Gunboat game 59 ends with a stunning FP victory !!!

Greetings,

After 22 turns of play it’s a great pleasure to announce the destruction of
the dark side. For the players of this game, the destiny of Saurons minions
have long been known, but the real satisfaction was first concluded today,
when the last Orc breed of Middle Earth was hanged from the top of the dark
gate.

Final standings without VC are as followed:

1) Noldo (2000) / Eot (1650) = 1825

2) NG (1650) / Duns 1275 = 1463

3) SG (1342) / Woodmen (1175) = 1259

4) Sinda (1258) / Cardolan (875) = 1067

This was a most enjoyable game, even though it quickly became known that the
balance was tipping in favour of the free alliance.

My Noldo nation did not see much military action in this game, and primary
focused on artefacts, Curzes and assassins. But what Noldo lacked in
military power, Eot surely made up for instead. I made a surprise attack on
3822 with one my HC armies, which was taken and I reached several CL towns
before I was finally stopped. Remaining HC armies patrolled and wiped any DS
attempt to reach Eot holdings. I did not take long before Eot was strong
enough to storm Morannon with a massive amount of warmashines, and IK
capital felt shortly after. When I finally reached inner Mordor , it seemed
like a meteor swarm had levelled entire Mordor with the ground, as all I saw
was burning ruins. I really like to hear the stories of NG and SG as they
must have fascinating stuff to tell.

All in all a great game, even though I was a bit disappointed about the lack
of resistance from Mordor, but I’m sure they have a different view of this.
Anyway I really like to hear from any players who have participated in this
game and maybe exchange turns.

Kim Andersen (Noldo/Eot)

···

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I was WM/SG, and later picked up an almost bankrupt NM position. It was a struggle to save the NM, who continued to sap resources from both WM and SG to the very end. Hats off to the LR, whoever you were.

Mirkwood was never a problem, as the Sinda took out Goriwing and Guldur, while I as the WM sacked Gundabad and Goblin-gate. At about that time, I took up the NM position, who were down to their capital and one unfortified town on the Sea of Rhun (which fell soon thereafter, only to be recaptured by the Duns, ergh!); all WM recruits were drawn to this theatre thereafter, along with quite a lot of SG troops, believe it or not.

Things went very smooth in the south. I eliminated the QA before turn 8, and along with NG and Dunnish armies, we had overrun the Ithil Pass about turn 8 as well (that was a lot of fun overrunning not one but two DkL armies at Barad-dur <g>). The Corsairs were a much harder nut to crack, but I finally overwhelmed them after a long battle (to coin a phrase). I think it was their bankruptcy that brought about the end-game trigger, as it was that very turn thereafter that we got the one turn notice, T20 I think it was.

All in all, a very fun game. One thing I learned is that it is very difficult to run a curse squad without any mage artifacts -- I had three separate 60+ mages learn curses in the 30's!!

Drew

···

Kim Andersen <kim@dbmail.dk> wrote:
Greetings,

After 22 turns of play it’s a great pleasure to announce the destruction of
the dark side. For the players of this game, the destiny of Saurons minions
have long been known, but the real satisfaction was first concluded today,
when the last Orc breed of Middle Earth was hanged from the top of the dark
gate.

Final standings without VC are as followed:

1) Noldo (2000) / Eot (1650) = 1825

2) NG (1650) / Duns 1275 = 1463

3) SG (1342) / Woodmen (1175) = 1259

4) Sinda (1258) / Cardolan (875) = 1067

This was a most enjoyable game, even though it quickly became known that the
balance was tipping in favour of the free alliance.

My Noldo nation did not see much military action in this game, and primary
focused on artefacts, Curzes and assassins. But what Noldo lacked in
military power, Eot surely made up for instead. I made a surprise attack on
3822 with one my HC armies, which was taken and I reached several CL towns
before I was finally stopped. Remaining HC armies patrolled and wiped any DS
attempt to reach Eot holdings. I did not take long before Eot was strong
enough to storm Morannon with a massive amount of warmashines, and IK
capital felt shortly after. When I finally reached inner Mordor , it seemed
like a meteor swarm had levelled entire Mordor with the ground, as all I saw
was burning ruins. I really like to hear the stories of NG and SG as they
must have fascinating stuff to tell.

All in all a great game, even though I was a bit disappointed about the lack
of resistance from Mordor, but I’m sure they have a different view of this.
Anyway I really like to hear from any players who have participated in this
game and maybe exchange turns.

Kim Andersen (Noldo/Eot)

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RD: I was Cor/DrL in this game. I didn't expect to hold Mirkwood for long,
so my plan was to play a character game with DrL, give him a Cor MT backup
whilst doing the military and economic stuff with Cor.

I sent Celedhring into the Sin capital and slew Nimrodel with a surprise
challenge t2, heh heh heh.

An Eot army crossed the mountains in N Mordor and took DrL backup t2 - great
move Kim. B***!

I made the usual mistake of attacking out of Dol Guldur, when if I'd sat
tight I'd have got a dragon, and who knows what would've happened then? I
was pretty successful in finding and recruiting dragons; the problem was
(except for Cor) keeping armies alive long enough to use them! I was also
successful in picking up a load of artis and starting a curse squad.

