Gunboat Game Devotees

I just wish those on my team (whichever one that may be) would pull their finger out of their arse and actually do something…

Feeling very lonely against what seems to be the entire opposing team <sigh!>

Still holding my own and giving better than I am getting in some places… all because

I RULE 16[/SIZE]

Maybe they are doing something, just nothing that’s helping you directly.

  • Ben
    Gunboat 229, 237

Perhaps… Perhaps…

Whatever it is though it isn’t scaring the enemy much though… or at least not from my point of view. Hopefully when turns swap at endgame I might be able to see what they were upto <grin>.

Thomas
Gunboat 6, 140 and 229

If you guys think gunboat is intense, try playing a “WHOLE SIDE!!”

There is nothing to compare with it. I’m on my second game now and boy is it "FUN:D "

Scott Moyes

Hmm. How about a Whole Side of Gunboat? The game where you aren’t allowed to talk to yourself~!

Originally posted by SMoyes
[b]If you guys think gunboat is intense, try playing a “WHOLE SIDE!!”

There is nothing to compare with it. I’m on my second game now and boy is it "FUN:D "

Scott Moyes [/b]

2950? 1650? What’s the setup?

  • Ben

Ben,

It’s just a grudge team game where you, alone, have the grudge against another team.

First time it was one on one, this time it’s me against a whole grudge team.

Scott

When all my other games are complete I intend to control all positions of the DS – he he should be fun. I am sure there will be volunteers to oppose me. Since I will be paying for all the position on my side I assume I have the choice of sides.

and gives me my chance to kick all your sorry arses. And bring my knowledge of tactical minature wargaming to the front

I would play an entire side but my voices argue too much so I doubt I’d get any cooperation

You too, eh? I hear that prozac does wonders to keep the other voices quiet. If not prozac, demerol…

“QUIET YOU!”

  • Ben
    Gunboat 229, 237

Yeah - the other “voice” I’d hear would be my wife politely informing me that my MEPBM account was way over budget.

Yeah, but one can easily ignore that voice… Right? Right?

  • Ben
    Unmarried Gunboat 229, 237

I ignored my wife’s voice when I was married…little did I know she was saying “watch me hold this dime between my knees”

Question: Why not a single nation per player Gunboat? If this has been covered, I apologize, but this thread is no on it’s 11th page…!

Brad

Originally posted by VEO
[b]Question: Why not a single nation per player Gunboat? If this has been covered, I apologize, but this thread is no on it’s 11th page…!

Brad [/b]

Even harder to play single weak nations with no communication/help.

Originally posted by Celebion
Even harder to play single weak nations with no communication/help.

As it must have been “in the beginning”. I’ve read much of the published articles from MoS, on the GSI page, etc, and so many of the nation strategy bits are assuming there will be no help forthcoming from allies - ie, you’re alone. I suppose the drop rate would be that much higher, but 2 nations in one game is too big an investment for many. Ah well, no Gunboat for me then.

Question: Why not a single nation per player Gunboat? If this has been covered, I apologize, but this thread is no on it’s 11th page…!

11th page indicates its popularity… :slight_smile:

The design that Chris came up had the format of 2 nations because of many reasons.

Filled the game faster, allowed your one nation to support the other, paired up weak and strong nations so that you had a tactical choice on which nation duos to play; 1 nation would just be too random and very hard to implement a plan - 2 you can do this very nicely with; 2 nations meant that you are mostly operating in different parts of the map so that if one part of the map is cleared up (either you’re out of it or been defeated) then you can invest in the other.

As for drop outs - it’s not a problem anymore. I can get pick-ups relatively easily (usually from the game but sometimes outside - pretty much like normal games). So drop rate is actually less than normal games as players invest more of their personal effort into the game (IMO).

I assume “no Gunboat for you” is due to the funding then?

Clint

Originally posted by Clint
[b]I assume “no Gunboat for you” is due to the funding then?

Clint [/b]

Essentially yes, in regards to 2-nation format. I don’t understand the “weak nation” whine either. I see more fun in the challenge, but I guess I’m different that way.

Brad

Gunboat rocks! I really do see how much more fun the game can be when it is closer to the designer’s intentions. Normally, in team-play, like the grudge games I enjoy playing, characters like mages aren’t valued, but in Gunboat there is a premium on intel (scrying, revealing, etc) since information is never shared among players.

I’m not sure I’d go with a single-nation game though. It would feel too much like a raw deal to get stuck with one of the weaker nations, or one far away from the action.

Nick
ME 225, 229

Another one bites the dust. (Sorry don’t know the lyrics of the Queen song)

Is the fat lady off stage, clearing her throat yet? :wink: