I will say one thing that is usually overlooked
in FP play. I have played the Noldo a two or
three times (can't remember) and each time my
major priority has been to get Elrond stacked
with artifacts so he can kill dragons.
It has always taken me until about turn 13-15
to accomplish this. Finding the dragons by then
is quite easy, and he usually knocks off one every
turn or so.
As it turns out, my efforts have always been
unnecessary because in those games the FP
have secured victory by turn 20 or so, and/or
that the DS were (apparently) too inexperienced
to try to recruit the dragons. (I only wish it
were otherwise; I was looking forward to seeing
the fruits of my labors).
I think that if all Noldo players made this their
priority, then in the games that last longer the
DS would be robbed of their dragon advantage and
be reduced to just their agent advantage.
But of course most Noldo players don't think
to do this.
Jeremy Richman
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`
— Alan Hamilton <jhamil00@hotmail.com > wrote: > I
didn’t realize that the dragons were killable, I’d
> never heard
of anyone killing one prior to this. What sort of
challenge
rank do you have to hit to do this?
from what I remember - they were about 230 challenge
rank.
But since PCing is so 'random' it isn't something that
I would do. I prefer to found free camps in the
mountains hexes that grow dragons
thanks
din
`
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The purpose of the exercise is to eliminate the dragons
from play. That way in the later game the DS are
deprived of a major resource.
I don't bother to put camps in the mountains as dragon
detectors. The dwarves can tell you when dragons show
up, and if you've clobbered the by the time Elrond
is ready, then his pc's are useful also.
Jeremy Richman
PCing the dragons may be somewhat dangerous, but just doing an
artifact transfer
on turn one can bump Elrond's challenge to around 200. If he dumped
the mantle on
someone else, he could pick up a couple more mage arifacts as soon
as whats
left of the agent/stealth artifacts are scrap, so he could actually
begin much sooner
if need be. Posting camps in the mountains seems somewhat less
risky, I would have
thought that the camp loyalty would be a problem though with dragons
----- Original Message -----
From: Din
To: mepbmlist@egroups.com
Sent: Sunday, January 14, 2001 11:39 PM
Subject: Re: [mepbmlist] Re: Game Balance
--- Alan Hamilton <jhamil00@h...> wrote: > I
didn't realize that the dragons were killable, I'd
> never heard
> of anyone killing one prior to this. What sort of
> challenge
> rank do you have to hit to do this?
from what I remember - they were about 230 challenge
rank.
But since PCing is so 'random' it isn't something that
I would do. I prefer to found free camps in the
mountains hexes that grow dragons
The purpose of the exercise is to eliminate the dragons
from play. That way in the later game the DS are
deprived of a major resource.
I don't bother to put camps in the mountains as dragon
detectors. The dwarves can tell you when dragons show
up, and if you've clobbered the by the time Elrond
is ready, then his pc's are useful also.
Jeremy Richman
--- In mepbmlist@egroups.com, "Alan Hamilton" <jhamil00@h...> wrote:
> PCing the dragons may be somewhat dangerous, but just doing an
artifact transfer
> on turn one can bump Elrond's challenge to around 200. If he dumped
the mantle on
> someone else, he could pick up a couple more mage arifacts as soon
as whats
> left of the agent/stealth artifacts are scrap, so he could actually
begin much sooner
> if need be. Posting camps in the mountains seems somewhat less
risky, I would have
> thought that the camp loyalty would be a problem though with dragons
cruising by
> from time to time.
>
> ----- Original Message -----
> From: Din
> To: mepbmlist@egroups.com
> Sent: Sunday, January 14, 2001 11:39 PM
> Subject: Re: [mepbmlist] Re: Game Balance
>
>
>
> --- Alan Hamilton <jhamil00@h...> wrote: > I
> didn't realize that the dragons were killable, I'd
> > never heard
> > of anyone killing one prior to this. What sort of
> > challenge
> > rank do you have to hit to do this?
>
> from what I remember - they were about 230 challenge
> rank.
>
> But since PCing is so 'random' it isn't something that
> I would do. I prefer to found free camps in the
> mountains hexes that grow dragons
>
> thanks
> din
What about pushing the time the Dragons start appearing back from
around
turn 5 to turn 7-10.
another tidbit that would impact the won loss ratio. My cousin
played the dog lord in GSI's game 96 or 97 (I forget it's years ago
now) on his first turn (the setup turn) dendra had an encounter with
lamthanc. I had never played MEPBM, he hadn't either, and he guessed
wrong. Dendra died on T1 results. Since then I've never seen a
setup dragon encounter, and they do take a while to show up.
Point?
at least in the games up to 96 or 97, dragons did show up that early,
and thus including the data from those games where rules (for lack of
a better term) were different to determine the status of game balance
today is a fool's errand. I'm afraid that people are
advocating "fixing" problems that may well have already been fixed.