Tsk, Tsk, so that’s why you wanted Harad in the DS camp to start. Well, it will be interesting to see how the strategy pans out. Its going to be hard on NG, losing all those pop centers right off the bat.
That’s not why we wanted Harad in the DS camp we wanted the normal split of neutrals. Still we have made plans accordingly and as you say it makes life harder for Norht Gondor. Still you can’t win in every theatre at the start and you have to make a call as to where to send resources. In this case you can see what we decided. Still things look interesting after turn 1 and I can’t wait to see what surprises occur on turn 2.
You are right, I am afraid, Ulfacs days are numbered (down to a couple I think). Of Course, Cirdan might get a little banged up too. He is outnumbered 3 or 4 to one, sometimes army commanders don’t survive odds like that.
2-0 it is then. Who was that stranger hanging around near the woods? We didn’t see him and we having a hell of a time getting the debris off our boots.
“Billy no mates” is an expression meaning “a person who has no friends”.
Cirdan was looking forward to spending sometime with the Rhudaur commander but sorry he had to leave on other business.
The next turn looks like it could be fun. Lets see if you can even up the score.
Interesting, Indeed! Northern Gondor is bleeding from numerous wounds, and only the demolition of the bridges has prevented a spear thrust into its’ vitals.
NG must really be feeling like a, how do you say it? “Billy no mates”?
I’m betting that there are going to be a few key Freep bodies gathering worms at the end of turn three. Maybe we’ll even that 2-0 deficit up a bit, Wot?
Now who would have thought that with this opening strategy we wouldn’t drop the bridges. (I’m so glad those orders worked or we would have had a few problems!!!)
N Gondor is just going through a down sizing exercise. It will be meaner and leaner later in the game because of it.
So you hope to even up the score. Any FP candiadates you would care to name? I suspect you may need a few kills to keep up with us.
I’m thinking that Bain I was just what Jim said: A good start.
Keep looking toward the undying lands, Oh ye of the west, because those lands are the only places where your characters will be “undying”. Or should that be “not dying”?
Anyway, I am looking forward to the results of turn 4. Two weeks seems like a very long time.
3-1? Don’t count Urgubal out yet. He is only captured, and I have a 50/50 chance of killing the commander holding him. Any guesses as to who will catch SARS this turn! I may be outnumbered four to one, but mirkwood is mine! You will NEVER be rid of me!! HA!!!
Dread Dan, I doubt that your chances are that good. First no one holds Urgubal or didn’t you know that. Has he deserted? Thanks by the way. SARS indeed, 4 or 5 mages to kill a single character, now that is really efficient use of your high level mages. It won’t save Dol Guldur or Goblin Gate. Even if you are sucessful I will trade any of my commanders for the fall of Dol Guldur and consider it profitable. Do your worst.
Ever wonder why it takes 4 or 5 to effect a kill? Maybe it’s because we aren’t wasting the big guns on such puny targets as Bain I. Sure we need the SARS virus now, but soon we will just utter a few 4-letter words, and the weakling Freep commanders will die of fright at the mere sound of our voices.
THE END OF DAYS IS NEAR!!!
Surrender now to the might of the east. The patience of Lord Sauron grows short (Or is it thin? I can never remember.) Surely even ignominious surrender is better than being staked out on one of the many anthills of darkest Mordor, hearing only the lamenting of your womenfolk as a dirge.
Geez, this trash talking is fun! Looking forward to results of turn 4.
Cmon Brent; of course you are. To get 200 points of curse power you know you are using at least four fifty point mages. To curse Bain to death last turn you had a couple of curses and a couple of sicknesses. You haven’t had time to learn more and transfer Nallagurth or fetch another artifact and learn more. It was impressive that you did cobble together a team of Spirit Mastery casters by turn 3, don’t sully that by lies.
Go ahead tie them up. It won’t stop the damage to the Dragon Lord will it? Those commanders can be replaced faster than Major towns and for a lot less gold. Have a good turn.
Ouch, three more freeps down and the sole DS convict escaped. Looks like SARS is still strong in middle earth. Wonder who will get infected next. The line favorites are Argeleb (who is being a real pain) and Elwrong (who has made his first cameo appearance of the game. Brave Elrond.)
Ouch, three more freeps down and the sole DS convict escaped. Looks like SARS is still strong in middle earth. Wonder who will get infected next. The line favorites are Argeleb (who is being a real pain) and Elwrong (who has made his first cameo appearance of the game. Brave Elrond.)
Obviously you are so pleased you had to say it twice. OK so things didn’t go all our way. I’m a little behind and need to catch up on all the PDF’s then I’ll tell you how we are going to beat you up.
We lose characters you lose pops, Chilperic was a retireable character he won’t be too badly missed. Vagaig, well again it is taking you 4 characters to kill a single character, that is 4 characters who are not progressing in ability. How many places at a time can that curse capability be? Not enough I think. Just how many places to you face threats? Can the Curse Squad defend them all? Come to think of it with Curufin and Ring of Winds and all, things are not that bad I would have expected them to be worse.
I think the loss of his capital hurt the Dragon Lord worse than the loss of Vagaig hurt Gondor. Goblin Gate falls this turn, Dancu will probably lose his army this turn. Rhudaur is being pressured. The Witch King is reduced to raiding as the noose tightens. It’s too early for you boys to be crowing?