Game 40 - Neutral Defeat!

Game 40 ends on turn 38 with a strategic victory for the Mythwood, a sneaky FP nation who, after the collapse of the two kingdoms, crept out of the woods and hills surrounding the Misty Mountains and snapped up the required strategic sites.

The early game was marked by much fighting between DS and FP nations, with the Neutrals quitely standing aside to let them weaken each other.

The DS were located primarily in the south-east, while the Neutral and FP were spread out across the top half of the map. This created little Neutral conflict with the DS, but as the deadline for declaration approached there were increasing scirmishes between Neutral and FP.

At the passing of the deadline, all of the Neutrals stayed Neutral and the rest of Middle Earth got mighty ticked. The Neutrals were a little surprised when the FP and DS stopped fighting each other and turned their collective might against the Neutrals.

Under a concerted effort from the DS in the south, it didn’t take long for the SK to collapse. While making inroads around and through Mordor, the Neutrals were never able to really crack the DS position in Khand.

So long as the North Kingdom remained active, the declining Neutral resistance remained hopeful. In the end however it was their failure to eliminate the weakened FP alliance that cost them the game. With only two nations, the FP were able to hide out and watch the Neutral struggle to contain the DS.

With the NK fading to inactivity on turn 32, it was every nation for itself in a rush to strategic victory. Congratulations to the Mythwood.

Well, that was a pretty close description of what happened. :slight_smile: Let me take a crack at it.

This was one of the most brutal FA games I’ve ever seen. Right off the bat the FP and DS went for the throat, with us DS having two big advantages: first we had better position in the south, and second the neutrals leapt up to help us dissect the FP.

Soon we’d killed off 3 FP nations and had consolidated all of Harad and Khand. SK and 3 other neutrals were quite friendly by this point and it looked like the game was in the bag.

By turn 8 it was extremely bleak for the FP, but by this time the neutrals started helping them against us which slowed down their collapse. At first we had no idea what was going on as all this was going on behind our backs.

Little did we know, the neutrals had alligned very early on and were just playing FP off vs DS with the intent of staying neutral and winning the game themselves. Several, ahem, less than fully truthful conversations were shared while neutrals massed troops and planned their assault.

By turn 11 we’d belatedly figured it out, and sure enough, on turn 12 all bloody hell broke loose with 9 united neutrals, including both kingdoms, taking on 8 DS weakened by war and the remnants of 2 FP nations. It looked like our doom on horseback had arrived.

At this point we contacted the FP out of desperation which were down to one player, the most tenacious player I’ve met, Richard Mehl, and invited him to join us to defeat the dastardly neutrals. He happilly signed aboard, picked up the pieces of several nations and fought on with us. One DS player was so incensed that we’d allied ourselves with the FP he quit the team, but it was our only hope of survival and the right thing to do.

Between turns 12 and 20 we mostly got our asses kicked all over the map losing everything north of Mordor besides a tiny island in the Misties. But of course, being nasty, pissed off DS, we took a severe toll on SK, bagging half his characters and eventually overrunning his position out of spite.

But in general the Neutral weight was too much and we fought defensively, losing over a dozen Major Towns, and never taking Ernie Hakey out in Mordor (Good defense Ernie!).

Despite the literally tens of thousands of HC they threw at us however, they just couldn’t crack the nut and not a single DS position was eliminated. Many capitals were lost, but we kept all our positions alive and in the game – one player fighting on for 14 turns without a single commander.

Players quit, but we kept picking up positions until we were left with a team of 4 DS players running 8 DS positions, and 1 FP player running 2 positions.

Meanwhile Richard fought a brilliant guerilla war in Mirkwood, slowly building his economy back up and putting together two great character nations out of the leavings of 8 wrecked FP positions. He just wouldn’t give up either and like in whack-a-mole, no matter how many times they smashed him down, he kept popping back up.

By turn 30 the situation had shifted. We had slowly built up significant superiority in agents and artifacts, while the Neutrals had steadilly pounded us to crap in Khand, threatening to overrun it entirely. A few big turns of character kills however and our enemies started giving up.

You had us on the fence in Khand – if you’d pushed on through you might have won. But as it was, I think we just out lasted the enemy.

From turn 12 on we had always planned for a strategic site victory. In fact, our DS team had that as the aim from the very beginning of the game. When we realized we were fighting a neutral team, we worried that you would just shuffle strategic sites and seize victory as soon as we started to win. But it seems you didn’t think of it, or communication broke down, or pride got in the way. Not sure which. But whatever the case, we all decided that Richard should be the one to get the strategic site victory as a way of saying thanks for joining the DS. We had finally dropped a position on turn 36, making our team 7 DS and 2 FP, so rightfully it should have been a DS victory, but, Richard had played so fiercely, actually leading our combined team most the way, that it seemed like the honorable thing to do to give him the victory. So, no sneakiness involved – we helped him take all the strategic sites and win the game for all of us.

38 turns was a brutal ride in FA 40. We felt backstabbed when all the neutrals jumped us. But that wore off in time, and we held no hard feelings. Nevertheless, as you say, ticking all of us off did decide the game afterall, as none of us would have played so hard, and fought so long if you hadn’t given us a reason to really want to win in the end.

Anyway, that’s how things looked from our side of the fence.

Good game to all. Thanks for the tough fight. And we’ll see you on the battlefields of Middle Earth!

Adam
Playing the Trodzo
FA 40

As the North Kingdom to start, I was sympathetic to Richard’s starting set up from the get go, and decided his nation was the perfect place to throw my support against the advantageous DS starting set up (5 nations to 1 south of Mordor). I sent characters, created armies, even gave him my starting Good artifact! But when I brazenly advised him “Hey, so you know, us neutrals have been together since before turn 1, so, like, me and nobody else are going Free…” he was, how shall we say, Inspired? I left the game myself, handing the NK off to a valiant ally, when I realized that it was Strategic Victory or Stalemate, regardless of how effectively my Eastern/Khandian allies were running the war out there (I had an army in Khand for what seemed like months…and it was starving HI from the Gap to get there in the first place…did you guys evenetually kill Morwen or what anyway…?). I guess it was mostly the “pride” factor that prevented our group creating the Strategic Victory. Once SK went down, it was up to me to hand off all my pops, essentially, and I offered. My second last turn, I specifically designated Ernie as the handee due to his endless suffering at the hands of endless agents in the deserts and mountains of Mordor…but was outvoted. The team dissolved shortly after that point, with only the thread-starting stickler and another hanging on.

Adam, I would like to suggest you consider the possibility that this wasn’t one of the most “brutal” games you’ve contested, but one of the Best…

Brad X-NK

Hi Brad,

I called it brutal because of the number of players eliminated before turn 10 – ie most the FP team. It felt pretty quick at the time, but I guess we’re on about the same pace in FA 41.

Another way it was brutal was in its cynicism. I don’t want to rehash anything, but while you were helping out Richard, your neutral allies were busy gutting the FP in the NE. Whether you call it good strategy, deception, hard heartedness, or all three, it brought about a lot of kills. We never could have dished the FP without your help.

As for a stalemate, yeah, there was no way to finish this one militarilly before turn 52. It’s too bad you guys faded out though because you were really close to “flipping the turtle over”. Would have liked to have seen it go another 8 turns full tilt just to see how things would have come out.

But yes, it was a great game. And I’m damn glad it’s over too. :slight_smile:

Adam