this message have been
> removed]
> >
> >
> >
> > Middle Earth PBM - hit reply to send to everyone
> > To Unsubscribe: http://www.yahoogroups.com
> > Website: http://www.MiddleEarthGames.com
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
> [Non-text portions of this message have been
> removed]
>
>

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I see it this way, as it prevented him from moving as well as issuing any comand orders that went against Saruman. One can say that added detramental affects to those who issued orders detramental to Sarumans wishes as well.

···

richard devereux <rd@pagan-47.fsnet.co.uk> wrote:
----- Original Message -----
From: "John Choules" <chuck_john_61853@yahoo.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 3:11 PM
Subject: Re: Fw: [mepbmlist] spells in LotR

imo What Saruman did to Theoden was much more than a
doubling. It was more of a possession. In turn, what
Gandalf did would be more alng the lines of an
exorcism.

JCC

RD: Yup, that's how I see it too.

Richard.

--- Brad Brunet <bbrunec296@rogers.com> wrote:

> Wouldn't Saruman simply have Doubled Theoden? Then
> Gandalf. I notice lots of what's being attributed
> to "magic" are covered in the orders, many Emissary
> ones. Of course they're not the "same", this is a
> game with limitations "based on" a fantasy world,
> but I see lots of these types of things already in
> the game, and non-mage.
>
> Brad
>
> richard devereux <rd@pagan-47.fsnet.co.uk> wrote:
> More:
> Saruman enchanted Theoden. In the game this could be
> reflected by
> nullifying Theoden's orders. A weaker version of the
> same spell could tell
> Saruman what Theoden's current orders are. A
> stronger (v hard!) version
> could allow Saruman to give Theoden orders which
> override those of the Rohan
> player. This is quite consistent with Saruman's
> powers!
>
> Gandalf released Theoden from the above spell.
>
> Saruman cast 'Devilry of Orthanc' to blast a breach
> in the walls of the
> Hornburg, ie, reduce fortifications.
>
> Saruman used magic to reinforce the defences of
> Isengard. The ents tore
> down the outer defences but were unable even to
> scratch the tower itself.
> So there is scope for a magical 'fortify' spell.
>
> Saruman imprisoned Gandalf in Isengard. Now that
> would be useful spell for
> when nasty assassins turn up at your pop to kill
> your mage (assuming you
> know they are there, of course); give the mage an
> 'imprison' spell which
> goes before assassination!
>
> Oh, and can I please have a spell to make
> unco-operative team-mates do what
> I command, oops I mean suggest :slight_smile:
>
> Richard.
>
> ----- Original Message -----
> From: "richard devereux"
> To:
> Sent: Thursday, June 30, 2005 8:15 AM
> Subject: [mepbmlist] spells in LotR
>
>
> > In the Silmarillion, LUTHIEN cast spells on
> Carcaroth, Morgoth's mightiest
> wolf, so that she and Beren could enter Morgoth's
> strongold of Angband. She
> went on to cast a similar sleep spell on Morgoth
> himself, enabling Beren to
> steal the Silmaril from Morgoth's crown.
> Furthermore, she even went on to
> charm Mandos 'great among the Valar' so that he was
> moved to resurrect Beren
> from the dead and grant them a new life together.
> >
> > Luthien seems to have done all her spellcasting
> through magical singing.
> To reflect this in the game, we would need a spell
> group of 'Songs of Power'
> which would:
> > 1) disable the target character for one turn
> > 2) give the target character an order which
> overrides any skill order
> given him by the owning player
> > 3) slay the target character (not in the book, but
> for the sake of
> completeness in the game).
> >
> > Richard.
> >
> > [Non-text portions of this message have been
> removed]
> >
> >
> >
> > Middle Earth PBM - hit reply to send to everyone
> > To Unsubscribe: http://www.yahoogroups.com
> > Website: http://www.MiddleEarthGames.com
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
> [Non-text portions of this message have been
> removed]
>
>

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[Non-text portions of this message have been removed]

Yes, when compared to "real world" standards. We're talking about a game

here. The MEPBM parallel to Theoden is the 500 order, no?

