Greetings Allies and Dark servants alike.
Mike Johncock here and I played NG/Dun. I really enjoyed this game, probably the most entertaining gunboat game I’ve played and lost in.
I called for game end on both occasions knowing that if one ally wished to continue the game would still run. I feared my teammates were not in the game with the exception of Sinda who I encountered in the NW. I made a few errors at the end as my interest waned. This coincided with the realisation we had inactive DW and Noldo allies.
Here is summary of my exploits shown in 10 turn blocks. It is reasonably general but gives a fairly clear view of my expliots.
T1-10
NG
As Gondor my plan was to block up allied troops in the ithil pass and to push 3000HC under Mordor. To that end my Romenost (3116) cavalry moved to Calmirie (2421) and then onto Pelargir (2927) recruiting more cavalry as I went. The blocks in Ithil worked well as did a couple of camp assaults on the vulnerable IK economy. At one stage I left the DkLt army at Osgiliath (3024) and moved to take Barad Perras (3123). This seemed a decisive move as the DkLt retired the Osgiliath army (I think) the IK army costs saw him bankrupt. The remains of the cavalry which no longer had the food to go under Mordor engaged at Bar-en Tinnen (3026) vs 4 enemies. I lost my arties and my army here, but the BS nazghul died on my walls.
DN
As Dunlending I massed 7000 troops, but saw the WK coming and went around Fennas Drunin (1910). I did not know the Dwarf came west (expected 2409 assault) as I slipped around that battle. I then overran some defenders and burned out Penmorva (2007). I then came back and burned out Nothva Rhaglaw (1908) before running out of firepower. I named 1 agent to get an Agent 40 for T6 naming and the rest as campers to build economy while denying the Daek too many camps. Mages start with 1 RA of use and I was beaten to RoC by Sinda.
T11-20
NG
Gondor marched back up the eastern side of the Anduin and captures Barad Ungol (3224) resulting in a dead FK. Many camps posted and a few created by emmies sees the NG pop roster reach 25. A second wave of troops prepare and move to burn Dol Goldor (2715). I decided not to head for a another push up the road around turn 20 as I thought it too obvious and would attract assassins. I also move under Mordor with a camp buster who was soon kidnapped by the evil CL. I busted some QA camps too, but not sure if this had much effect.
DN
As Dunlendings I push up through Harnalda (2010), Tirthon (2109) and onto Elnost (2208) while hitting 4 DS camps in the Misty Mountains. Agents pop in stealing from the occasional DS, but mainly train at NG camps. Their 1st succesful action is finding 3 quality BS emmies at Bar-en Tinnen. They join their dearly departed Nazghul lord and their graves lie untended. Happy with their efforts I move the agents back north to help with the spiteful Rhu who just won’t go away.
T21-30
NG
Gondor push into the face of Mordor and get to Morrannon (3221) with SG where it is captured. We are quickly repulsed however. Elsewhere Dol Goldor falls to a mixed force of Gondorians and the cavalry head to Goblin Gate (2409) and then through to Imladris (2209) where we meat and fight a worm travelling with Rhu HC in steel armour. Rhu win the battle. Campers and posting camps continue. My push into Mordor through Ithil is met with deadly intent, but I only send a small force of expendable troops.
DN
I kill 4 or 5 Rhu commanders at his capital. Finally the Rhu capital falls, but my ally captures it with a C10. WK retake it with threat it not long after. I go and get it back. More mountain camps are burned out, Goblin Gate falls to Dun emmies just before NG arrives. I run into Sinda companies at Imladris. I give him a cbt arty by accident and then the Palantiri I intially intended to hand off a few turns later at 1905. This allows him to locate major towns of the enemy more easily.
T31-35
NG
Emmies are now up north. I recruit an Arth E60, C70 and C30 (thefts can’t stop that). C73/A30 looses PC to Angulion at Mt Gram (2006) while emmies take Baraketta (1106). Armies moving to Carvarad (3621) mess up 1 hex of movement (Grrr) and some slimey assassin kills my commander. The subbie head north with 2780HC (unfed) and arrives to retake the Eoplex. Emmies move into the area too, but it’s all too late. I miss the enemy, but caputre to Eoth warlords for later release and bribery to recruit them. Army with Throkmow retakes Linhir (2527) and moves across the bridge, but is assassinated. I loose 5 characters to assassination over this time
Dun
We take Mt Gundabad (2305) with emmies, Mt Gram with armies and Carn Dum (1804) is burned. Lots more camps and villages taken. Agents miss any major engagements and I kill only the odd character of the WK. I loose a guy to assination also.
General comments
-Tracked RoW (noldo), Tinc (Noldo) and RoC (Sinda) as FP items (good work allies)
-Claimed Ancaruin to add to PC
-N Harad barely touched S Harad looked strong with Palantiri scry/s (Good work P10/22)
-Great defence in the NW my enemies (credit where it is due)
-Never saw an ally in the Ithil pass, NG did it solo…
I think the WK/Rhu combo proved the decisive difference as they teamed well. I also believe leaving the Woodmen to fight DrLd and WK was suicidal as they are the only vulnerable FP nation early.
I’m happy to elaborate to anyone interested. A well earned victory to the DS
Mike