Team and ally play can sometimes be quite rewarding; but often – too often, in my opinion – it is tedious and aggravating and extremely time-consuming.
Rhuggha’s previous post captures the flavor of the tediousness of dealing with 10 or 11 or 12 allies week in and week out. (“I emailed you 12 hours ago. Why haven’t you replied yet?!?” or “We have to make the following last minute changes to our team’s plans. Please re-do your orders and resubmit them to ME Games before midnight tonight.”)
Still, as I said, team play can be very rewarding and team games make up the overwhelming majority of ME PBM games. But . . .
The Gunboat game is exciting and stimulating in ways that the regular team and ally games are not. You are on your own; and that fact in and of itself adds an edge to your weekly or bi-weekly moves and planning.
Yet you are not completely on your own. You control two nations; and these can treat each other as allies do in the regular ME PBM games, supplying character and financial support (military support is often harder because of the geographic separation) to each other.
Moreover, you still have friends – call them, “silent partners” – on your side, namely, the other Free or DS nations. Often, they will assist you without any communication or diplomacy taking place (gold transfers, military support, etc.). Indeed, there is something exhilarating and endearing (poignant, even) about allies with whom you’ve never communicated making a sacrifice or an effort on your behalf. You see those friendly army icons moving to shield one of your undefended pop centers and the emotional effect is astonishing. It’s also quite satisfying to provide unbidden support and aid to other nations on your side. They can’t say thanks; but in ways that makes it all the more satisfying.
I also feel the Gunboat game adds much subtlety to the game that is sometimes (though not always) missing from the regular games. In Gunboat games you don’t see the automatic grouping of all the best DS agents into one company, or forming unstoppable curse squads, etc and mowing down every single enemy character in sight. I never found that very enjoyable or satisfying – whether I was on the receiving or the delivering end of the slaughter.
For all those reasons (and a few others), I much prefer Gunboat games.
And so I strongly encourage those who have never tried a Gunboat game to email Clint without delay and let him know you want in on the next Gunboat game (and you can bet the mortgage that I’ll be in it, as well). And to those who are Gunboat vets: let’s get another one going