That's my point, though. Glowing swords are magic, yes, they're

reflected in bonuses vs certain creatures, etc. Much of the anecdotal
references to things in the books ARE reflected in the game as best as
possible considering the limitations of the game. Others are NOT reflected
in the game for the same reason - very likely built into the design (ie,
mages destroying bridges leads to mages bringing down fortifications,
etc...something I don't think the game designers wanted to allow...).

Brad

RD: with respect, Brad, I don't think you can speak for the game designers.
In any case, as I understand it, MEPBM Games now hold the licences, rights,
source codes etc. They are now in a position to make changes. To their
credit they are consulting their paying customers, including you and me,
about possible changes, which is what this thread is all about.

It is quite clear in the book that Saruman used sorcery to dominate
Theoden's mind, and equally clear that Gandalf used his magic or angelic
power to free Theoden. It is quite legitimate therefore to propose that
these things could be done under the heading of 'new spells.' Spells
allowing a mage to take over another character's mind give more options than
the 500 order, where the doubled character will try not to work against the
nation of the emi that doubled him. A spell could prevent the target
character from giving any orders at all (compare with the kidnap order), or
even, supplant the player-given orders with orders given by the spellcaster.

There is no reason why mages should not be able to do similar things to
other character types by different means. After all, mages can scry area,
agents can scout area, and commanders can recon, and all those orders do
exactly the same thing!

For the same reason, mages SHOULD be able to bring down fortifications.
Saruman did, using 'Devilry of Orthanc' to blast a breach in the defences at
the Battle of Helm's Deep. Why not have an appropriate spell in the game?

Richard.

···

----- Original Message -----
From: "Brad Brunet" <bbrunec296@rogers.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 3:26 PM
Subject: Re: Fw: [mepbmlist] spells in LotR

John Choules <chuck_john_61853@yahoo.com> wrote:
imo What Saruman did to Theoden was much more than a
doubling. It was more of a possession. In turn, what
Gandalf did would be more alng the lines of an
exorcism.

JCC

--- Brad Brunet wrote:

> Wouldn't Saruman simply have Doubled Theoden? Then
> Gandalf. I notice lots of what's being attributed
> to "magic" are covered in the orders, many Emissary
> ones. Of course they're not the "same", this is a
> game with limitations "based on" a fantasy world,
> but I see lots of these types of things already in
> the game, and non-mage.
>
> Brad
>
> richard devereux wrote:
> More:
> Saruman enchanted Theoden. In the game this could be
> reflected by
> nullifying Theoden's orders. A weaker version of the
> same spell could tell
> Saruman what Theoden's current orders are. A
> stronger (v hard!) version
> could allow Saruman to give Theoden orders which
> override those of the Rohan
> player. This is quite consistent with Saruman's
> powers!
>
> Gandalf released Theoden from the above spell.
>
> Saruman cast 'Devilry of Orthanc' to blast a breach
> in the walls of the
> Hornburg, ie, reduce fortifications.
>
> Saruman used magic to reinforce the defences of
> Isengard. The ents tore
> down the outer defences but were unable even to
> scratch the tower itself.
> So there is scope for a magical 'fortify' spell.
>
> Saruman imprisoned Gandalf in Isengard. Now that
> would be useful spell for
> when nasty assassins turn up at your pop to kill
> your mage (assuming you
> know they are there, of course); give the mage an
> 'imprison' spell which
> goes before assassination!
>
> Oh, and can I please have a spell to make
> unco-operative team-mates do what
> I command, oops I mean suggest :slight_smile:
>
> Richard.
>
> ----- Original Message -----
> From: "richard devereux"
> To:
> Sent: Thursday, June 30, 2005 8:15 AM
> Subject: [mepbmlist] spells in LotR
>
>
> > In the Silmarillion, LUTHIEN cast spells on
> Carcaroth, Morgoth's mightiest
> wolf, so that she and Beren could enter Morgoth's
> strongold of Angband. She
> went on to cast a similar sleep spell on Morgoth
> himself, enabling Beren to
> steal the Silmaril from Morgoth's crown.
> Furthermore, she even went on to
> charm Mandos 'great among the Valar' so that he was
> moved to resurrect Beren
> from the dead and grant them a new life together.
> >
> > Luthien seems to have done all her spellcasting
> through magical singing.
> To reflect this in the game, we would need a spell
> group of 'Songs of Power'
> which would:
> > 1) disable the target character for one turn
> > 2) give the target character an order which
> overrides any skill order
> given him by the owning player
> > 3) slay the target character (not in the book, but
> for the sake of
> completeness in the game).
> >
> > Richard.
> >
> > [Non-text portions of this message have been
> removed]
> >
> >
> >
> > Middle Earth PBM - hit reply to send to everyone
> > To Unsubscribe: http://www.yahoogroups.com
> > Website: http://www.MiddleEarthGames.com
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
>
>
>
> Middle Earth PBM - hit reply to send to everyone
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>
> Yahoo! Groups Links
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>
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>
>
>
> [Non-text portions of this message have been
> removed]
>
>

