Hostages

Sometimes my pure commanders will escape and sometimes held enemy hostages
will escape.

My pure commanders only escape when rescued or with the death or capture of the character holding them.

My experience has been that if the non agent hostage is held
by a character without agent skill they will usually escape that turn or the
turn following. Sometimes the pure commander will escape later in the game,
circumstances surrounding that is unknown.

Once I attempted to rescue a hostage held in the NG capital (a citadel) with
an agent in his 80s. Knew there were zero Free characters there from a
scout for characters.

Hmmm. I've had characters assassinated in hexes where ScoChars show no characters are present. If you think a ScoChar ensures there are no character present, then you are likely to be surprised.

My agent was wounded in the attempt. From this I
conclude that fortifications are a factor in the hostage's defense.

Insufficiet data to convince me. If it were a city with high loyalty, that alone could account for the failure of a hard order.

By the Way, when a nation is eliminated all the hostages of that nation
automatically escape. Presumably this is for recruitment purposes by
allies.

Cool, didn't know that.

···

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Doubling the character holding them has also been known to work...

Tony Z

···

On Mon, Jan 28, 2002 at 06:07:38PM -0700, corsairs game 101 wrote:

>Sometimes my pure commanders will escape and sometimes held enemy hostages
>will escape.

My pure commanders only escape when rescued or with the death or capture of
the character holding them.

--
"The King with half the East at heel is marched from lands of morning;
His fighters drink the rivers up, their shafts benight the air,
And he that stays will die for naught, and home there's no returning."
The Spartans on the sea-wet rock sat down and combed their hair.--A.E. Housman

Thank you, everyone, for the information. It sounds like no-one is entirely certain but it's probably safer to keep character held hostage by agents who move every turn. I guess that the agents with three hostages will just have to keep assassinating.

If anyone does have any further information then I would still be interested to hear it.

Richard

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----- Original Message -----
  From: Tony Zbaraschuk
  To: mepbmlist@yahoogroups.com
  Sent: Tuesday, January 29, 2002 2:14 AM
  Subject: Re: [mepbmlist] Hostages

  On Mon, Jan 28, 2002 at 06:07:38PM -0700, corsairs game 101 wrote:
  > >Sometimes my pure commanders will escape and sometimes held enemy hostages
  > >will escape.
  >
  > My pure commanders only escape when rescued or with the death or capture of
  > the character holding them.

  Doubling the character holding them has also been known to work...

  Tony Z
  --
  "The King with half the East at heel is marched from lands of morning;
  His fighters drink the rivers up, their shafts benight the air,
  And he that stays will die for naught, and home there's no returning."
  The Spartans on the sea-wet rock sat down and combed their hair.--A.E. Housman

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[Non-text portions of this message have been removed]

You can have other agents pick up the hostages, you know...

Tony Z

···

On Tue, Jan 29, 2002 at 06:27:14PM -0000, Richard Farrer wrote:

Thank you, everyone, for the information. It sounds like no-one is entirely certain but it's probably safer to keep character held hostage by agents who move every turn. I guess that the agents with three hostages will just have to keep assassinating.

--
"The King with half the East at heel is marched from lands of morning;
His fighters drink the rivers up, their shafts benight the air,
And he that stays will die for naught, and home there's no returning."
The Spartans on the sea-wet rock sat down and combed their hair.--A.E. Housman