Militarily in the south, I did ok with Cor until QAv dropped and SGo pitched
in. My dragon army burned up more than one Har army but eventually enemy
numbers told. I'd built up an impressive empire in Langstrand which kept
Cor economy going until the end (by which time the Duns had discovered it
and were knocking out my camps one by one, boo, hiss).

I picked up ClL to find that Mordor was in ruins and there were more pimples
on his map than on the face of an adolescent with acne. And Kim says he was
disappointed by the lack of resistance from Mordor? You could say I was a
bit disappointed too! Also one of the top ClL agents had gone missing in
action. I had to fight a military rearguard action with ClL as well as
assemble a company and hit the Har capital. I might be going down but I was
gonna kick somebody first!

First DrL then ClL went bust under the military pressure. I saw it coming,
but even the mighty Cor economy couldn't support them both for ever. The
most annoying thing was that I had to spend time retrieving all the artis
DrL had picked up - I couldn't afford to recruit the characters. I then
picked up DkL to find, in addition to a map looking like a spotted dick,
he'd lost his capital and half his characters and replaced them with ones
recruited from Rhudaur, and instead of defending Mordor he'd started
building in the far north.

At least the remaining DkL characters enabled me to resume putting a curse
squad together. But it was too late. Despite putting up a desperate
defence at his last MT, DkL went down. At that point, although Cor had held
their own so far, the odds were overwhelming. There was no point in
prolonging the agony, so I conceded.

Congrats to the FP. As for you guys playing the Mordor nations: where were
you?

That was my second GB game and both times FP won. I'd like to know if this
is part of a general trend, ie, does the format favour the FP?

Richard.

···

----- Original Message -----
From: "Drukarzun" <drukarzun@yahoo.com>
To: <mepbmlist@yahoogroups.com>
Sent: Sunday, July 03, 2005 10:57 PM
Subject: Re: [mepbmlist] Gunboat game 59 ends with a stunning FP victory !!!

I was WM/SG, and later picked up an almost bankrupt NM position. It was a
struggle to save the NM, who continued to sap resources from both WM and SG
to the very end. Hats off to the LR, whoever you were.

Mirkwood was never a problem, as the Sinda took out Goriwing and Guldur,
while I as the WM sacked Gundabad and Goblin-gate. At about that time, I
took up the NM position, who were down to their capital and one unfortified
town on the Sea of Rhun (which fell soon thereafter, only to be recaptured
by the Duns, ergh!); all WM recruits were drawn to this theatre thereafter,
along with quite a lot of SG troops, believe it or not.

Things went very smooth in the south. I eliminated the QA before turn 8,
and along with NG and Dunnish armies, we had overrun the Ithil Pass about
turn 8 as well (that was a lot of fun overrunning not one but two DkL armies
at Barad-dur <g>). The Corsairs were a much harder nut to crack, but I
finally overwhelmed them after a long battle (to coin a phrase). I think it
was their bankruptcy that brought about the end-game trigger, as it was that
very turn thereafter that we got the one turn notice, T20 I think it was.

All in all, a very fun game. One thing I learned is that it is very
difficult to run a curse squad without any mage artifacts -- I had three
separate 60+ mages learn curses in the 30's!!

Drew

Kim Andersen <kim@dbmail.dk> wrote:
Greetings,

After 22 turns of play it's a great pleasure to announce the destruction of
the dark side. For the players of this game, the destiny of Saurons minions
have long been known, but the real satisfaction was first concluded today,
when the last Orc breed of Middle Earth was hanged from the top of the dark
gate.

Final standings without VC are as followed:

1) Noldo (2000) / Eot (1650) = 1825

2) NG (1650) / Duns 1275 = 1463

3) SG (1342) / Woodmen (1175) = 1259

4) Sinda (1258) / Cardolan (875) = 1067

This was a most enjoyable game, even though it quickly became known that the
balance was tipping in favour of the free alliance.

My Noldo nation did not see much military action in this game, and primary
focused on artefacts, Curzes and assassins. But what Noldo lacked in
military power, Eot surely made up for instead. I made a surprise attack on
3822 with one my HC armies, which was taken and I reached several CL towns
before I was finally stopped. Remaining HC armies patrolled and wiped any DS
attempt to reach Eot holdings. I did not take long before Eot was strong
enough to storm Morannon with a massive amount of warmashines, and IK
capital felt shortly after. When I finally reached inner Mordor , it seemed
like a meteor swarm had levelled entire Mordor with the ground, as all I saw
was burning ruins. I really like to hear the stories of NG and SG as they
must have fascinating stuff to tell.

All in all a great game, even though I was a bit disappointed about the lack
of resistance from Mordor, but I'm sure they have a different view of this.
Anyway I really like to hear from any players who have participated in this
game and maybe exchange turns.

Kim Andersen (Noldo/Eot)

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Checked by AVG Anti-Virus.
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That was my second GB game and both times FP won. I'd like to know if this
is part of a general trend, ie, does the format favour the FP?

Around 50/50

Clint