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RD: 'He was unable to issue orders due to a mysterious sickness which
gripped his mind.'

···

----- Original Message -----
From: "doc norvell" <madmedic91w@yahoo.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 4:03 PM
Subject: Re: Fw: [mepbmlist] spells in LotR

I see it this way, as it prevented him from moving as well as issuing any

comand orders that went against Saruman. One can say that added detramental
affects to those who issued orders detramental to Sarumans wishes as well.

richard devereux <rd@pagan-47.fsnet.co.uk> wrote:
----- Original Message -----
From: "John Choules" <chuck_john_61853@yahoo.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 3:11 PM
Subject: Re: Fw: [mepbmlist] spells in LotR

> imo What Saruman did to Theoden was much more than a
> doubling. It was more of a possession. In turn, what
> Gandalf did would be more alng the lines of an
> exorcism.
>
> JCC

RD: Yup, that's how I see it too.

Richard.

>
>
> --- Brad Brunet <bbrunec296@rogers.com> wrote:
>
> > Wouldn't Saruman simply have Doubled Theoden? Then
> > Gandalf. I notice lots of what's being attributed
> > to "magic" are covered in the orders, many Emissary
> > ones. Of course they're not the "same", this is a
> > game with limitations "based on" a fantasy world,
> > but I see lots of these types of things already in
> > the game, and non-mage.
> >
> > Brad
> >
> > richard devereux <rd@pagan-47.fsnet.co.uk> wrote:
> > More:
> > Saruman enchanted Theoden. In the game this could be
> > reflected by
> > nullifying Theoden's orders. A weaker version of the
> > same spell could tell
> > Saruman what Theoden's current orders are. A
> > stronger (v hard!) version
> > could allow Saruman to give Theoden orders which
> > override those of the Rohan
> > player. This is quite consistent with Saruman's
> > powers!
> >
> > Gandalf released Theoden from the above spell.
> >
> > Saruman cast 'Devilry of Orthanc' to blast a breach
> > in the walls of the
> > Hornburg, ie, reduce fortifications.
> >
> > Saruman used magic to reinforce the defences of
> > Isengard. The ents tore
> > down the outer defences but were unable even to
> > scratch the tower itself.
> > So there is scope for a magical 'fortify' spell.
> >
> > Saruman imprisoned Gandalf in Isengard. Now that
> > would be useful spell for
> > when nasty assassins turn up at your pop to kill
> > your mage (assuming you
> > know they are there, of course); give the mage an
> > 'imprison' spell which
> > goes before assassination!
> >
> > Oh, and can I please have a spell to make
> > unco-operative team-mates do what
> > I command, oops I mean suggest :slight_smile:
> >
> > Richard.
> >
> > ----- Original Message -----
> > From: "richard devereux"
> > To:
> > Sent: Thursday, June 30, 2005 8:15 AM
> > Subject: [mepbmlist] spells in LotR
> >
> >
> > > In the Silmarillion, LUTHIEN cast spells on
> > Carcaroth, Morgoth's mightiest
> > wolf, so that she and Beren could enter Morgoth's
> > strongold of Angband. She
> > went on to cast a similar sleep spell on Morgoth
> > himself, enabling Beren to
> > steal the Silmaril from Morgoth's crown.
> > Furthermore, she even went on to
> > charm Mandos 'great among the Valar' so that he was
> > moved to resurrect Beren
> > from the dead and grant them a new life together.
> > >
> > > Luthien seems to have done all her spellcasting
> > through magical singing.
> > To reflect this in the game, we would need a spell
> > group of 'Songs of Power'
> > which would:
> > > 1) disable the target character for one turn
> > > 2) give the target character an order which
