Game12 Clint vs Dave's team

It would have been close Clint… The original Harad player choose to pursue
an emissary strategy (would you believe it?) and left a very hard nation to
do anything with when I picked it up 3 turns ago… Problem was compounded
by Harad having to bail out QA every turn with every spare cent for the
last few turns…

If Harad hadnt gone kaput next turn it wouldnt have taken more then a
couple of more turns… Yes, we knew the Corsiars armies were cav unless
they had dropped in magic carpets are us…

I had originally planned to agent siege 4 of your nations capitals by turn
6 but Clint’s superb military play taking advantage of poor Dog and DkLts
tactics (before Ian took the nation over) so putting all my CL agents into a
desperate rear guard action… Clint must have been shocked when he
was allowed to take 3120 unappossed and control the gate to Morannon
for the rest of the game… The biggest CL mistake was trying to
kidnap a mis named character, not much more a CL player could have
done with the lack of DS armies out there.

Well

I believe that as QA nothing more could be done, since Harad decided to go for emissairs, I found myself recruiting in more places and troops than Harad. I managed even to do some damage and burn 2 corsairs MT. My army in Gondor was to avoid your armies running through my camping area. My economy was not really good, since I had to support so many troops. I managed now to have 6 emissairs between 55-60 level. I even survived one tax rising. I got some gold from Harad this turn :slight_smile: but not every turn … :open_mouth: only WK fall was acceptable other bankrupts were self provided. Harad never send his intentions and sometimes I even had to imagine myself the map and the info and orders. When Guy took over the nation it was too late. I’m very proud to do what I have done and kill so many CO characters. Nice play with Thergor challenge, a pitty Baranor did not show up!

Ricard
QA

Here’s the map

Yep, we nearly had you Clint!!! Lol

We?? you mean Quiet Avenger !! Adunaphellatio was the only one wearing throusers in the DS team!! and She is a woman … but … what a woman. We might forward Clint one of those funny emails from Adunaphel …

Er Ricard… You are forgetting your economy was propped up by other
members of the team when the QA should have been a provider…
Now didnt you nearly go bankrupt a few times?? :stuck_out_tongue: When there was no
reason for it? Haha

So you’re saying the DrL and CL were’nt played well?? Expected better
from you Ricard…

No one on the team played perfectly.

No one on the team played perfectly.

No one ever does… :wink: Still waiting for my perfect game… :frowning:

Think you guys have the core of a good team. Like I said if you want feedback I’m happy to provide.

Clint (player)

Seems they’d rather play the old “I did better than you!” … “No you didn’t, I played better than you!”… “No, me!”…game. Fun to watch, kind of… :wink:

Read the comments properly before making false assumptions

Ha!

(need more characters to post a reply…so…HA!)

My team vote goes for Ian for an extremely well played Dragon game
and as for best enemy player; chocies choices… Lol

I believe someone has absolutelly and definitevelly a serious lack of sense of humour. Adunaphellatio was an extremelly fun QA character in game 12 within Team correspondence. I didn’t expect any competence in who played better or who was the perfect player. I don’t mind that, it’s your competition and your problem, I was just making fun of all things and I wanted to forward Clint one of the funny emails Adunaphellatio send to Urzahil, which he told me was a very fun email. Of course you didn’t catch any meaning at all.

Adun’s phunny, I’ll grant you that. :stuck_out_tongue:

I don’t really care who played well or who didn’t, it was a team game that I must admit as a team we didn’t play to our full potential. The only thing to come out of this is that I enjoyed the game and enjoyed the good natured banter on and off the boards…Pinky/Pants/Aduna…

Got to also say well played Clint :wink:

Lol, I’m still getting the blame am I Guy? Should have known I guess. In fairness it was only after turns ran that you seemed to disagree with what I was doing . . .

Leaving 3120 and the road totally undefended was something the team
desperately tried to rebound from to no avail… Are you joking I disagreed
only after the turns ran… Going senile Simon? Don’t remember the 30+
email thread about the importance of blocking the North Gate BEFORE
the turn ran??? :confused: ROFL

Don’t you remember the fact that I couldn’t defend it and follow the plan that I was asked to follow at the time because the previous turns I had been using the additional commanders for things like ferrying artifacts around?

No point telling a guy left with one commander to be in two places at once and again to be fair I did counsel massing our forces for that very purpose rather than running all over the place from the start.

Either way, we were beaten by a better “team” :slight_smile:

True and that was what the email thread was all about… Dog wanted to
attack and due to lack of commanders there was no defence… I aguered
long and hard that attack with no defence was suicide against Clint so
therefore defence was paramount… It was Dog’s plan you followed Simon,
no one else’s; which I opposed very loudly…

Unforunetaly I was proved right. Wish I wasn’t but when you give an
inch to a player of Clint’s calibre its going to happen… But it was a great
experience and I hope we all learned from the game. :smiley:

Guy, yes precisely about the one commander. However, the “mistake” was not the Dog’s plan as such - which I followed as it had the majority support of those expressing an opinion at the time but the fact that I left a single commander at 3120 for that crucial turn. One more turn and the backup forces were there.

Once the single commander was left there there wasn’t another move. You asked for blocking which is what that single commander effectively did by moving up the road anyway and no-one had a backup army to support additional blocking bcause of the very offensive strategy.

I think regardless of the nitty gritty the main point is that the team was divided over tactics at the start. If you remember I didn’t believe in the Dog plan but followed it with the majority at the time even though it was extremely ambitious. That’s where we as a team went wrong. In short I dispute your summation that the game was lost “mainly” due to my bad tactics or that 3120 was quite so significant when we weren’t all pulling in the same direction which was the root cause.

One of the things you did get right was pointing out our lack of recruitment and looking at the map above little changed. I think I was a pretty rare DS in that I was recruiting at both my major towns . . .

Simon, if I you want I’ll open up the Yahoo group so you can refresh your
memory… The Dog plan was’nt widely supported so hence I call it the Dog
plan; a few players expressed doubts but there wasnt much support besides
Dog’s conviction.

There wasnt much recruitment as Clint had squeezed us financially, remember
me prattling on about the importance of stealing from the right nations,
protecting PC’s etc…