Game 78, turn 15

What’s up guys? Only one Sinda killed this turn? Admittedly they might be a bit harder to find now, but surely Ricard that should be no problem for you? :wink:

Interesting developments continue on the eastern border of Mirkwood…

Looking forward to the next few turns. :slight_smile:

Paul
Woodmen 78

Sorry thats all that was left whimpering at 3112…had the Sinda left me more, I could have killed more. Ill just take comfort in burning Rhubar to ashes…

Come now, Nightsbane.

Killing 6 Sinda in a turn affords you some bragging rights. Fair enough.

But taking out Rhubar on turn 16 when the Easterlings have been dark-aligned for 10 turns, and having more than one agent at 3112?

Forgive us if we fail to be quite so impressed by that. :wink:

What can I say, using my armies to kill the entire Eothraim force from the start slowed me down…not to mention the unfortunate luck of losing my entire navy, by the Sinda and NM…Id say the time it took to rebuild and from far enough away…im content…maybe you’ll be impressed when Im standing in your capital…or just using it as my latrine…

Speaking of impressed…what have you done so far this game?

Well, I’m guessing you’ve never played the Woodmen before if you expect them to ever actually DO anything. :wink:

So far I’ve developed my characters from sucky to merely mediocre, and my economy from terminal to merely terrible. Not bad for 15 turns, I’d say.

Oh, I nearly forgot - I scout every now and again and periodically name some bearded characters.

If I’d started the game with the luxury of having Dino, Lomelinde and a bunch of agent arties, that might be a different story. :slight_smile: