Log File, ME Game 67, GunBoat, Nations 17 & 18
Turn 0:
FK will dump food and concentrate all forces on 3124 under Uklurg (who hires HI in steel) with Comm & combat artie and moves to 3124. I sure hope DkL comes too… Setting up 3426 -> 3224 -> 3124(hopefully) recruiting pipeline
Will Name an E30 & A30, Tax to 60
QA will dump food from 2135 armies; All comms try to remove Harbor (2135x2, 3034x2, 3335x1); Ashturg retires MA at 3034 to make room in navy for HI
Will Name an A30. Tax to 76
Turn 1:
Great economics. Food at 2 and tons to sell. Both nations ok economically.
FK: Ugh. No DkL at 3124. Thankfully NG didn’t push on T1 into 3124 with tons of troops so I can easily take it. Hope I beat NG to punch and get to Osgiliath instead of him moving into 3124. NG is going to be pushing hard next turn I fear. I hope IK comes south & DkL wakes up & helps… FK can’t do Ithil alone vs. NG. jeez look at the recruiting NG can do vs. FK… ugh. Sending agents out to steal gold in SG/HA
Will Name an E30 & C30
QA: send agent to 3024 to ScoArea; will build Cav navy to go across ocean to western SG & surpise attack & destroy his undefended towns; Remainder of 2135 going east to help CO vs. HA; 3034 troops staying home. UGH Only removed 2135 harbor. Will try again on 3034 & 3335. pumping up Adunaphel’s E rank to name emmies. Was going to send navy to 2833 to take it out, but it looks like LR is going to do that as he came down to 3134 and will likely move to 2833 next turn. So I’ll alter plans with my 3034 navy. Taxes only went to 63. Maybe I should lower them back to 60
Turn 2:
Economies still both very healthy. Food still at 2. woohoo!
FK: Aieeeee! Where are my allies??? FK can’t hold Ithil all alone… Did make it into Osgiliath but I’m facing a HUGE NG army with 5200 troops (likely lots of starting cav) vs. my meager 2700. And Tarondor’s leading the NG force to boot (likely with comm arties). I hope Uklurg doesn’t get killed in combat and lose the FK’s comm/combat arties.
Recruiting at 3124 (hi wo/st), 3224(hc st/st) and 3426 (hi). I think 3124 needs to withdraw to 3224 to combine troops as 300 troops can’t block the incoming NG force in 3024 and won’t do any good sitting there to defend, and IK/DkL aren’t here to help. Not good…
Did get +7E bonus on new emmie. Emmies moving to create camps. Stealing gold with agents & moving them back to 3124 for desperation StlArts off Tarondor next turn.
QA: Agent at Osgiliath will attempt desperation theft of Tarondor comm artie. Might as well… Troops continue to move E toward HA from 2135. slog slog… FAILED AGAIN on all three harbor removal attempts. Ugh. I have bad luck this game. Will steal gold in SG & send agent to 3124 to join with FK agents in wild & reckless attempt to steal Taron’s arties… SE navy showed up on 3234… odd. I’ll send capital navy to intercept. Suicide mission…
Will name one E36
Turn 3:
Food down to one, but I’ve sold it all anyway and economies are in good shape.
FK: I worry that my allies have decided that FK can hold Ithil pass all unassisted. I thought everyone in this game was experienced??? Good news is that Uklurg didn’t die in 3024 battle. Classic. We both tried to surround each other. LOL. Now I face conundrum. I will have 800hc st/st + 700hi in br/st in the 3224 army and 1200 naked hi coming down from 3426. I can have both those armies at 3224 together to face NG and hope that DkL comes (finally) to help, or I can try to block NG at 3124 & do minimal damage (and risk that Tarondor moves evasively into 3224 bypassing my block) or I can have all of my troops together at 3224 where we should do a heck of a lot more damage to NG’s army (now a “large army” (say 1000hc500lc2500hi300li). So far, DkL player seems to be completely ignoring Ithil pass. I hope that he wakes up and sends troops. If he doesn’t, then we’re toast. Oh… and where is CL??? Help… There are no good decisions available to me. I have to stay at 3224 and hope that DkL shows up. It’s even worse if I move west with my armored cav & HI and Taron moves east evasively (what I’d do if I was him). He has all his comm arties and he’ll just pass my army by and I’ll have only 1200 naked hi defending 3224… ugh. So I sit on 3224 and curse the DkL player as being a total northwest Mordor novice. Ok. I’ll withdraw my curses if he sends in a whomping big army this turn… please God… Oh, and I’ll try desperation attempt to steal Tarondor’s comm artie.
