Due to the popularity of 1650 Gunboat and Ben's constant emails ( )
here's another game. I have around 4 players for it at present so need 8
more - any takers? Send me a list of the duo of nations and when we get to
all filled I will allocate you duo of nations from the list you have sent
me.
Gunboat 2950
Quick synopsis: Gunboat is a no diplomacy pre-aigned two nation game. It
brings a new perspective for players used to full disclosure of team-mates
information. Please note you CANNOT talk each other about this game. (Nor
pass any information in any form whatsoever). 2 nation game - you must play
2 nations.
Rules for this game:
No influencing, stealing, cursing etc on or from or to your team. No
assassination or kidnapping if you do not know the nation of the character
or if you are not at your own PC. If you think it is forbidden by the rules
it probably is so don't do it (ask us for clarification BEFORE the event).
If you can provide feedback that would be very useful .
Players are allowed to take offensive actions against unknown characters
upon their OWN population centres. In other words, if Elrond, Erestor and
John Smith appear on the Cloud Lord capital the latter is a legitimate
target for challenge, curse etc by the Cloud Lord even though the nation of
the character is unknown. Note standard names are targets - so Elrond is a
Noldo and can be treated as such for the duration of the game. (Even if the
original Elrond dies). You are not allowed to take offensive actions
against characters in the field or at a PC not your own unless you know who
they belong to.
List of Dropped nations once every two turns. No Diplomacy - under ANY
circumstances
Note Game ENDS (then and only then are the players names revealed) after 50
turns - highest total team victory points wins (unless within 10% - then
draw declared). Or one side has a greater than 4 to 1 player advantage.
Drop outs can be filled - but we will be discrete.
Individual victory points at end of game = average of your two nations (dead
nations = 400 )
Khand Easterling Capital with a camp - not to be affected by Players. The
other PCs of the Khand will degrade on turn 1. If you are playing nations
21-24 you will have a character called: Lead a-d these are there for you to
175 (correct allegiance) and 740 (retire character) - no other orders
allowed.
We trust the players not to try and find out who their team mates and
opposition are - and not to diplome even if they come by such knowledge - it
being considered unsportsmanlike. You are not allowed to use camp or
character names to exchange information or any other means not covered in
these rules.
We will give out a list of players that are in the game but not their
nations. Note prisoners will be allowed to play in this game. This is a
waiting list game so I need a list of at least 3 nation combinations that
you are happy to play. (The more the better).
FP
Riders + Rhun, Noldo + Wo, SouGon + Silv, Sindar + NM, Dundadn + NortG, Dun
+ Dw
DS
WW + QA, Cor + Drl, Cl + WK, BS + FK, LR + DogL, Dkl + IK
Thanks
Clint