Game 221 - Turn 11

It’s a pity the Dark Servants had to take lessons from the neutrals on how to get things done. Oh well, no matter, we’ll be rolling along shortly. And the Northmen will be just fine, a bit battered perhaps, but none the worse for wear.

  • Ben
    Noldo Elves

Want to put money on that? Northmen are dead, you had best start transferring pop centres now.

And look, all those nice DS icons about to storm Rohan and Mirkwood. Hope you’ve got those dragon slayers ready…

And Gondor is so woefully undefended, characters dying and more to come and a distinct lack of bothering to recruit…

Can’t argue with your comment on the neutrals, the new blood has given us added impetus, so you should get a few more turns out of us at least :slight_smile:

So certain are you, eh? Snicker

  • Ben
    Noldo Elves

Certain? Absolutely!

You can’t beat good intel and we know exactly what you have and where and it isn’t even vaguely enough.

As I said, the Northmen will take a beating, that’s for certain, but they won’t be going out. Unlike your team, we don’t let our teammates out to hang. Ask the WK and QA how they’re doing…

  • Ben
    Noldo Elves

Loosing 2 characters isnt exactly a huge blow for Gondor. When you’ve knocked off another 6, and winked out a few more armies I’ll be impressed. It won’t stop me form killing another dark servant of course— but I promise to be impressed!

Perhaps you should send in the big ‘guns’… Ivana Boinkalot perhaps? I hear she’s a hottie! I’ll arrange to have her meet Lance Goodthrust in the brothel district of Dol Amroth…

Macman
Steward of the Gondors

Oh yeah- whatever happened to the invasion of Gondor? All those troops just sitting around…

Macman

Is the Corsair player on here? Wk player… whatever you were/ are now… Are you on the board? Ive some barbs to hurl at you now that we’ve crossed swords…

Macman
En Garde

Lance Goodthrust? Now thats funny, next time I play an rpg I’m having a Paladin called Lance Goodthrust.

Oh, and we are invading Gondor, its just that we are finding it easier just killing all your characters rather than rebuilding those bridges you tore down.

A friend made a Cavalier (Remember AD&D 1st ed.?) and named him that. Feel free to carry on the tradition!

As for killing all my characters… at the pace you are setting, you will have killed off the gondors in about 15 turns… of course, Ill name a few new guys in that time… and keeping up with my pace, I’ll have killed off 3 more ds nations by then… I don’t think you can get any more ds nations in that time period…

I like these schedules…

Macman

We’ve actually uncovered a long lost order for the game:

936 - Name New Nation.
It costs 5k, but we are up to 39 nations now so could be in with a chance of winning.

(Lance Goodthrust - coming to a uk based rpg session near you soon).

Uh oh… I knew I should have read the rule book a little closer…

old corasirs are here? or am i how are things with that game.