Howdy All,
Whether OBN or OMN should be allowed or prevented can be answered by a simple question.
Who wants to play the FP against DS that employ this option (OMN) ? My brother Tim thinks that he can still win as the FP against such a team. I am NOT of that opinion. If the DS can employ a OMN strategy, I’m NOT SURE that I can win as a FP! Is there ANY instance of the DS employing an OBN or OMN strategy where that team ended up losing? That being said, I’m not adverse to a least playing one game as a FP grudge team vice a OMN DS team to see if I/FP can be successful.
I have a ton of respect for Kevin having been a team mate with him for the past couple of years. 99 times out of 100 he comes up with the best, well reasoned strategy and approach for dealing with game situations. I’m still savoring that ONE time I was right
In this one aspect of the game, I’m not sure that I agree with you Kevin in that a FP team can “thwart” a OMN strategy. I don’t think the FP can develop enough good agents to “steal gold of significance” by turn 10, let alone identify “the” OMN nation. Knowing that it is possible, and trying to devise a strategy to defeat it as a FP team…would pretty much dictate the entire FP team strategy IMO, because if you don’t thwart it, then your team will lose to the “better character advantage” in the end. And what do the DS have to do to employ such a strategy…simply allow OMN raise his treasury. This is VERY EASY for the DS to employ, and very difficult for the FP to counter. For that reason alone I feel it challenges the game balance.
I agree that knowing the possibility exists for an OMN means that someone can devise a good defense for the long haul. But it certainly can NOT be prevented from occurring in the first place, giving the DS uncounted turns of market benefits at the most critical stage of the game (turns 6-11).
I feel like one of the key strategies a well run FP team can employ to defeat the DS is via ecomomics. By dropping FP economies and forcing the DS to try and market manip to fund their nations…This can be directly thwarted. Keeping reserves low also makes it difficult for DS to name additional characters, fund armies to fend off the inevitable FP assault, etc., one of the keys to slowing DS character progress is to make it difficult for them to fund/name new characters.
One of the keys to winning the game on either side is to eliminate enemy nations. Doing so financially is probably the most effective tool. This can impact the FP as well as the DS, in that a FP running a low treasury can get an unexpected seige/challenge to his ability to nat sell and get eliminated in that fashion, just as the FP are trying to do the same with the DS. A OBN/OMN game makes this tool much more difficult to employ.
Clint…all in all, I’m not in favor of artificially enforcing bank accounts below a certain value. I think the only solution is a code change. This will prevent teams from “wondering” if the market is artificially high and that something slipped past the GM. And I concur that having to have characters perform “actions” to prevent “penalties” that are not game related detracts from the enjoyment of playing this game.
I for one wouldn’t mind playing in a game with the new coding…as I’ll be looking for unintended side effects / consequences.
well nuff said by me
Tony Huiatt