I just wanted to say thanks to the other players in game 78 (3 nation gunboat that has just ended). I was playing the Arthedain, Cardolan and Noldo and the game went very well for me, a large part of that was due to very early support from allies and some very solid play from the team.
Right from the first turn Dunland poured troops into 1910 and in the starting diplo the Dwarves promised to send troops to Rhudaur after taking goblin gate. That was enough to convince me that taking out the WK and Rhudaur would be easy so I started some long term planning for the mid- to late-game. I also had a great start to the game collecting artifacts - I got the ring of wind and ring of curufin as well as Tinculin and some mage artifacts.
By the time we had taken out the WK and Rhudaur, Cardolan had a hidden town in Mordor (thanks to the Noldo artifact) and two towns just off the QA map. I started pumping out 300HC st st a turn in Mordor, I took out a Cloud lord town and some camps but never made a huge dent against larger enemy PCs due to the fact there always seemed to be enemy armies around. I did cause quite a distraction though and blocked enemy armies from heading to Morannon or Ithil and I hope that helped a lot. My agents also took out a couple of big dragon lord mages at the Dog Lord capital around this time and I picked up some evil mage artifacts from the corpses - I think he may have been forming a curse squad as there was a top Dog Lord mage there too.
As I was gearing up to hit Mordor with agents and curse squad my Palantir results were showing SG/Harad wasn’t doing well against the Corsairs and QA (who had agent support from the LR). I decided to shift my attention away from Mordor and hit the Corsairs. Cardolan had built up a lot of HC just off the QA map so I arranged to get some war machines into it. I moved my agents into the Corsair capital to soften it up a bit. I wasn’t too successful at first but things got better. I had used arthedain and Noldo mages to get good intel on the LR agents - I knew where they were and was tracking the LR agent artifacts. They turned up to defend the Corsair capital - my Curse squad took out Din Ohtar and my Noldo agents (with ROW and ROC) helped finish the job. My agent squad walked away with the best two LR agent artifacts (of which the +20 agent was a neutral artifact so I could use it). After that showdown the LR agent squad stayed away from defending the Corsair homeland and gave me a free run. I moved 3000HC with 75 war machines onto the Corsair capital and a Cardolan navy into north Harad. My agents and curse squad took out any Corsair armies in the area while my armies and emissaries cut through the enemy PCs. In less than 10 turns I owned all the starting QA pops and most of the old Harad PCs.
The Corsairs/QA/LR player did very well and deserves praise for his gameplay and determination - he took out harad, most of SG and knocked out the Dunlendings (Congratulations to SG for holding on until the end) - I had to mop up the old Dunlending PCs with arthedain/Noldo cavalry that was supposed to be heading to Mordor. I never did put enough troops into Mordor so I was very glad to see the remaining free nations kicking butt in Mordor. Both the Sinda/woodmen/dwarves and NG/Northmen/Eothraim combos were played excellently and I felt confident they would get the job done in Mordor while I was playing in the beach resorts of Umbar and Harad. I did move my agents and curse squad into Mordor near the end of the game. I was sitting on the BS capital for three turns at game end - I took out three good mages there and a commander or two and was just going to stay there until my emissaries took the place.
Although I took the top spot in terms of victory points this isn’t a reflection of how well I played compared to the other players on the team - there was excellent play all round. It really just highlights how the victory point system is a flawed way of judging gameplay - the high score I had is more of a reflection of the fact that the DS never really bothered me. I had the occassional agent come and steal gold up north but I never once had an enemy agent squad hit my capitals or emissaries try to make a move on my home positions (other than the Corsairs taking Mt Gram around turn 22). The closest I had was when the LR sent agents to my Noldo M.town adjacent to 2121. I felt amazingly safe up north and that allowed me to focus on the south. The LR still had some great agents - even after I took his top two agent artifacts. I was expecting them to pay a visit to the Cardolan capital but they never arrived.
Thanks to the other free players for making this a great game!
Chris Guise