Games available

The following new games are filling up.
Bofa 2wk [Game 116]: Player asked to play all of a side vs another player
1/3rd off cost. Full 1000 Rules or negotiable.
1650 2wk Gunboat [Game 92]: 5 Duos available (see below changed from normal
format) [7/6]
2950 2wk Gunboat [Game 220]: 6 duos available. [16/6]
1650 2wk [Game 89]: 7 nations available.[24/5]
2950 2wk [Game 20]: 15 nations available. [23/5]
1000 2wk [Game 40]: Standard game - new format for set-up, regional
placement, King and Prince characters, extra PCs. Ask for rules. 20
Nations available. [13/5]

···

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Can you guys think of any specific spells that were actually cast in the LoTR books? (Maybe Silmarillion as well etc?)

Wonder what they'd be in ME terms.

Clint

Well Melian, Queen of Doriath hid Thingol's kingdom
with an enchantment called "The Girdle of Melian."
Too bad those pesky dwarvers killed Thingol for the
Simaril in his own treasury. Not sure why the Girdle
didn't protect Doriath from the Sons of Feanor though.

Also Morgoth cursed Turin Turambar so that he did not
know his sister when wed, causing him to fall on his
sword when the truth was revealed.

I'm sure there are some others, these come to mind.
The first has obvious connection to the Noldo trinket,
the latter no connection to ME that I see.

JB

···

--- ME Games Ltd <me@MiddleEarthGames.com> wrote:

Can you guys think of any specific spells that were
actually cast in the
LoTR books? (Maybe Silmarillion as well etc?)

Wonder what they'd be in ME terms.

Clint

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Gandalf does a few small things in various places. None of them
(with the possible exception of his ray of light against the Nazgul,
which in game terms might be considered a personal challenge)
really look like a battlefield spell.

The Witch-king does something nasty to the gates of Minas Tirith,
and of course the Nazgul are all there casting fear on the Gondorian
armies.

Tony Z

···

On Wed, Jun 29, 2005 at 04:06:54PM -0700, ME Games Ltd wrote:

Can you guys think of any specific spells that were actually cast in the
LoTR books? (Maybe Silmarillion as well etc?)

--
Reading bad criticism is, of course, like reading Basque
computer manuals while chewing broken glass, only less useful.
--Kenneth Hite, LHN

Obvious one are locate artifact and locate character.

However, I'll keep thinking. :slight_smile:

JCC

···

--- ME Games Ltd <me@MiddleEarthGames.com> wrote:

Can you guys think of any specific spells that were
actually cast in the
LoTR books? (Maybe Silmarillion as well etc?)

Wonder what they'd be in ME terms.

Clint

____________________________________________________
Yahoo! Sports
Rekindle the Rivalries. Sign up for Fantasy Football
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Well Melian, Queen of Doriath hid Thingol's kingdom
with an enchantment called "The Girdle of Melian."
Too bad those pesky dwarvers killed Thingol for the
Simaril in his own treasury. Not sure why the Girdle
didn't protect Doriath from the Sons of Feanor though.

After Thingol's death, Melian left Doriath, and the Girdle
no longer had any power without its maker there.

Also Morgoth cursed Turin Turambar so that he did not
know his sister when wed, causing him to fall on his
sword when the truth was revealed.

That was the dragon Glaurung doing the direct cursing of
Turin and Nienor, though Morgoth had laid his own general
curse of misfortune on Hurin's family as well.

Tony Z

···

On Wed, Jun 29, 2005 at 08:25:54AM -0700, John Briggs wrote:

--
Reading bad criticism is, of course, like reading Basque
computer manuals while chewing broken glass, only less useful.
--Kenneth Hite, LHN

What leaps out at me was Tolien's inclusion of the medieval belief that the king's hands were healing hands. All part of the king being God's annointed on earth. Therefor Argleb, etc, would have one or more heal spells.
Ed Mills

···

From: ME Games Ltd <me@MiddleEarthGames.com>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Spells in LoTR
Date: Wed, 29 Jun 2005 16:06:54 -0700

Can you guys think of any specific spells that were actually cast in the
LoTR books? (Maybe Silmarillion as well etc?)

Wonder what they'd be in ME terms.

Clint

Luthian sang a song that put everyone in Angband to
sleep (negating all guard missions?) and allowed her
and Beren to steal a Silmarel from the iron crown of
Melkor.

Luthian created a disguise so accurate that her and
Beren were able to travel the full length of Middle
Earth without being recognized (of course, the way
MovChar works, it could be said that every character
already had this power ever turn. In MEPBM, the FP
walk in and out of Mordor as if it were a walk to the
corner pub.)

