Game Numbers?

Heh,
   Oh boy did you pick the wrong game...and world for that matter :slight_smile:

-Ken

···

From: Brad Brunet <pbmnoot@yahoo.ca>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Game Numbers?
Date: Mon, 9 Dec 2002 10:16:38 -0500 (EST)

--- Middle Earth PBM Games <me@MiddleEarthGames.com> wrote: >
> Usually 100+ for wacky games.

> 1650 - any number from 1-19, 30-39, 50-99 then rotate.
>
> 2950 scenarios are 200-299 (starts with a 2)
> Also 12x, 22x are 2950.
>
> 4th Age scenarios are 4x, 14x etc.

I think Mike's concern is similar to one I voiced over a
year ago - The game numbers aren't intuitive.

I see that 2950 get's 200-299 AND 22x....but that's nitpicking..
AND 12x - is that for wacky 2950 games..or 1 week 2950 games,
and how many 1 week games are there and why are they wacky?

What's wrong with 100-199 for 1650 games? Not enough #'s?
They only get 79 numbers from 1-99 after you've removed
2x and 4x...? Why does 2950 get so many more?

1xx for 1650
2xx for 2950
2 digit numbers for those wacky games, and I'd include FA in
there, frankly, try to keep to 4x if you like, and considering
the start up problems you routinely speak about for FA, do you
actually project having more than 10 running?

If a 1650 or 2950 is 1 week, who does the 1xx benefit? Do
you require it to ensure you are able to remember to run it
every week...?

Ah well...

Brad Brunet
in desperate search for simplicity the world over... :wink:

______________________________________________________________________
Post your free ad now! http://personals.yahoo.ca

_________________________________________________________________
Tired of spam? Get advanced junk mail protection with MSN 8. http://join.msn.com/?page=features/junkmail