Yes, when compared to "real world" standards. We're talking about a game
here. The MEPBM parallel to Theoden is the 500 order, no?
That's my point, though. Glowing swords are magic, yes, they're
reflected in bonuses vs certain creatures, etc. Much of the anecdotal
references to things in the books ARE reflected in the game as best as
possible considering the limitations of the game. Others are NOT reflected
in the game for the same reason - very likely built into the design (ie,
mages destroying bridges leads to mages bringing down fortifications,
etc...something I don't think the game designers wanted to allow...).
Brad
RD: with respect, Brad, I don't think you can speak for the game designers.
In any case, as I understand it, MEPBM Games now hold the licences, rights,
source codes etc. They are now in a position to make changes. To their
credit they are consulting their paying customers, including you and me,
about possible changes, which is what this thread is all about.
It is quite clear in the book that Saruman used sorcery to dominate
Theoden's mind, and equally clear that Gandalf used his magic or angelic
power to free Theoden. It is quite legitimate therefore to propose that
these things could be done under the heading of 'new spells.' Spells
allowing a mage to take over another character's mind give more options than
the 500 order, where the doubled character will try not to work against the
nation of the emi that doubled him. A spell could prevent the target
character from giving any orders at all (compare with the kidnap order), or
even, supplant the player-given orders with orders given by the spellcaster.
There is no reason why mages should not be able to do similar things to
other character types by different means. After all, mages can scry area,
agents can scout area, and commanders can recon, and all those orders do
exactly the same thing!
For the same reason, mages SHOULD be able to bring down fortifications.
Saruman did, using 'Devilry of Orthanc' to blast a breach in the defences at
the Battle of Helm's Deep. Why not have an appropriate spell in the game?
Richard.
···
----- Original Message -----
From: "Brad Brunet" <bbrunec296@rogers.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 3:26 PM
Subject: Re: Fw: [mepbmlist] spells in LotR
John Choules <chuck_john_61853@yahoo.com> wrote:
imo What Saruman did to Theoden was much more than a
doubling. It was more of a possession. In turn, what
Gandalf did would be more alng the lines of an
exorcism.
JCC
--- Brad Brunet wrote:
> Wouldn't Saruman simply have Doubled Theoden? Then
> Gandalf. I notice lots of what's being attributed
> to "magic" are covered in the orders, many Emissary
> ones. Of course they're not the "same", this is a
> game with limitations "based on" a fantasy world,
> but I see lots of these types of things already in
> the game, and non-mage.
>
> Brad
>
> richard devereux wrote:
> More:
> Saruman enchanted Theoden. In the game this could be
> reflected by
> nullifying Theoden's orders. A weaker version of the
> same spell could tell
> Saruman what Theoden's current orders are. A
> stronger (v hard!) version
> could allow Saruman to give Theoden orders which
> override those of the Rohan
> player. This is quite consistent with Saruman's
> powers!
>
> Gandalf released Theoden from the above spell.
>
> Saruman cast 'Devilry of Orthanc' to blast a breach
> in the walls of the
> Hornburg, ie, reduce fortifications.
>
> Saruman used magic to reinforce the defences of
> Isengard. The ents tore
> down the outer defences but were unable even to
> scratch the tower itself.
> So there is scope for a magical 'fortify' spell.
>
> Saruman imprisoned Gandalf in Isengard. Now that
> would be useful spell for
> when nasty assassins turn up at your pop to kill
> your mage (assuming you
> know they are there, of course); give the mage an
> 'imprison' spell which
> goes before assassination!
>
> Oh, and can I please have a spell to make
> unco-operative team-mates do what
> I command, oops I mean suggest 
>
> Richard.
>
> ----- Original Message -----
> From: "richard devereux"
> To:
> Sent: Thursday, June 30, 2005 8:15 AM
> Subject: [mepbmlist] spells in LotR
>
>
> > In the Silmarillion, LUTHIEN cast spells on
> Carcaroth, Morgoth's mightiest
> wolf, so that she and Beren could enter Morgoth's
> strongold of Angband. She
> went on to cast a similar sleep spell on Morgoth
> himself, enabling Beren to
> steal the Silmaril from Morgoth's crown.
> Furthermore, she even went on to
> charm Mandos 'great among the Valar' so that he was
> moved to resurrect Beren
> from the dead and grant them a new life together.
> >
> > Luthien seems to have done all her spellcasting
> through magical singing.
> To reflect this in the game, we would need a spell
> group of 'Songs of Power'
> which would:
> > 1) disable the target character for one turn
> > 2) give the target character an order which
> overrides any skill order
> given him by the owning player
> > 3) slay the target character (not in the book, but
> for the sake of
> completeness in the game).
> >
> > Richard.
> >
> > [Non-text portions of this message have been
> removed]
> >
> >
> >
> > Middle Earth PBM - hit reply to send to everyone
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> >
> >
> >
> >
> >
> >
>
>
>
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