How about starting the line of thinking towards actual realistic things that can be done.
You know, the type of thing that Clint has been so patiently reminding us of over and
over again, as we ramble and babble on about ohhhhh so much else...?
1-Starting Character Abilities (closer to ICE MERP realism..?)
2-Nation Special Abilities (Racially differentiated..?)
3-Troop Terrain Modifiers (Archers in the plains...LI in the rough...?)
4-New Capital Orders (Clint mentioned a 946...?)
5-New Spells (Someone had some interesting ideas..?)
6-Moving the Map
7-Caravan movement costs
8-Skill increase adjustments (more for harder orders..?)
9-Agent/Guard adjustments
10-Troop Racial Modifiers (Combat worth AND recruiting allowances)
11-Randomized encounter/dragon responses
12-Randomized Pop Center placement
13-Recruitable NPC's
We have been asked for input on a "questionnaire" of sorts. Well, let's see what we can
throw out, and then a 'questionnaire' can get sent out to every single player. Serious
customer feedback, just in time to either re-tool the game we have, or press for a
redesigned new edition, Advanced MEPBM (which I would not qualify to play...) or something
altogether new that can be thrown together and set up as a special game.....
It's about now where a relatively detailed summary of what Harlequin CAN and CANNOT do
would be useful, to help keep us on track.
Personally quite content with the game, as I am years removed from thinking I know enough
to suggest serious change. But, I am confident in my ability to recognize silliness when I
read it out of my 39 messages in 4 hours.................
Regards,
Brad Brunet
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