Well back to the game
All those agents sat at 3024 and looked at each other and did what?
Well we played it clever or so we thought and went for the lets guard each other.
Alas the other side had no idea what agents we had at home and did the same, though trying to kill non existant agents in the hex might not be a good idea.
Well two can play at doubling you know.
This go sees 3 armies and 2 dragons on the last northmen MT in the game, well perhaps you gave him one.
Its gone the only question is what goes with it.
Meantime back in the north our agents bleed the duns dry of any gold and is that a second dun mage to die in challange?
Thanks for the arty saves us picking it up and as I am sure you can see we picked that one up in the hex to.
The Rhu/WK bring the advance to a stand still and ask the question aprt from a few losses is this turn 0 or is it really that late.
Oh tell the duns we have plans on another town off his and not to count on the replacement characters this go.
We also plan to land this go on the Woodmen and steal him blind next, well does no hard to let him savour that moment knowing his big agent is far from home and will not save his hide.
This go we unleash the dread curses upon the nasty good forces read it and weep for it is the first of many.
Can the harad hold the line against the dread forces that fly down to hit him?
Well we shall indeed see this go on that subject and thats no lie.
Can we take out that army on the corsairs cap and when both those boys are dead take out his cap? oh I do so hope so.
But boy with the pounding the eo is due to get this go I have to feel sorry for him.
Oh well shall we see what the next turn brings for times are indeed hard when so many elves visit the land of Mordor.
Vandal