QA: Sometimes desperate measures work. This game nothing works. Agent killed in Osgiliath by Tarondor as he tried to get Tarondor’s comm artie. All three attempts to drop harbors failed AGAIN. So 3533 now has SE navy sitting on it facing my small navy. I will lose that naval battle unless the SE navy already fought a naval battle (one can hope) and I’ll likely lose 3533 as well. At least he didn’t succeed in threatening 3234. Fuinur arrived at 2535 with 2800 troops where he’ll easily defeat the 800 HA troops led by a veteran. Hopefully CO will come in with a bunch more. Good news is that CO & LR seem to be whomping it up on north Harad and Harad is ceding the whole thing. But HA does have armies on all of his southern pops. Will hire the 400hc in st/st & attempt the sail across the gulf to west of SG this turn. Hope my luck is better on that trip than it has been so far this game in all the other areas. Will name 2 E36 & 1 C30. Once more I’ll sacrifice an agent with desperation attempt to steal Tarondor’s comm artie.
Turn 4:
FK: I have 800hc in st/st, and almost 1900hi. IK came in with 1900 troops and DkL came in with 1200. By my calcs, we will win unless Veantur’s troops are all HC in steel.
Happiness! My allies in NW Mordor are clue-full! We are well prepared to defeat NG’s major army at the FK capital. My decision to stay there seems to have paid off. FK got both camps down. Woohoo! But failed again on the artie theft attempt and died.
QA: Well, as expected I lost the naval battle at 3335. Amazingly he didn’t take the pop center. He’s playing it very safe. I’ll lose it this turn, but in case he does a threat, I’ll raise an army there and movchar back to the capital. DOH! I just learned something about a navy that is “offshore” in a forest hex with no port. It can’t recruit troops. Surely they could paddle out in rowboats or something??? Aieee. So my navy went across the seas and landed west of SG, but with only 300LC instead of 400HC+300LC… sigh. I won’t be nearly as much of a pain in SG’s backside as I had hoped… Located #170 at 3304 with 3 LAs. Sending Uthmag
Turn 5:
FK: WOOHOO. We nuked NG at 3024. Veantur is dead. #95 is on the ground (I think). Tarondor is stranded there all alone. I’m going to try again to steal a comm artie. DkL and IK kept going west. I have way more troops left than predicted because IK had 400HC in his 1900 troops. Excellent. FK will send 731 HC in steel and 1250 HI west to Osgiliath this turn if DkL and IK can take out 3124. Sadly failed on both camp attempts. Named another agent. Located #180 at either 3710 or 3811 with 2 LAs.
QA: 3533 gone as predicted. 2535 army made it evasively to 2534 unopposed. Main capital army moved west to 2834. No troops on either 2734 or 2835. Will hire 400hc to send to meet Sinda. Will hire at 2135 also. 2534 will move EV to 2634 after 498 (hah!) at 2534. 2834 moves onto 2835 unless blocked. In fact, a block might result in an overrun as I have 2400 troops. That vs. 300 might get me an overrun. We’ll see. Failed on one camp, got the other. My DS allies are doing well in North Harad and have it all taken except 2732 which is a question as it disappeared. Guess the mantle came south…
Turn 6:
DIPLO: SG, HA attacking CO; Taurnil captured 3533; QA destroying 2225, arriving 2634, 2835 T6; DkL,FK,IK defeated starting NG 3224; counterattack underway; Arties: FK: 170 3304, 180 3710/3811?
DIPLO: Artifacts 188 at 2239 18 at 2429 getting 36 21 185 7 187 9 39 135 Dog has 100k in bank trying to build reserves will send money from blind
DIPLO: Witch King NEEDS gold, send to 2004. Still hold 1804, 2305. Attacking Woodmen capital, moving towards Imladris (uncovered). Transferred 2006 DkLt. Captured Bain 3120. Moving 3120 army west.
Let’s see: we got 3/6 of the DS players to send Diplos. NOOODLES to the other 3!
FK: Well I wish I had figured out a way to get a recon at 3024. All dressed up and nowhere to go. I’ll try going west, but if I were NG, I’d have that bridge DOWN. DkL and IK have moved on. Got #95 off the ground at 3224. no luck last turn with camps. At max chars. Economy getting tight. Will send 3426 800 hi in steel armor to meet incoming EO (suspected) at 3626 or where-ever he ends up.
QA: sending mage to 2239 to get 188. lots of camping. SE army disappeared. Curious. Maybe CL got him? I’m on top of 2734 & 2835. 2835 will be destroyed no question. 2734 is iffy. So I’ll take a risk and IssPers the HA Acomm and then destroy the pop center. Let’s see if he’s sleeping? Will move 800hc in steel to 2736 to rendezvous with the 2835 force to provide significant firepower. HA capital now hidden. 2732 revealed. Those elves are busy running around with their mantle. QA should be well positioned to get some dragons with all the camps… here’s hoping…
Turn 7:
FK: ugh. Lack of recon on T5 strands FK forces at 3024 this turn as expected. EO has a lot of troops at 3626. This is definitely NOT good. Intercepted them there with 800hi in steel armor. Did get artie 170, and positively ID’d location of 180. Will move there this turn. Agents now positioned to steal gold with abandon from the FP.
