GM Sheet

** The 1650 3rd test game is about to start. Ideally I'm looking for 3 players who are prepared to run 3 nations each (less is doable).
  I need experienced players, that have time to check for bugs and feedback, as well as work within a team. It's a normal 12v12 game (no Easterlings) but with the following elements... (If you're interested then get in touch, cost is 1/3rd the normal if you play 3 nations, turnaround is roughly weekly, although that does get disrupted sometimes).
  Extra rules:
  Start on Turn 6 (so extra characters can be named etc).
  DS: Get 2* +10 stats per nation (no stealth, only 1 agent per nation), no stat above 40, only one of these +10 bonus can be added to a non-commander, making him a 10 Commander (see FTF rules).
  Get 4 locations of items of their choice (TC lists IDs please, and the items that you want info on). 5 camps in the Misties, Loy 20. I'll randomly allocate those amongst the DS.
  FP: Get 4* +10 stats to the FP per nation. No stealth, only 2 agents per nation, no stat above 40, (exception, one of those can be above 50, but not the agent rank) only twice can you add the +10 bonus to a non-commander, making him a 10 Commander (see FTF).
  Get 4 locations of items of their choice (TC lists IDs please and the items you want info on.).
  (For the stats, just send in the list and I'll tell you if it's wrong!)
  I think this is slightly in favor of the DS so I'm not putting fortifications on 4217 or 1910.
  Global elements: In both game though I'd want to list orders that I need you to try. So each turn in your team they MUST be done (I'll list say 10 a turn, that shouldn't be too detrimental, as we have 53 types of orders not done, 80 which were done.). That way we get to test the more unusual orders such as Upgrade Weapons, Change Capital, Hide PopCen etc (as a team you divy these orders out to each player, so that they can succeed, but having some deliberately fail, at our request, will be good.). We'll also ask each side to SS once - you choose the nation you want to SS... :slight_smile: We'd ask for more obscure things as well, so be prepared, it shouldn't be too detrimental.
  ** Webmail Server and One banker Nation Ruling (See end of document for more information)
  The following new games are filling up.
  UW 203 2k [Game 203] 1 nation available [11/2]
  1650 Normal GB 2wk [Game 71]: 6 duos available, GB rules 7 with 30 word diplo, Player pool. [23/9]
  2950 2wk [Game 22]: 14 nations available. [2/11]
  1650 2wk [Game 81]: 16 nations available. [3/12]
  1000 2wk [Game 47]: 17 nations available [21/1]
  Grudge Games we need opposition for:
  None
  I have the following drop-outs available - don't forget you get MULTIPLE free turns for GB and a single one for normal game for taking these up:
  GB 11 pair 1650 (l)
  2950 4 (e), 6(e), 10(e)
  1650 None
  *** Untold War: 5th game up and running. The new module is now available, please ask or check out the website to be able to download this file. The storyline follows the Untold War of the War of the Ring, the battle for Mirkwood with the Silvan and Sindar taking on the might of the Dragon Lord, the battle for the Misties and Bain's and the Northmen's valiant efforts in the North. In addition we've replicated the battle for the Gap of Rohan between the White Wizard and Rohan.
  Limited turn game of 13 turns with upgraded characters all in a restricted map.
  www.middleearthgames.com/moduw.html for the module.

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