Well, that last 1 week game had a somewhat balanced neutral split and saw lots of action on all ends of the map through turn 24 when the FP gave up the ghost and finally cashed in their chips.
So, the jaded view of the 1 weeker where “neutrals ruin it” is essentially false (at least no different than any other Indie game…) and the story that they all end on Turn 6 or whatever is also, obviously, a one-bad-experience-anecdote that thinking people (with JOverseer and the ability to respond to emails quickly…) should ignore.
A game where you have to implement a solid plan and do so quickly. Where you get your results back twice as fast - so you actually get twice the game in. 24 turns took…24 weeks, not a whole stinkin’ year~!
From front Sheet, some rainy day in May… “1650 1 wk (game63) 15 positions available”
So this means 12 weeks? 11 weeks of 1 player adding per and then a big push to get it done? AUGUST? Come now folks - there has to be more than this? We’ve all got the internet…which means we have computers… Hell, if Will can issue orders for 12 nations in 4 hours you’d THINK we could find 25 people who can issue 1 set of orders in 168 hours around here…
Sign up now~! There are 15 spots available, this one won’t start for a while, so get your ticket in and when Turn 0 arrives it’ll be a nice little surprise~!