The problem with imprisoning in a pop center is that the hostage remains in one place. With a Reveal Char True the enemy can find the location. with a Rescue Hostage capable agent, they can free their guys.
I usually execute characters with agent rank, and transfer non-agents to lesser characters that are unlikely to die (mages/emissaries), that are likely to move every turn or so. In this way, it is very hard to free the hostages. (Only characters with agent rank will have a chance to escape on their own.)
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Opinions seem to differ on that though don't they? There's lot's of these "established truths" which wobble under testing.
I should be interested to know if we have we got anyone out there confident enough to say that they have seen non-agent characters escape
- not because the holding nation has been eliminated
- nor because the holding character has been kidnapped/assassinated
- nor because the holding character has come a cropper in an encounter
- nor because the hostage has been released
- nor because the holding pop has been taken?
I think it would be quite difficult, even in a highly communicative team to exclude all these possibilities.