Game #44 Circa 1000 Starts

Guys, with Clint on the neutral team I'd say we are alomost guarnteed a neutral alliance that attacks both free and DS.

JCC - Sindorian

···

----- Original Message ----
From: "DrakaraGM@aol.com" <DrakaraGM@aol.com>
To: mepbmlist@yahoogroups.com
Sent: Wednesday, January 30, 2008 6:46:36 PM
Subject: Re: [mepbmlist] Re: Game #44 Circa 1000 Starts

Hey Gavin --

But the sky IS falling!? (Watch out for those sudden Storms...) ?:smiley:

I am not claiming there is a Neutral conspiracy or anything -- all options are available, the game is just starting, yadda yadda yadda.? What I AM pointing out is that the balance of nations in this one is such that a Neutral alliance is a very real possibility. ? 8 DS, 8 FP, 7 regular Neutrals and 2 Kingdoms.? A Neutral alliance would be quite strong, certainly stronger than either the Good or Evil alliances individually, yet just as certainly weaker than the Good and Evil alliances combined.? All I am saying is that the Free and the Dark should be just a little bit wary of committing wholesale to each others' destruction immediately, when there are so many Neutrals who could go either way or go their own way, still undecided.? I have seen games start off with FP and DS jumping on each other all over the place and regretting it later when the Neutrals made their move -- regardless of what that move might actually be.? I am just trying to prevent the
instant embroilment of Good and Evil in conflict, when a little caution might be better.? If nothing else, the DS and FP actually taking a few turns to build will simply make for a bloodier war when it does get started!

I.e. there should be a lot of diplomacy in this one, hopefully anyway.? All nations should be a little bit wary of the possibilities, and be talking to each other a fair amount.? One interesting thing is in this particular game there are some fairly solid blocs of nations for all three allegiances -- making a 3-way game a fairly reasonable option for all concerned.? Yet there are some possible divisions of Neutrals, should they start joining sides, that could make for an interesting 2-way game as well.? And I did say IF the Neutrals stay together, not that they necessarily would or even should.? (I know that when I play a Kingdom I am often tempted to join a side just to be able to use more of my starting artifacts, especially as the SK with two items of each other allegiance and only one Palantir.)

Anyway -- all Neutrals, fellow Dark Servants, and even enemy Free Peoples are welcome to send emissaries to the court of the Pale Riders to discuss world events, politics, climate change, whatever!

-- Ernie III / Pale Riders / ME44

-----Original Message-----
From: Gavin Kenny <Gavken@btinternet. com>
To: mepbmlist@yahoogrou ps.com
Sent: Wed, 30 Jan 2008 6:20 pm
Subject: [mepbmlist] Re: Game #44 Circa 1000 Starts

The sky is falling down. There's more than one neutral in the game ...
beware of the neutral Alliance. Since we don't even know who all the
neutrals are or haven't even talked to most of the people in the game,
its a bit premature for this one Ernie.

Gavin

But beware, both Free and Dark, do not leave yourselves open to

exploitation by the Neutrals either -- for the Neutrals, if they stay
together, outnumber either the Free or the Dark separately.. .

Ernie Hakey III, Pale Riders, Dark Servants
drakaragm@.. .

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Hey, I'm all for a limited FP/DS alliance until the neutrals declare. Of
course, we can't both win and we can't change our allegiances, so we will
have to go at it eventually, but the neutrals are a serious threat. The two
kingdoms are each as big as two nations, so this is the equivalent to an
8/11/8 game.

Draugnar - Sharash-hai

···

_____

From: mepbmlist@yahoogroups.com [mailto:mepbmlist@yahoogroups.com] On Behalf
Of John Choules
Sent: Thursday, January 31, 2008 9:27 AM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: Game #44 Circa 1000 Starts

Guys, with Clint on the neutral team I'd say we are alomost guarnteed a
neutral alliance that attacks both free and DS.

