I've been looking over the posts on this issue, and think that there
are some considerations that deserve some comment.
First, there is a legacy issue. GSI and DGE made some promises to
players of games that have been completed, and in my opinion Harlequin
should honor those promises. I have four certs (dragon lord-88, cloud
lord-97, dwarves-100, dog lord-101.) I'm less interested in grabbing
the cool spots than in picking positions that are either important for
the team or new and different. Harlequin is free to choose not to
continue offering choice of positions to winners, but I will be *very*
unhappy if company promises are not kept in the transition.
Second, there is nothing magic about first come first served. The
positions that are likely to be grabbed by certificates are ones that
are important for the respective teams. The top three scorers are
sometimes selfish players, but in most of the games I've completed
this is not typical. I have seen only one top three finish on the
teams that I've been part of where the individual in question
contributed nothing to the team. At minimum they understand the game
mechanics and know how to develop economies and characters. Yes,
frequently the best player does not get in the top three; but short of
a game "MVP" vote at the end it is hard to see how to easily fix that.
I'm also sympathetic to the fact that Harly assigns positions
differently, and the GWC concept is really tied to the way that DGE
assigned positions. So, here is a proposal.
Harlequin alternates for each scenario between permitting and not
permitting the use of GWCs to secure positions. In those games where
they are allowed, players give two choices for positions and are
guaranteed no worse than their second choice. If you don't like the
format, wait until the next game of that type opens.
I do *not* think that a further proliferation of game types is
needed, and in fact think that games would fill faster if there were
fewer choices. E.G. merge the solo and team games so that there are
effectively two choices for each scenario (1 week and 2 week); grudge
teams can negotiate on the 1 week/2 week issue and whether neuts are
preassigned.
I know that some folks on this list despise the GWC concept root and
branch, but there are strong feelings on the other side and
compromises are useful in such circumstances.
cheers,
Marc Pinsonneault (who will not join another game until this is
resolved one way or another.)