Charm Person was cast on Turin by the dragon (can't
remember the name) freezing him in place. (Giving a
character no orders for a turn.)

···

--- ME Games Ltd <me@MiddleEarthGames.com> wrote:

Can you guys think of any specific spells that were
actually cast in the
LoTR books? (Maybe Silmarillion as well etc?)

Wonder what they'd be in ME terms.

Clint

____________________________________________________
Yahoo! Sports
Rekindle the Rivalries. Sign up for Fantasy Football
http://football.fantasysports.yahoo.com

Tinuviel had the power to put the hound to sleep, and eating the hearts of dragons increased understanding. Dragons fear touched secret places and seamed to make people blind.

ME Games Ltd <me@MiddleEarthGames.com> wrote:Can you guys think of any specific spells that were actually cast in the
LoTR books? (Maybe Silmarillion as well etc?)

Wonder what they'd be in ME terms.

Clint

Middle Earth PBM - hit reply to send to everyone
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[Non-text portions of this message have been removed]

Not really sure if it was 'magical' or not, though parts of it certainly
were facilitated by "non-natural" means, but the journey from Bree to
Rivendell was sped by Aragorn. Perhaps a movement spell that lets the
commander of a company move the company further than 12 hexes? (Using
magical means to scry the best path to avoid pitfalls, etc.) After all,
if Pippin had been in charge of that company, it is doubtful they would
have moved as fast. (It is doubtful they would have survived a day.)

Mike Mulka

From: ME Games Ltd
Sent: Wednesday, June 29, 2005 6:07 PM
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Spells in LoTR

Can you guys think of any specific spells that were actually cast in

the

···

-----Original Message-----
LoTR books? (Maybe Silmarillion as well etc?)

Wonder what they'd be in ME terms.

Clint

Can you guys think of any specific spells that were actually cast in the
LoTR books? (Maybe Silmarillion as well etc?)

Wonder what they'd be in ME terms.

Clint

Gandalf is the first person to spring to mind.
1) He 'arranged' a 'chance-meeting' with Thorin Oakenshield.
2) He 'persuaded' Thorin to recruit Bilbo, a fat, lazy, unadventurous hobbit
as a burglar, even after Bilbo fainted at the mention
of a dragon. If that wasn't magic I don't know what was.
3) He made himself invisible first from the trolls, and then the goblins,
that Thorin & co encountered, so that in each situation, he alone escaped.
4) Having fouled up a fire spell, dropping sparks into wolves' fur but
setting the trees in which they were hiding on fire, he summoned Eagles to
rescue them - did that a few times, actually.
All those from The Hobbit.

In LOR:
5) He spoke a Word of Power which temporarily blocked the Balrog and left
him (Gandalf) exhausted (before the fight at the bridge).
6) He countered Saruman's enchantment of Theoden, healing him.
7) He summoned Shadowfax - last of the Mearas - and rode him when nobody
else could.
8) He encouraged the garrison of Minas Tirith, quite literally, countering
the fear induced by the nazgul.
9) He stopped the Witch-king from entering Minas Tirith even after the gates
had been blasted open (as he had earlier stopped the Balrog from crossing
the bridge of Khazad-dum).
10) out of sequence: when threatened or attacked by Aragorn & co, he said
'your weapons have no power over me!'

1) movement spell, to intercept chosen ally (or possibly enemy?). If
teleport is average, this spell should be hard.
2) Give an order to an allied character, overriding one of the orders given
by the controlling player.
3) More magical stealth than a spell.
4) Call Eagles: if within 12 hexes of an eyrie, Eagles will carry you where
you want to go (up to 12 hexes); or, Eagles will assist in imminent battle.
5) Block spell: enables character to escape unhurt (or maybe with some
health loss) from deadly encounter (or challenge?).
6) Major Heal.
7) Another movement spell.
8) Courage spell: raises morale.
9) Block spell(2): cancels one of the target character's orders (random, so
can stop an agent sabotaging fort or assassinating, or at least from getting
away afterwards, maybe also exposing him to challenge).
10) More of an innate ability than a spell.

11) Beorn shapechanged into a bear, Sauron into a werewolf, to increase
their combat (and scouting/) ability. They would have to give the orders:
1) shapechange
2) whatever (scout, challenge, give combat bonus if in battle).
The shapechange would only last for the turn on which it was cast.

I'm sure I can find more!

Richard.