JCC - Sindorian

----- Original Message ----
From: "DrakaraGM@aol. <mailto:DrakaraGM%40aol.com> com" <DrakaraGM@aol.
<mailto:DrakaraGM%40aol.com> com>
To: mepbmlist@yahoogrou <mailto:mepbmlist%40yahoogroups.com> ps.com
Sent: Wednesday, January 30, 2008 6:46:36 PM
Subject: Re: [mepbmlist] Re: Game #44 Circa 1000 Starts

Hey Gavin --

But the sky IS falling!? (Watch out for those sudden Storms...) ?:smiley:

I am not claiming there is a Neutral conspiracy or anything -- all options
are available, the game is just starting, yadda yadda yadda.? What I AM
pointing out is that the balance of nations in this one is such that a
Neutral alliance is a very real possibility. ? 8 DS, 8 FP, 7 regular
Neutrals and 2 Kingdoms.? A Neutral alliance would be quite strong,
certainly stronger than either the Good or Evil alliances individually, yet
just as certainly weaker than the Good and Evil alliances combined.? All I
am saying is that the Free and the Dark should be just a little bit wary of
committing wholesale to each others' destruction immediately, when there are
so many Neutrals who could go either way or go their own way, still
undecided.? I have seen games start off with FP and DS jumping on each other
all over the place and regretting it later when the Neutrals made their move
-- regardless of what that move might actually be.? I am just trying to
prevent the
instant embroilment of Good and Evil in conflict, when a little caution
might be better.? If nothing else, the DS and FP actually taking a few turns
to build will simply make for a bloodier war when it does get started!

I.e. there should be a lot of diplomacy in this one, hopefully anyway.? All
nations should be a little bit wary of the possibilities, and be talking to
each other a fair amount.? One interesting thing is in this particular game
there are some fairly solid blocs of nations for all three allegiances --
making a 3-way game a fairly reasonable option for all concerned.? Yet there
are some possible divisions of Neutrals, should they start joining sides,
that could make for an interesting 2-way game as well.? And I did say IF the
Neutrals stay together, not that they necessarily would or even should.? (I
know that when I play a Kingdom I am often tempted to join a side just to be
able to use more of my starting artifacts, especially as the SK with two
items of each other allegiance and only one Palantir.)

Anyway -- all Neutrals, fellow Dark Servants, and even enemy Free Peoples
are welcome to send emissaries to the court of the Pale Riders to discuss
world events, politics, climate change, whatever!

-- Ernie III / Pale Riders / ME44

-----Original Message-----
From: Gavin Kenny <Gavken@btinternet. com>
To: mepbmlist@yahoogrou ps.com
Sent: Wed, 30 Jan 2008 6:20 pm
Subject: [mepbmlist] Re: Game #44 Circa 1000 Starts

The sky is falling down. There's more than one neutral in the game ...
beware of the neutral Alliance. Since we don't even know who all the
neutrals are or haven't even talked to most of the people in the game,
its a bit premature for this one Ernie.

Gavin

But beware, both Free and Dark, do not leave yourselves open to

exploitation by the Neutrals either -- for the Neutrals, if they stay
together, outnumber either the Free or the Dark separately.. .

Ernie Hakey III, Pale Riders, Dark Servants
drakaragm@.. .

____________ _________ _________ _________ _________ _________ _
More new features than ever. Check out the new AOL Mail ! - http://webmail.
aol.com

[Non-text portions of this message have been removed]

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If a mage do 2 spells in the same turn then he will
loose health, but how much? Lets say a M40 doing 2
average spells in the same turn. Will he die? How much
health must I expect he will loose?

Sverre

···

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I can’t answer for certain, but he shouldn’t die unless he were already
fairly injured. No guarantee he will even take a health hit, but it the few
times I’ve tried it, my 30-40 mage doing average spells was able to take the
damage. I think it is based on skill and spell level. A high level mage
doing easy spells should almost always be OK, and a low level doing hard
spells may as well have led 100 MAA against 1000 HC <grin>. Maybe someone
else can provide more.

Be safe out there!

Robert Bolin

Chief Technologist

Road ID®

(859) 426-3450

(800) 345-6336

Robert@RoadID.com

http://www.RoadID.com/>

···

_____

From: mepbmlist@yahoogroups.com [mailto:mepbmlist@yahoogroups.com] On Behalf
Of Sverre Rusten
Sent: Thursday, January 31, 2008 10:04 AM
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Magequestion

If a mage do 2 spells in the same turn then he will
loose health, but how much? Lets say a M40 doing 2
average spells in the same turn. Will he die? How much
health must I expect he will loose?

Sverre

_________________________________________________________
Alt i ett. Få Yahoo! Mail med adressekartotek, kalender og
notisblokk. http://no.mail.yahoo.com> yahoo.com

[Non-text portions of this message have been removed]

Uh? I've hardly even looked at my turnsheet never mind have a plan for global domination... LOL.

For reference, as a Neutral in the last game I joined a FP/DS (I forget which), and we went onto win. So start your bids... :slight_smile:

For a team to work you generally need to have similar goals and styles, I don't even know what they are for most of "team-mates" nor even been in contact with most of them. So I'd say JCC that you might be putting words in my mouth, and I suspect you don't want DS and Neutral enemies uh?

As to my ability to organise a winning alliance - that's something different - why pick a fight with a strong player when you can have him as your ally?

Clint (player)

Guys, with Clint on the neutral team I'd say we are alomost guarnteed a neutral alliance that attacks both free and DS.

JCC - Sindorian

From: "<mailto:DrakaraGM%40aol.com>DrakaraGM@aol.com" <<mailto:DrakaraGM%40aol.com>DrakaraGM@aol.com>
To: <mailto:mepbmlist%40yahoogroups.com>mepbmlist@yahoogroups.com
Sent: Wednesday, January 30, 2008 6:46:36 PM
Subject: Re: [mepbmlist] Re: Game #44 Circa 1000 Starts

Hey Gavin --

But the sky IS falling!? (Watch out for those sudden Storms...) ?:smiley:

I am not claiming there is a Neutral conspiracy or anything -- all options are available, the game is just starting, yadda yadda yadda.? What I AM pointing out is that the balance of nations in this one is such that a Neutral alliance is a very real possibility. ? 8 DS, 8 FP, 7 regular Neutrals and 2 Kingdoms.? A Neutral alliance would be quite strong, certainly stronger than either the Good or Evil alliances individually, yet just as certainly weaker than the Good and Evil alliances combined.? All I am saying is that the Free and the Dark should be just a little bit wary of committing wholesale to each others' destruction immediately, when there are so many Neutrals who could go either way or go their own way, still undecided.? I have seen games start off with FP and DS jumping on each other all over the place and regretting it later when the Neutrals made their move -- regardless of what that move might actually be.? I am just trying to prevent the
instant embroilment of Good and Evil in conflict, when a little caution might be better.? If nothing else, the DS and FP actually taking a few turns to build will simply make for a bloodier war when it does get started!

I.e. there should be a lot of diplomacy in this one, hopefully anyway.? All nations should be a little bit wary of the possibilities, and be talking to each other a fair amount.? One interesting thing is in this particular game there are some fairly solid blocs of nations for all three allegiances -- making a 3-way game a fairly reasonable option for all concerned.? Yet there are some possible divisions of Neutrals, should they start joining sides, that could make for an interesting 2-way game as well.? And I did say IF the Neutrals stay together, not that they necessarily would or even should.? (I know that when I play a Kingdom I am often tempted to join a side just to be able to use more of my starting artifacts, especially as the SK with two items of each other allegiance and only one Palantir.)

Anyway -- all Neutrals, fellow Dark Servants, and even enemy Free Peoples are welcome to send emissaries to the court of the Pale Riders to discuss world events, politics, climate change, whatever!

-- Ernie III / Pale Riders / ME44

From: Gavin Kenny <Gavken@btinternet. com>
To: mepbmlist@yahoogrou ps.com
Sent: Wed, 30 Jan 2008 6:20 pm
Subject: [mepbmlist] Re: Game #44 Circa 1000 Starts

The sky is falling down. There's more than one neutral in the game ...
beware of the neutral Alliance. Since we don't even know who all the
neutrals are or haven't even talked to most of the people in the game,
its a bit premature for this one Ernie.

Gavin

> But beware, both Free and Dark, do not leave yourselves open to
exploitation by the Neutrals either -- for the Neutrals, if they stay
together, outnumber either the Free or the Dark separately.. .
>
> Ernie Hakey III, Pale Riders, Dark Servants
> drakaragm@.. .

____________ _________ _________ _________ _________ _________ _
More new features than ever. Check out the new AOL Mail ! - <http://webmail.>http://webmail. aol.com

[Non-text portions of this message have been removed]

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     Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK
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Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
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(Dial 011 44 29 2091 3359 if in the US)
US Phone: (732) 642-8777 EST

Fax: 029 2062 5532 (24 hours)

···

----- Original Message ----
-----Original Message-----

----------

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK
US: ME Games Ltd, 73 Edgewood Terrace, South Bound Brook NJ 08880

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)
US Phone: (732) 642-8777 EST

Fax: 029 2062 5532 (24 hours)

Hello all.

Please feel free to contact the neutral Lirininin (North Mirkwood) with
flattery, threats, promises and any lies that you are bandying about.

I look forward to hearing from you.

Best wishes,

Ian K.

Lirininin
North Mirkwood

Mage rank etc. doesn't really enter into it, simply the difficulty of the two spells -- the more difficult the combination, the more damage. I only ever worry if I am doing two hard spells, or a hard and an average. Two easy spells often do only single-digit damage, or very low double-digit damage. An easy and an average spell together tends to do low double-digit damage. Two average spells do a little bit more -- I wouldn't worry about that too much. The only time to worry is if you expect that you might also take damage from another source, such as an encounter or challenge or in an army battle.

The ONLY time I have had a character die, the character did two hard spells and got wounded in a battle on the same turn. I was the Dog Lord, was at a hidden Sinda city in Lorien, a long time ago. The mage cast a Hard defensive spell in the army battle, was wounded in the battle which my army won, then cast Reveal Population Center -- and died. But at least he did reveal the hidden city, which my army then captured on the following turn... But I was a fool -- I could have cast an easy defensive spell that would have been almost as helpful in the army battle and taken a lot less damage, and probably would not have died. An easy and a hard spell are about the same as casting two average spells, no big deal.

-- Ernie III

···

-----Original Message-----
From: Robert Bolin <Robert@roadid.com>
To: mepbmlist@yahoogroups.com
Sent: Thu, 31 Jan 2008 10:10 am
Subject: RE: [mepbmlist] Magequestion

I can’t answer for certain, but he shouldn’t die unless he were already
fairly injured. No guarantee he will even take a health hit, but it the few
times I’ve tried it, my 30-40 mage doing average spells was able to take the
damage. I think it is based on skill and spell level. A high level mage
doing easy spells should almost always be OK, and a low level doing hard
spells may as well have led 100 MAA against 1000 HC <grin>. Maybe someone
else can provide more.

Be safe out there!

Robert Bolin

Chief Technologist

Road ID®

(859) 426-3450

(800) 345-6336

Robert@RoadID.com

http://www.RoadID.com/>

_____

From: mepbmlist@yahoogroups.com [mailto:mepbmlist@yahoogroups.com] On Behalf
Of Sverre Rusten
Sent: Thursday, January 31, 2008 10:04 AM
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Magequestion

If a mage do 2 spells in the same turn then he will
loose health, but how much? Lets say a M40 doing 2
average spells in the same turn. Will he die? How much
health must I expect he will loose?

Sverre

_________________________________________________________
Alt i ett. Få Yahoo! Mail med adressekartotek, kalender og
notisblokk. http://no.mail.yahoo.com> yahoo.com

[Non-text portions of this message have been removed]

________________________________________________________________________
More new features than ever. Check out the new AOL Mail ! - http://webmail.aol.com

[Non-text portions of this message have been removed]