Yea, Drew. That that! You tell him Dave!
I’m play on a team with Bernd again if we do this again. Drew and Clint, you guys should definitely sign up.
A little on SG, which I played in 63. Knowing how hard it was for the Corsairs and Dragon Lord to survive the FP forces from my previous game, I decided that I would go all out against the Corsairs and hope that NG could hold until I could send help.
Quick recap:
Turn 1 - starting navies went to S. Harad. Armies combined at 2527 for next wave.
Turn 2 - army down south runs into Harad, navy moves back to get more troops.
Turn 3 - I see a bunch of DS icons in N. Harad. Hold on my friend. I consider sending the naxt batch of troops from 2527 to N. Harad, but decide it’s better to keep pressure up on Corsairs, so they sail to 2534 again. I defeat the small Corsair army and move onto his first pop (2236).
Turn 4 - capture 2236, move to 2136 and the other troops move to 2536. HC recruting at 2527 and hi at 2227. Recon shows a bunch of Harad troops with me at 2536. Good news.
Turn 5 - Ooops, looks like I didn’t have enough forces left to capture 2136. I try and threat (whcih fails) and move back to 2236 to recruit some more (where a Corsairs army shows up). The second batch of troops lands on 2337. QA shows up at 2225. It says small army. I can send my 1100cav to deal with him but decide he’s really not a threat so I’ll leave him alone.
Turn 6 - I capture 2337 and win at 2236. Cav sent to try and help NG, but bridge is down. Diplo says that both bridges down. I figure 2421 is a long walk, so I’ll send the cav back and can put them on ships to finish QA/Corsairs. Navy back at 2227 to get infantry that I’ve been recruiting. QA does nothing at 2225 and moves to 2425. He’s clearly not a threat, but my cav from 2927 has to wait for ships, so I’ll see if they can’t chase him down just in case.
Turn 7 - QA captures 2425 but is tiny. I don’t run into him but I won’t worry about him anymore. Mostly moving armies/navies around to be in position for next turn offensive. Expeditionary warship navy lands on 2137.
Turn 8 - combination of leftover armies form 2337 and 2236 move onto 2136 (with warmachines from ti that I buy). Navy sails to 2829 (2900hi). Warship navy takes a bite out of Corsair navy.
Turn 9 - 2900hi to 2730, which is CL. Capture 2136. Next warship navy to 2632. Main transport navy back to 2527, where 2700hc are waiting.
Turn 10 - Troops in S. Harad move on 2137. Second warship navy moves ont 2137 also. Capture 2730 and move onto 2631, a Corsair village.
Turn 11 - my first real mistake. I didn’t have enough to take 2137 (Corsairs had more troops that I thought (hadn’t gotten a recon, dammit). But, the 3000cav is about to land on 2534 (oops, Harad blew the harbor - what’s up with that?). Hopefully he won’t take down the 2535 harbor…and then game ends…
Good game everyone, though I did expect a little more fight from the DS.
Marty