> > overrides any skill order
> > given him by the owning player
> > > 3) slay the target character (not in the book, but
> > for the sake of
> > completeness in the game).
> > >
> > > Richard.
> > >
> > > [Non-text portions of this message have been
> > removed]
> > >
> > >
> > >
> > > Middle Earth PBM - hit reply to send to everyone
> > > To Unsubscribe: http://www.yahoogroups.com
> > > Website: http://www.MiddleEarthGames.com
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> >
> >
> >
> > Middle Earth PBM - hit reply to send to everyone
> > To Unsubscribe: http://www.yahoogroups.com
> > Website: http://www.MiddleEarthGames.com
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
> > [Non-text portions of this message have been
> > removed]
> >
> >
>
>
>
>
> ____________________________________________________
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Now here I like this. What list? What difficulty? What are the factors involved? Target health, healing bonuses give increased odds of not being affected? Odds of issuing orders anyway similar to escaping hostage? Based on a particular skill or combined? Same hex, variable distance? Etc.

Brad

···

richard devereux <rd@pagan-47.fsnet.co.uk> wrote:
RD: 'He was unable to issue orders due to a mysterious sickness which
gripped his mind.'

[Non-text portions of this message have been removed]

Yes, the books and movies do get mixed up, even in
these discussions, however, even in the books there
was a battle of wills, IF I remember correctly,
between Gandalf and Saruman in the releasing of
Theoden. :slight_smile:

However, in gaming terms, the doubling order is
probably the closet to what happened. Unless in the
process of remaking the game a more powerful version
of doubling were allowed. ie: An emmi were able to
"double-double" somebody. Or, where a mage could cast
a doubling spell in addition to the emmi doubling
ability. Or, like in the book, one player was able to
surplant one of their characters into another nations
chaacter base. Because, that is really what grima
was. An agent and emmi for the WW being supported by
the Riders.

JCC

···

--- Dun Adan <hergwathdacil@yahoo.es> wrote:

Sorry, but you are speaking about the films. In the
book the Saruman�s
influence is more subtle. Peter Jackson made it more
striking because he
had very little time available to follow the book.
But, of course, magic would be present.

Thanks

-----Mensaje original-----
De: mepbmlist@yahoogroups.com
[mailto:mepbmlist@yahoogroups.com] En
nombre de John Choules
Enviado el: jueves, 30 de junio de 2005 16:12
Para: mepbmlist@yahoogroups.com
Asunto: Re: Fw: [mepbmlist] spells in LotR

imo What Saruman did to Theoden was much more than a
doubling.� It was more of a possession.� In turn,
what
Gandalf did would be more alng the lines of an
exorcism.

JCC

--- Brad Brunet <bbrunec296@rogers.com> wrote:

> Wouldn't Saruman simply have Doubled Theoden?�
Then
> Gandalf.� I notice lots of what's being attributed
> to "magic" are covered in the orders, many
Emissary
> ones.� Of course they're not the "same", this is a
> game with limitations "based on" a fantasy world,
> but I see lots of these types of things already in
> the game, and non-mage.
>�
> Brad
>

______________________________________________
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Now here I like this. What list? What difficulty? What are the factors

involved? Target health, healing bonuses give increased odds of not being
affected? Odds of issuing orders anyway similar to escaping hostage? Based
on a particular skill or combined? Same hex, variable distance? Etc.

