How do spirit encounters at ruins function?
It is my understanding that a character moves to a ruins hex, and may or may not trigger the local spirits to either give him a gold reward or attack him. I also understand that this encounter has no “reaction order”; either the character interacts with them or not - no react order is necessary.
But I am curious about the result function of this event. I know that some of these questions may be difficult to discern from “outside” the computer coding, but I would appreciate any knowledge anyone might share.
First, is the spririt encounter a character-only event, or can army commanders activate it as well? Could a company commander activate it?
Second, does the spirit event happen only once, or can it be tripped more than once by a character?
Third, if two characters moved to the hex at the same time, could they both trigger the spirit encounter, thus potentially both getting gold or attacked? Or is there “one and ONLY one” encounter in total, and the character who gets there first gets the first test to activate?
Fourth, if there is “one and ONLY one” encounter and the character fails the coding test to activate it, is the encounter then spent and gone from the ruins? Or does it wait until it is activated before being spent?
Does the test to activate occur more than once per turn, wherein the first arriving character fails but others ariving later could succeed? {Theory; test could be tied to order 810…but what about order 870?}
Is there any neutral vs alliegiance etiquitte for visiting ruins?
And last, does placing a camp eliminate the spirit encounter at that ruins?
My thanks in advance to any who are willing to share your knowledge.