QA: well, HA refused at 2634 and defeated my army. Got my other two attacking armies in position this turn. At least I’m distracting HA from attacking CO (hopefully). Succeeded in downgrading SG, and destroyed 2425. Moved that army to 2524 and low & behold there’s an SE camp waiting to be destroyed. Also located Taurnil’s SE army at 3538. I have no clue why he’s sitting there. He must be trying to post a camp there and keeps failing. Well that’s some karmic payback for all my failed RmvHarbor orders…Apparently Noldo got to 188 first. There’s a NE camp at 2239 and my attempt to FindArt came up with no “continued efforts” message…
Turn 8:
I am very very very unhappy. The QA SS’d because MEOW told me it sent in the turn, but ME Games claims to never have received it. I had my IT guys check our mail server records only to find out that MEOW doesn’t use our SMTP server. It goes directly to an SMTP server at ME Games. ME Games says that their IT guys can’t check their SMTP logs, so there’s nothing I can do and it’s ME Game’s policy to not change things unless it can be proven they messed up. Well, they won’t do their part of the investigation to prove it one way or another, so QA is hosed now. Recoverable? Unlikely. Much work lies ahead. HA reaps big benefits. Ugh. And yes, it is definitely true that if my life permitted me the time to wait a couple of hours each turn and check to see if I got emails back from ME games on turns successfully being submitted that I’d have noticed QA email not coming back. But my life is too busy much of the time. That excuse aside, I apologize profusely to my teammates as QA being hosed sucks for the whole team. Sorry guys!
Turn 9:
Still ticked and didn’t write anything up.
Turn 10:
Ditto.
Turn 11:
woops. I forgot to send diplos. My bad this time.
QA eliminated by HA army with war machines. Kudos to HA for taking great advantage of QA situation. Given QA SS on T8, there is little that I could have done to prevent this. QA lost significant economy, camps, and army recruiting due to the SS. My sincere apologies to my team mates. At least we now have web-turn-submission with immediate acknowledgment. On a go-forward basis all of my nations’ misteps and mistakes will be my own.
FK arrived with armies in QA land, but too little, too late. Given the writeups by other DS nations, I’d say this game is hosed and the FP have won. I will request a vote to concede.
DS Commentary:
IK - you seem to have the best played DS nation from what I can tell. Excellent job with that position. Thanks for your timely support of FK capital defense!
DkL - You had me worried early by not supporting Ithil pass at get-go. But you came through when it mattered and I appreciate it a lot!
CL - If you did send CL agents north to help Rhu, I think it’s a huge mistake. DS win/lose based upon holding Mordor. Your agent assets have to take out the EOcav if they get around LR/BS. We needed those agents K/Aing FP armies.
LR/BS - I didn’t see what you guys did to try to stop EOcav, but whoooaaa nelly… he sure got through and romped all over central Mordor. FK played a holding/blocking action to keep him out of 3624/3426 and finally took back 3626 but was then overrun on the last turn (that must be some big force you have in there Bernd!)
Dog - nice job keeping market high. brilliant.
WK/RHu - I didn’t see anything that happened in NW, but I think you have to assume that you hunker down and slug it out. In GB, you can’t depend on ally action, so you have to keep positions economically viable as long as possible. Buhr Flambe is tough in a grudge game. It’s gotta be super tough to pull off in a grudge.
FP Commentary -
NG - you gave me a scare. Thankfully, IK & DkL came to the rescue at the perfect time. yes, I gave up to 30something agents in attempts at Tarondor’s arties. It was desperation and little was lost if they failed and a lot gained if they succeeded. Still was working to pickup all the arties you lost at 3224…
HA - damn Kim. I actually was trying to put some hurt on you when I SS’d. That totally screwed things up for me. Given your success against CO, I was probably hosed in that theatre in the long run (and SE was a pain in the backside), but it wouldn’t have been early death for QA if the SS didn’t happen. ah well. could-a/would-a/should-a. Nice play brining the war machines into QA capital. I had a FK Cav st/st army w/dragon en-route. he arrived one turn too late.
SG - Marty, ha! Should have guessed you were playing SG. Well, I’d have been a lot more of a pain in your backside if I only knew the rules better… LOL. 400HC+300LC would have been a mighty force romping through the unprotected backside of SG. ah well. doh!
SE - Don’t know who played SE, but man you’re lucky that QA 30Cs can’t remove a harbor if their lives depended on it. Man I tried repeatedly to remove harbors. Ugh.
All in all, the FP kicked the DS’ butts. I’m so very glad this game is over. Well played FP!