GB-game 20 Ended

Hail to those of the 2950 GB game 20. Now that the DS have their victory and the game is over, are their others that would like to talk about it?

I played the Long Rider/QA combo and enjoyed the game. I’d like to take my hat off to the Dwarf/Northman combo, who was the only FP’s that really gave me any trouble in the game. Even at the game start the NM, Dwarf/NM shut me down around the Sea of Rhun, I knew my Easterling ally was going to be hard press. This came true, as both the Dragon Lord and the Easterlings were knocked out. When the Dwarf came at me in the late game and all my forces were tied up from taking the Rangers and the Dun nations down, it made me scramble quite a bit. Also the NG/Dun player looked like he took the brunt of the DS might and hung on long; very well done there. Many turns my agents spent working on the Dun and NG, though we had a great deal of fun with the Riders and the Noldo as well. Killing Cirdan on turn 4 with Din Ohtar was a highlight picking up the RoC in the hex…though I almost lost Din O to a NM challenge from Bard I believe on turn 2 that was a scare.

It looked like the DS got 2927 very quickly from NG I wonder how this happened? Also it would seem the CL just went bankrupt? Corsair attacked the Noldo Bay PC’s? I tried to clean up over there to find it in Corsair WK hands.

I hope I helped out my Team-mates some as I sent out over 8000 mounts over the course of the game. Those that would like to share final PDF’s let me know.

JL-QA/LR

Greetings!

I was running the Dwarves; my friend Ken Shannon was running the Northmen.

I had grave concerns regarding the neutral distribution, since it essentially gave the darks a secure economic base south of Mordor and added an opposing neutral on the flank (Khand) while stripping off the supporting Rhun.

We decided to smash the LR forces early and head south to crush (or try to crush) Khand; the idea being that if he was eliminated we could turn the flank. It eventually happened, but by then the Free were hurting everywhere else and I was fighting the darks across the entire map (yes, even in the far northwest, though I didn’t have all that many characters over there). The bulk of my forces and the Northmen’s were always in the east. We assumed that the Mirkwood crew could handle mordor containment and kill off the witch king.

We guessed that Din might be there and guessed-- it was worth the shot at killing him early if he happened to be there, although Ken lost the challenge.

It took a while to beat down the Khand; we finally knocked him out with a combination of emissaries and tons of troops; I then swept west and started on the QA and LR, but by then it was clear that the Free had been beaten in the west and Southern Gondor had long since fallen. I’m guessing that Northenrn Gondor fought a pitched battle most of the game.

What finally did it for me was thinking I’d gotten orders in (Hellrider hold was toast, and I was assassinating Lomelinde) and then discovering that oops, I didn’t. I’d certainly drafted them and had them ready. Bah. Can’t be sure if it simply slipped my mind or if the internet connection failed on MEOW. I think the former.

I had a choice of hitting the interior of Mordor or finishing off Khand; we decided to go for Khand and the QA. I had an ugly surprise in store for either the QA or Corsairs at some point, since I had a huge stack of timber and the HC steel/steel to support it… if I could afford them! The lack of a secure high-economy camp area really hurt the entire game for me.

I was surprised that the LR sent his starting HC north after the Silvan; we figured out where they were headed and simply raised infantry to meet you (couldn’t shield the Silvan town though) and drove you into the sea.

I HATED the Dog Lord / CL combination. It gives too much flexibility to the CL with the maps. Also hated the Corsair / WK combination, since it pretty much secures the WK’s survival.

For future 2950 games, I’d suggest giving the Duns / Easterlings to the Darks and the Corsairs / WW to the Free. I’d also have a FK / CL combination.

Well played, darks.

  • Bradford

Brad…definitely a good job by you guys! I took over the nation around turn 14, after 1 or 2 turns of special servicing, just as you were in the process of capturing his 2nd MT north of the capital. As soon as I ran into that first 1500 HC WO/ST army and when you drained the treasury dry (at a village no less), I knew that the Khand was a goner.

Many thanks to the DS players, including John, who sent the Khand aid. Its demise would have been even quicker if it wasn’t for that. :slight_smile:

Bernout

I’m not sure a Corsair/WW comb would be a good thing as it was the LR is so spread out it took a while to help the QA, SG came down early on the QA, I had to blow the bridge fast advoid a battle. Also LR started so far flung it was not until turn 3-4 until I could get a commander in his capital to even build a emy. As a result of seeing that camping was not going to happen for the LR I built 4 staring mages learned Conj Mounts and started kicking them out quickly for econ. Now had the QA had to face the CO and SG in the early game of a GB game would be to much for that combo.

Haha I saw the Dwarf got SS that turn, I really wanted to battle to take place at Hellriders as I had 6 70+ point mages casting top combat spells in it with 100loy on the PC. I wanted to see how that battle turned out. Lomlin had a raw 73 point guard on her, I’m not sure your 615 would have went well. I must say just when the game was really geting fun for me it ended :frowning: My agent and emy companys had moved from the Far West to the Iron Hills that turn it was about to really heat up.

JL