Brad

Mind spells: use order 226
Mind Mastery
A Charm
A Exorcise
H Spellbind
H Possess

Requirements:
Spell known by caster
Target character id
Target character within 12 hexes of caster (except for Exorcise when the
caster must be in the same hex as the target)

CHARM: successful casting of this spell means that the target character
unwittingly gives you the same information that he gives his own nation.
Moreover, the target character will try not to work against your nation's
interests. Success is based on the casting proficiency the character has
with the spell and the mage rank of the target (ie, the higher his base mage
rank, the more likely he is to resist the spell). If successful, the
charmed character remains charmed until successfully exorcised.

EXORCISE: successful casting of this spell removes the effects of Charm,
Spellbind or Possess spells from the target character. Success is based on
the casting proficiency the caster has with the spell and the power of the
spell he is trying to remove (ie, Spellbind is harder to remove than Charm,
and Possess harder still).

SPELLBIND: successful casting of this spell has the same effect as Charm,
and in addition, prevents the target character issuing orders. Success is
based on the casting proficiency the character has with the spell and the
mage rank of the target. A spellbound character remains spellbound until
successfully exorcised.

POSSESS: successful casting of this spell has the same effect as Spellbind,
and in addition, allows the character to give two orders to the target
character as if he were the controlling player. Success is based on the
casting proficiency the character has with the spell and the mage rank of
the caster. A possessed character remains possessed until successfully
exorcised.

Health does not seem to be relevant. Theoden was apparently in good health
before Saruman 'possessed' him. You could also say that Saruman himself was
possessed by Sauron. Not even Gandalf managed to exorcise that particular
demon!

Richard.

···

----- Original Message -----
From: "Brad Brunet" <bbrunec296@rogers.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 5:03 PM
Subject: Re: Fw: [mepbmlist] spells in LotR

richard devereux <rd@pagan-47.fsnet.co.uk> wrote:
RD: 'He was unable to issue orders due to a mysterious sickness which
gripped his mind.'

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
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1) you can only affect other mages..? it's the only skill of target listed...
2) Possess is too powerful - make it 1 order instead of 2...

···

richard devereux <rd@pagan-47.fsnet.co.uk> wrote:

----- Original Message -----
From: "Brad Brunet"
To:
Sent: Thursday, June 30, 2005 5:03 PM
Subject: Re: Fw: [mepbmlist] spells in LotR

Now here I like this. What list? What difficulty? What are the factors

involved? Target health, healing bonuses give increased odds of not being
affected? Odds of issuing orders anyway similar to escaping hostage? Based
on a particular skill or combined? Same hex, variable distance? Etc.

Brad

Mind spells: use order 226
Mind Mastery
A Charm
A Exorcise
H Spellbind
H Possess

Requirements:
Spell known by caster
Target character id
Target character within 12 hexes of caster (except for Exorcise when the
caster must be in the same hex as the target)

CHARM: successful casting of this spell means that the target character
unwittingly gives you the same information that he gives his own nation.
Moreover, the target character will try not to work against your nation's
interests. Success is based on the casting proficiency the character has
with the spell and the mage rank of the target (ie, the higher his base mage
rank, the more likely he is to resist the spell). If successful, the
charmed character remains charmed until successfully exorcised.

EXORCISE: successful casting of this spell removes the effects of Charm,
Spellbind or Possess spells from the target character. Success is based on
the casting proficiency the caster has with the spell and the power of the
spell he is trying to remove (ie, Spellbind is harder to remove than Charm,
and Possess harder still).

SPELLBIND: successful casting of this spell has the same effect as Charm,
and in addition, prevents the target character issuing orders. Success is
based on the casting proficiency the character has with the spell and the
mage rank of the target. A spellbound character remains spellbound until
successfully exorcised.

