GB strategies

Greetings,

Its not a coincident that it appears that FP win most GB games. DS
are much more dependent on team coordination than the FP, if just one
Mordor nation lacks in skill or drops out, it will quickly have huge
disadvantages for the entire team.

In a recent GB game I played, I just learned that NG was a very
skilled player and gathered all possible troops at Minas Ithril turn
one (four armies). FK and DaL apparently were less skilled (or just
made some inexperienced moves), because firstly FK sent in only part
of his capital troops and nothing else arrived from DoL or DaL. So
turn two NG actually won the battle and took out nearly entire FK
starting army and also saved Minas Ithril. A couple of turns later
FK/CL tried a desperate move first by having Erennis, then Ji indur
try to assassinate Tarondor at Minas Ithril and later with a
challenge on him with Ren the Unclean. Result = two dead CL agents
and two dead Nasguls !!! When DS then also failed to remove the
bridges early on and SG arrived shortly after with huge army, which
could just slide right through the Ithril pass, it was virtually game
over Mordor.

What I don't understand in GB games, is why DS are not maximizing
team resources more in the start, like they do in grudge games. The
CL assassins are extremely important for the team, but without agent
artifacts CL agents will first be ready to assassinate army
commanders maybe around turn 10. Well in ten turns it could already
be game over for DS. Both DoL and DaL starts with agent artifacts,
which they cannot use for much themselves in the start. So why not
give those to CL, who can use them much better for the gain of the
team. Also LR starts with three agent artifacts. I know these
artifacts are part of the fun for LR, but CL can use these artifacts
MUCH better than LR. As we have seen in the latest completed GB games
its the early FP rush through the Ithril pass which knocks out the
DS. If CL could have 3-4 capable agents around turn 4-5, it would
really mean A LOT for the entire DS team.

Also CL/FK has very little hope of locating and picking up agent
artifacts themselves, so from a team perspective agent artifacts
picked up (well maybe except RoW) should be given to CL.

If such actions were executed in GB games, then DS would probably win
some more games.

Kim Andersen

Can't disagree with agent artifacts to Cloud Lord, but it's hard enough to get people to pass around toys in regular game WITH communication. And what happens if the Cloud is that key nation to just drop... Give away an asset in a blind transfer to an unknown "ally"...? That'd be really interesting to see...

Brad the Resigned

ยทยทยท

kim230274 <kim@dbmail.dk> wrote:
Greetings,

Its not a coincident that it appears that FP win most GB games. DS
are much more dependent on team coordination than the FP, if just one
Mordor nation lacks in skill or drops out, it will quickly have huge
disadvantages for the entire team.

In a recent GB game I played, I just learned that NG was a very
skilled player and gathered all possible troops at Minas Ithril turn
one (four armies). FK and DaL apparently were less skilled (or just
made some inexperienced moves), because firstly FK sent in only part
of his capital troops and nothing else arrived from DoL or DaL. So
turn two NG actually won the battle and took out nearly entire FK
starting army and also saved Minas Ithril. A couple of turns later
FK/CL tried a desperate move first by having Erennis, then Ji indur
try to assassinate Tarondor at Minas Ithril and later with a
challenge on him with Ren the Unclean. Result = two dead CL agents
and two dead Nasguls !!! When DS then also failed to remove the
bridges early on and SG arrived shortly after with huge army, which
could just slide right through the Ithril pass, it was virtually game
over Mordor.

What I don't understand in GB games, is why DS are not maximizing
team resources more in the start, like they do in grudge games. The
CL assassins are extremely important for the team, but without agent
artifacts CL agents will first be ready to assassinate army
commanders maybe around turn 10. Well in ten turns it could already
be game over for DS. Both DoL and DaL starts with agent artifacts,
which they cannot use for much themselves in the start. So why not
give those to CL, who can use them much better for the gain of the
team. Also LR starts with three agent artifacts. I know these
artifacts are part of the fun for LR, but CL can use these artifacts
MUCH better than LR. As we have seen in the latest completed GB games
its the early FP rush through the Ithril pass which knocks out the
DS. If CL could have 3-4 capable agents around turn 4-5, it would
really mean A LOT for the entire DS team.

Also CL/FK has very little hope of locating and picking up agent
artifacts themselves, so from a team perspective agent artifacts
picked up (well maybe except RoW) should be given to CL.

If such actions were executed in GB games, then DS would probably win
some more games.

Kim Andersen

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]