···

----- Original Message -----
From: "ME Games Ltd" <me@MiddleEarthGames.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 12:06 AM
Subject: [mepbmlist] Spells in LoTR

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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Does killer applications of data processing programs count as magic?
Ed

···

From: ME Games Ltd <me@MiddleEarthGames.com>

>Reply-To: mepbmlist@yahoogroups.com
>To: mepbmlist@yahoogroups.com
>Subject: [mepbmlist] Spells in LoTR
>Date: Wed, 29 Jun 2005 16:06:54 -0700
>
>Can you guys think of any specific spells that were actually cast in the
>LoTR books? (Maybe Silmarillion as well etc?)
>
>Wonder what they'd be in ME terms.
>
>Clint

Thanks - more would be interesting to see.

Clint

···

> Can you guys think of any specific spells that were actually cast in the
> LoTR books? (Maybe Silmarillion as well etc?)

Gandalf does a few small things in various places. None of them
(with the possible exception of his ray of light against the Nazgul,
which in game terms might be considered a personal challenge)
really look like a battlefield spell.

The Witch-king does something nasty to the gates of Minas Tirith,
and of course the Nazgul are all there casting fear on the Gondorian
armies.

How about when Sauron seduced the Elven smiths to make him the Rings
Of Power - If there was an enemy character in the same hex a mage
could cast a spell that enables him to null one of the enemy
characters orders.

Sauron also was able to create a new form for his spirit, the Dark
Lord then the Lidless Eye - A mage could change his characteristics
i.e. become a commander, though of lesser rank than his mage rank as
it took Sauron time to gather his strength.

There are numerious occasions when animals spoke to various characters
such as Gandalf or Thorin Oakenshield etc - If a mage spoke to animals
he could learn enemy weaknesses/strengths etc.

Ian

Thanks - more would be interesting to see.

Clint

> > Can you guys think of any specific spells that were actually

cast in the

···

--- In mepbmlist@yahoogroups.com, ME Games Ltd <me@M...> wrote:

> > LoTR books? (Maybe Silmarillion as well etc?)
>
>Gandalf does a few small things in various places. None of them
>(with the possible exception of his ray of light against the Nazgul,
>which in game terms might be considered a personal challenge)
>really look like a battlefield spell.
>
>The Witch-king does something nasty to the gates of Minas Tirith,
>and of course the Nazgul are all there casting fear on the Gondorian
>armies.

RD: almost forgot my favourite:

Galadriel's 'Mist of Concealment' which hid the ride of Eorl the Young and
his army from the Buhr Fram region in the north to the Field of Celebrant
where the Eothraim turned the tide of battle.

Such a spell in the game would be cast on the army commander, and enable him
to move or force-march without being blocked by any enemy armies.

A lesser spell of the same order might conceal a single character (ie he
would not be reported at a pop, but could still be tracked by reveal or
locate spells).

An intermediate spell might conceal a whole company in the same way.

Galadriel's power also protected the whole of Lorien (not just the two
cities) against intrusion by any enemies except Sauron himself. In the WR
Lorien was assaulted 3 times by evil forces but all were repulsed. She also
knew when Aragorn & co entered Lorien!

1) Easy spell: gives a sco char on the target hex
2) Average: prevents hostile characters and armies entering the target hex,
names reported to spellcaster.
3) Hard: gives a sco char on the target hex and the adjacent hexes, like a
recon.
4) V Hard: prevents hostile characters and armies entering the target hex or
any adjacent hex, names reported to caster.
The effectiveness of such spells could be linked to the base rank of the
casting mage.

Richard.

···

----- Original Message -----
From: "ME Games Ltd" <me@MiddleEarthGames.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 6:01 AM
Subject: Re: [mepbmlist] Spells in LoTR

Thanks - more would be interesting to see.

Clint

> > Can you guys think of any specific spells that were actually cast in

the

> > LoTR books? (Maybe Silmarillion as well etc?)
>
>Gandalf does a few small things in various places. None of them
>(with the possible exception of his ray of light against the Nazgul,
>which in game terms might be considered a personal challenge)
>really look like a battlefield spell.
>
>The Witch-king does something nasty to the gates of Minas Tirith,
>and of course the Nazgul are all there casting fear on the Gondorian
>armies.

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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Yahoo! Groups Links

This has been an enjoyable thread.

Richard has made some excellent observations, but we have not put
pen-to-paper to flesh out the LoTR concepts into actual MEPBM
spells. I appreciate everyone's concern about changing a game that
has stood the test of time, but most of us will admit that certain
classes are MUCH more desirable than others due to the effects those
characters can have on gameplay.