POSSESS: successful casting of this spell has the same effect as Spellbind,
and in addition, allows the character to give two orders to the target
character as if he were the controlling player. Success is based on the
casting proficiency the character has with the spell and the mage rank of
the caster. A possessed character remains possessed until successfully
exorcised.

Health does not seem to be relevant. Theoden was apparently in good health
before Saruman 'possessed' him. You could also say that Saruman himself was
possessed by Sauron. Not even Gandalf managed to exorcise that particular
demon!

Richard.

richard devereux wrote:
RD: 'He was unable to issue orders due to a mysterious sickness which
gripped his mind.'

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
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[Non-text portions of this message have been removed]

Yes, the books and movies do get mixed up, even in
these discussions, however, even in the books there
was a battle of wills, IF I remember correctly,
between Gandalf and Saruman in the releasing of
Theoden. :slight_smile:

You don't remember rightly :wink:

It's partly a matter of persuasion, partly a matter of physical
healing (Theoden really was old and tired). It's much more a
matter of spiritual invigoration than of exorcism.

And there's a lot of very subtle stuff going on in the process
as well (for instance, Gandalf tells Theoden all about the
Ringbearers and their mission, but you won't notice unless
you're paying attention, because it mostly happens offstage.)

However, in gaming terms, the doubling order is
probably the closet to what happened.

I agree.

Tony Z

···

On Thu, Jun 30, 2005 at 09:49:02AM -0700, John Choules wrote:

--
Reading bad criticism is, of course, like reading Basque
computer manuals while chewing broken glass, only less useful.
--Kenneth Hite, LHN

RD: Only suggestions!

···

----- Original Message -----
From: "Brad Brunet" <bbrunec296@rogers.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 7:03 PM
Subject: Re: Fw: [mepbmlist] spells in LotR

1) you can only affect other mages..? it's the only skill of target

listed...

2) Possess is too powerful - make it 1 order instead of 2...

richard devereux <rd@pagan-47.fsnet.co.uk> wrote:

----- Original Message -----
From: "Brad Brunet"
To:
Sent: Thursday, June 30, 2005 5:03 PM
Subject: Re: Fw: [mepbmlist] spells in LotR

> Now here I like this. What list? What difficulty? What are the factors
involved? Target health, healing bonuses give increased odds of not being
affected? Odds of issuing orders anyway similar to escaping hostage? Based
on a particular skill or combined? Same hex, variable distance? Etc.
>
> Brad

Mind spells: use order 226
Mind Mastery
A Charm
A Exorcise
H Spellbind
H Possess

Requirements:
Spell known by caster
Target character id
Target character within 12 hexes of caster (except for Exorcise when the
caster must be in the same hex as the target)

CHARM: successful casting of this spell means that the target character
unwittingly gives you the same information that he gives his own nation.
Moreover, the target character will try not to work against your nation's
interests. Success is based on the casting proficiency the character has
with the spell and the mage rank of the target (ie, the higher his base

mage

rank, the more likely he is to resist the spell). If successful, the
charmed character remains charmed until successfully exorcised.

EXORCISE: successful casting of this spell removes the effects of Charm,
Spellbind or Possess spells from the target character. Success is based on
the casting proficiency the caster has with the spell and the power of the
spell he is trying to remove (ie, Spellbind is harder to remove than

Charm,

and Possess harder still).

SPELLBIND: successful casting of this spell has the same effect as Charm,
and in addition, prevents the target character issuing orders. Success is
based on the casting proficiency the character has with the spell and the
mage rank of the target. A spellbound character remains spellbound until
successfully exorcised.

POSSESS: successful casting of this spell has the same effect as

Spellbind,

and in addition, allows the character to give two orders to the target
character as if he were the controlling player. Success is based on the
casting proficiency the character has with the spell and the mage rank of
the caster. A possessed character remains possessed until successfully
exorcised.

Health does not seem to be relevant. Theoden was apparently in good health
before Saruman 'possessed' him. You could also say that Saruman himself

was

possessed by Sauron. Not even Gandalf managed to exorcise that particular
demon!

Richard.
>
> richard devereux wrote:
> RD: 'He was unable to issue orders due to a mysterious sickness which
> gripped his mind.'
>
>
> [Non-text portions of this message have been removed]
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

Middle Earth PBM - hit reply to send to everyone
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[Non-text portions of this message have been removed]

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imo What Saruman did to Theoden was much more than a
doubling. It was more of a possession. In turn, what
Gandalf did would be more alng the lines of an
exorcism.

JCC

> Wouldn't Saruman simply have Doubled Theoden? Then
> Gandalf. I notice lots of what's being attributed
> to "magic" are covered in the orders, many Emissary
> ones. Of course they're not the "same", this is a
> game with limitations "based on" a fantasy world,
> but I see lots of these types of things already in
> the game, and non-mage.
>
> Brad
>
> More:
> Saruman enchanted Theoden. In the game this could be
> reflected by
> nullifying Theoden's orders. A weaker version of the
> same spell could tell
> Saruman what Theoden's current orders are. A
> stronger (v hard!) version
> could allow Saruman to give Theoden orders which
> override those of the Rohan
> player. This is quite consistent with Saruman's
> powers!
>
> Gandalf released Theoden from the above spell.
>
> Saruman cast 'Devilry of Orthanc' to blast a breach
> in the walls of the
> Hornburg, ie, reduce fortifications.
>
> Saruman used magic to reinforce the defences of
> Isengard. The ents tore
> down the outer defences but were unable even to
> scratch the tower itself.
> So there is scope for a magical 'fortify' spell.
>
> Saruman imprisoned Gandalf in Isengard. Now that
> would be useful spell for
> when nasty assassins turn up at your pop to kill
> your mage (assuming you
> know they are there, of course); give the mage an
> 'imprison' spell which
> goes before assassination!
>
> Oh, and can I please have a spell to make
> unco-operative team-mates do what
> I command, oops I mean suggest :slight_smile:
>
> Richard.
>
> From: "richard devereux"
> To:
> Sent: Thursday, June 30, 2005 8:15 AM
> Subject: [mepbmlist] spells in LotR
>
>
> > In the Silmarillion, LUTHIEN cast spells on
> Carcaroth, Morgoth's mightiest
> wolf, so that she and Beren could enter Morgoth's
> strongold of Angband. She
> went on to cast a similar sleep spell on Morgoth
> himself, enabling Beren to
> steal the Silmaril from Morgoth's crown.
> Furthermore, she even went on to
> charm Mandos 'great among the Valar' so that he was
> moved to resurrect Beren
> from the dead and grant them a new life together.
> >
> > Luthien seems to have done all her spellcasting
> through magical singing.
> To reflect this in the game, we would need a spell
> group of 'Songs of Power'
> which would:
> > 1) disable the target character for one turn
> > 2) give the target character an order which
> overrides any skill order
> given him by the owning player
> > 3) slay the target character (not in the book, but
> for the sake of
> completeness in the game).
> >
> > Richard.
> >
> > [Non-text portions of this message have been
> removed]
> >
> >
> >
> > Middle Earth PBM - hit reply to send to everyone
> > To Unsubscribe: http://www.yahoogroups.com
> > Website: http://www.MiddleEarthGames.com
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
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>
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>
>
>
>
>
>
> [Non-text portions of this message have been
> removed]
>
>

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···

----- Original Message -----
From: "John Choules" <chuck_john_61853@yahoo.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 3:11 PM
Subject: Re: Fw: [mepbmlist] spells in LotR

--- Brad Brunet <bbrunec296@rogers.com> wrote:
> richard devereux <rd@pagan-47.fsnet.co.uk> wrote:
> ----- Original Message -----

Brainstorming is very often useful. You never know what will come of it. :slight_smile:

Clint

···

RD: Only suggestions!