Gunboat game 59 ends with a stunning FP victory !!!

Greetings,

After 22 turns of play it’s a great pleasure to announce the destruction of the dark side. For the players of this game, the destiny of Saurons minions have long been known, but the real satisfaction was first concluded today, when the last Orc breed of Middle Earth was hanged from the top of the dark gate.

Final standings without VC are as followed:

  1. Noldo (2000) / Eot (1650) = 1825
  2. NG (1650) / Duns 1275 = 1463
  3. SG (1342) / Woodmen (1175) = 1259
  4. Sinda (1258) / Cardolan (875) = 1067

This was a most enjoyable game, even though it quickly became known that the balance was tipping in favour of the free alliance.
My Noldo nation did not see much military action in this game, and primary focused on artefacts, Curzes and assassins. But what Noldo lacked in military power, Eot surely made up for instead. I made a surprise attack on 3822 with one my HC armies, which was taken and I reached several CL towns before I was finally stopped. Remaining HC armies patrolled and wiped any DS attempt to reach Eot holdings. I did not take long before Eot was strong enough to storm Morannon with a massive amount of warmashines, and IK capital felt shortly after. When I finally reached inner Mordor , it seemed like a meteor swarm had levelled entire Mordor with the ground, as all I saw was burning ruins. I really like to hear the stories of NG and SG as they must have fascinating stuff to tell.

All in all a great game, even though I was a bit disappointed about the lack of resistance from Mordor, but I’m sure they have a different view of this. Anyway I really like to hear from any players who have participated in this game and maybe exchange turns.

Kim Andersen (Noldo/Eot)

Kim Andersen (Noldo/Eot)

I was WM/SG, and later picked up an almost bankrupt NM position. It was a struggle to save the NM, who continued to sap resources from both WM and SG to the very end. Hats off to the LR, whoever you were.

Mirkwood was never a problem, as the Sinda took out Goriwing and Guldur, while I as the WM sacked Gundabad and Goblin-gate. At about that time, I took up the NM position, who were down to their capital and one unfortified town on the Sea of Rhun (which fell soon thereafter, only to be recaptured by the Duns, ergh!); all WM recruits were drawn to this theatre thereafter, along with quite a lot of SG troops, believe it or not.

Things went very smooth in the south. I eliminated the QA before turn 8, and along with NG and Dunnish armies, we had overrun the Ithil Pass about turn 8 as well (that was a lot of fun overrunning not one but two DkL armies at Barad-dur <g>). The Corsairs were a much harder nut to crack, but I finally overwhelmed them after a long battle (to coin a phrase). I think it was their bankruptcy that brought about the end-game trigger, as it was that very turn thereafter that we got the one turn notice, T20 I think it was.

All in all, a very fun game. One thing I learned is that it is very difficult to run a curse squad without any mage artifacts – I had three separate 60+ mages learn curses in the 30’s!!

Drew