I'll attempt to put some spells into game thoughts, here are nine
spells to consider:

Spell Line - Teleport Mastery (Lost List)

Teleport to Ally
Spell List: Teleport
Difficulty: Hard
Order: Cast Movement Spell - 825
Spell Number: 316
Requirements:
Spell is known by Caster
Destination hex is land
Target character is of same nation OR Nation of Character and Nation
of casting Mage are Friendly toward each other.
Required info: Target Character ID
Description: Teleports the casting character to the hex location of
target character (after movement) regardless of the distance between
them.

Teleport Friend
Spell List: Teleport
Difficulty: Hard
Order: Cast Movement Spell - 825
Spell Number: 318
Requirements:
Spell is known by Caster
Destination hex is land
Target character is of same nation.
Required info: Target Character ID
Description: Teleports the target character to the hex location of
the Mage. Note that the Mage cannot issue a move order, but could
be moved either by army or company.

For this particular spell, I felt it would overpowering to teleport
ally - ie a Friendly nation's character to the casting Mage.

As for giving other Nation's character orders, I disagree with that
from a game point of view, but having the potential to eliminate
opponent's orders may be useful, BUT I'd have strong limits on them
to avoid abuse. For example, you don't want an enemy Mage to be
able to paralyze a Nation completely by having two Mages at
someone's capital eliminating sell orders. Hence the reason to make
them either defensive, or later in the turn.

Spell Line - Coercion
I see this line in the same vein as Curses, spells that don't
interrupt combats, or sells, but can reduce enemy character's
ability to succeed at their orders. I'd limit the effect of the
spells based on their skill ranks, so a 30 mage that happens to
learn "Entrap" can't paralyze a level 70 agent. This idea comes
from Saruman's entrapment of Gandalf at Orthanc, the fear generated
by the Nazgul, and the "dulling" of Theoden's wits by Grima
Wormtongue (although possibly a Double-action is sufficient for this
one).

Mesmerize
Spell List: Coercion
Difficulty: Easy
Order: Cast Conjuring Spell - 330
Spell Number: 522
Requirements:
Spell is known by caster
Target Character in same hex
Target Character not of same Nation
Required info: Target Character ID
Description:
This allows a Character to attempt to reduce the likelihood of an
ememy character's actions. A successful cast will befuddle the
enemy character, reducing the success of his actions by
the "natural" Mage rank of the casting character. Success is based
on the casting proficiency of the character and the skill ranks of
the target.

Stun
Spell List: Coercion
Difficulty: Average
Order: Cast Conjuring Spell - 330
Spell Number: 524
Requirements:
Spell is known by caster
Target Character in same hex
Target Character not of same Nation
Required info: Target Character ID AND Target Order number
Description:
This allows a character to stun an enemy character, thus preventing
their ability to perform one particular action. Success will cause
the target character to not be able to perform the specific order
targetted. However, their other orders will not be affected.
Success is based on the casting proficiency of the Mage, and the
skill ranks of the targetted character.

Entrap
Spell List: Coercion
Difficulty: Hard
Order: Cast Conjuring Spell - 330
Spell Number: 526
Requirements:
Spell is known by caster
Target Character in same hex
Target Character not of same Nation
Required info: Target Character ID
Description:
This allows a character to hold a target character, removing their
remaining orders for the turn. Success will cause the targetted
character to not process orders past #330. Success is based on the
spell proficiency, the "natural" Mage rank of the caster, and the
skill ranks of the target. The spell is unable to affect a
character with a higher natural skill rank than the "natural" Mage
rank of the caster.

Spell Line - Fortify
I think that there may be situations where a Mage outside an army
could affect combats, or effect the results of enemy character
actions. Think about rock/paper/scissors when reading these spells.
Based on Gandalf's rally of Minas Tirith against the Witch-King.
Note that he was not in an army to perform that spell.

Fortify PC Reporting
Spell Fortify
Difficulty: Easy
Order: Cast Fortifying Spell - 200
Spell Number: 122
Requirements:
Spell is known by Caster
PC is of the same Nation
Character in same hex as target PC
Description:
This allows a character to improve the PCs chance to report the
presence of foreign characters. Success is based the "natural" skill
rank of the Mage, the loyalty of the PC, and the skill ranks of the
enemy characters. The effect is reported in the next turn's report
under the individual PC.

Fortify PC Loyalty
Spell List: Fortify
Difficulty: Average
Order: Cast Fortifying Spell - 200
Spell Number: 124
Requirements:
Spell is known by Caster
Character in same hex as target PC
Required info: none
Description:
This allows a Character to bolster the loyalty of the populace,
making it more resistant to enemy influences, such as direct
emissary actions, Threats and Seiges by opposing commanders.
Success is based on the casting proficiency of the spell's caster,
and the loyalty of the PC.

Fortify PC Espionage
Spell List: Fortify
Difficulty: Average
Order: Cast Fortifying Spell - 200
Spell Number: 126
Requirements:
Spell is known by Caster
Character in same hex as target PC
Required info: none
Description:
This allows a Character to magically enhance the PCs natural counter-
espionage efforts of the local militia. Successful casting of this
spell reduces enemy actions aimed at local sabotage or stealing from
the treasury. Success is based on casting proficiency of the
spell's caster and loyalty of the PC.

Fortify PC Defenses
Spell List: Fortify
Difficulty: Hard
Order: Cast Fortifying Spell - 200
Spell Number: 128
Requirements:
Spell is known by Caster
Character in same hex as target PC
PC has fortifications.
Required info: none
Description:
This allows a Character to galvanize the PC's fortified defenses,
increasing the defensive value of any fortifications by
the "natural" Mage rank of the caster. Success is based on the
casting proficiency of the spell's caster. Successful casting will
add the "natural" Mage rank percentage to the defensive value of the
PCs current fortifications. For example, a Castle with a defensive
value of 10000, fortified by a 60 Mage rank spell would have a
defensive value of 16000 - of course additionally modified by the PC
loyalty.

This category of spells was hard to place in game terms - the
character reporting sounded like a Lore Spell, the loyalty spell
sounded like a Conjuring spell, and the defensive spell sounded like
a Combat spell. Thus the new spell order, otherwise I'm not sure
how to incorporate the timing of the spells well in the turn order.

Sorry for the length, but I wanted to give some examples based on
Richard's (and others) thoughts, while limiting them to a reasonable
level. And it might make some actually want to have Mages for
something other LAT, Curses, and Conjure Mounts.

Mark F.

From: "ME Games Ltd" <me@M...>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 30, 2005 12:06 AM
Subject: [mepbmlist] Spells in LoTR

> Can you guys think of any specific spells that were actually

cast in the

> LoTR books? (Maybe Silmarillion as well etc?)
>
> Wonder what they'd be in ME terms.
>
> Clint

Gandalf is the first person to spring to mind.
1) He 'arranged' a 'chance-meeting' with Thorin Oakenshield.
2) He 'persuaded' Thorin to recruit Bilbo, a fat, lazy,

unadventurous hobbit

as a burglar, even after Bilbo fainted at the mention
of a dragon. If that wasn't magic I don't know what was.
3) He made himself invisible first from the trolls, and then the

goblins,

that Thorin & co encountered, so that in each situation, he alone

escaped.

4) Having fouled up a fire spell, dropping sparks into wolves' fur

but

setting the trees in which they were hiding on fire, he summoned

Eagles to

rescue them - did that a few times, actually.
All those from The Hobbit.

In LOR:
5) He spoke a Word of Power which temporarily blocked the Balrog

and left

him (Gandalf) exhausted (before the fight at the bridge).
6) He countered Saruman's enchantment of Theoden, healing him.
7) He summoned Shadowfax - last of the Mearas - and rode him when

nobody

else could.
8) He encouraged the garrison of Minas Tirith, quite literally,

countering

the fear induced by the nazgul.
9) He stopped the Witch-king from entering Minas Tirith even after

the gates

had been blasted open (as he had earlier stopped the Balrog from

crossing

the bridge of Khazad-dum).
10) out of sequence: when threatened or attacked by Aragorn & co,

he said

'your weapons have no power over me!'

1) movement spell, to intercept chosen ally (or possibly enemy?).

If

teleport is average, this spell should be hard.
2) Give an order to an allied character, overriding one of the

orders given

by the controlling player.
3) More magical stealth than a spell.
4) Call Eagles: if within 12 hexes of an eyrie, Eagles will carry

you where

you want to go (up to 12 hexes); or, Eagles will assist in

imminent battle.

5) Block spell: enables character to escape unhurt (or maybe with

some

health loss) from deadly encounter (or challenge?).
6) Major Heal.
7) Another movement spell.
8) Courage spell: raises morale.
9) Block spell(2): cancels one of the target character's orders

(random, so

can stop an agent sabotaging fort or assassinating, or at least

from getting

away afterwards, maybe also exposing him to challenge).
10) More of an innate ability than a spell.

11) Beorn shapechanged into a bear, Sauron into a werewolf, to

increase

their combat (and scouting/) ability. They would have to give the

orders:

···

--- In mepbmlist@yahoogroups.com, "richard devereux" <rd@p...> wrote:

----- Original Message -----
1) shapechange
2) whatever (scout, challenge, give combat bonus if in battle).
The shapechange would only last for the turn on which it was cast.

I'm sure I can find more!

Richard.
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
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>
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>
>
>
>
>
>
>