I would like to congratulate the DS team for a very competitive game. Thank you much!
And thanks to my teammates for not dropping and competing for over a year against a fine opponent.
And I would like to recognize the nations that I personally felt their significance at some point during the competition. First, I played positions NG, Eo and Noldo.
Early on, kudos go out to the player that orchestrated Mordors defense, the FK/IK/BS. That guy did a fine job as he complimented the Dog and DrkL defense in a timely manner. Numerous times, Eo/NG failed to break thru due to a well supported defense. And it really did not help when the DrgL/DrkL went w/a combo spirit mastery team and took out more than one army around Morannon and the Eoplex.
In the northwest, the Noldo experienced much disappointment that culminated with the loss of Elladan as he pinged off of Camith Brin on T12 due to the Dwarves not attacking. My only solace that turn was we eliminated Rhudaur as the Duns were doing their part. Lesson learned, don’t come to a party if you are not prepared to party.
With Rhudaur the first to go down, the Noldo found the WK trying the ol back door plan and that was a good move in that it delayed Noldo from moving to help in the south. Once Durkarian was dealt with, I guess the Arthy cleaned up the northwest as Witchy poo was eliminated soon thereafter and the world of the Free was beginning to take shape.
Finally, when the Noldo were poised to make their move south, the CL brought an army good enough to take Imladris had I used the Mantle, which I had every intention of using that very turn. But I was not willing to give up Imladris so easily and decided to keep it hidden and let the Eoplex take it’s lumps from a pestering DrgL/DrkL attack and I just hoped that the Woodys or the Arthy or the Card or the Dwarf would contain that army. NG and Eo were in dire need of any form of military help soI decided to move the Noldo cav south to aid Gondor instead of chase that CL army around. And this decision saved the Dunland capital.
As Noldo cav moved south, low and behold, they ran into a CL cav army w/war machines and strong enough to take out the Duns cap. Your welcome.
That failed attempt by the CL, bought them time and really hurt the reinforcement efforts for Eo and NG as I could feel the heat of the FK bearing down upon Gondor and the Eoplex. They had retaken the entire east side and were converging on the Eoplex. However, I needed to find out where that CL cav came from and it could only be 1 of 2 hexes, which I quickly located and the Noldo cav eventually took out a CL town in the Mtns east of Isengard. Nice idea and good try though.
Alas, the Noldo curse company made it’s impact and those stealthy agents and well developed emmys began to earn their keep. That is what saved Gondor to some degree. The other help came in the form of the Northmen and Sinda. Sinda creativity placing a City/keep @ 3017 began to pay dividends as the game wore on. Very ballsy I might add! Was this JR?
In the end, the Noldo cav finally arrived at Morannon and the DS finally conceded. And rightfully so. The combined character action going on inside Mordor and the loss of Morannon gave them few MT’s to transfer to keep nations alive. And NG was poised to put the bridge up and/or sail across with enough troops to take the FK cap, in spite of the return south of the DrgL curse team and the newly formed BS curse team. I was sorta happy the DrgL cursers and agents were harassing the Woody instead of hovering around the Eoplex, but overall, I think we just had too many different options to throw against them at this point.
Not sure what the Duns, Card and Dwarves were doing the last 12 turns as WK and Rhu were eliminated months ago. I figured Harad and SG were dealing with the QA and Corsairs. NG did their part as Vinyarin killed Adunaphel is an honorable fight.
Once Again, Thanks Everyone!
See you all in another game.
Dan Cosby
Eo/NG/Nol