in praise of FA bedlam

No, this "structured" setup was a suggestion for FA/NKA (No Kidnap Assassinate). This is a much more military game that would be more enjoyable if there were a good mix of nations in each area of the map. Otherwise, some nations are reduced to spending 10 turns marching armies across the board, before pops in the attacked area can be taken and improved to be recruiting bases.

···

This was in response to a thought on grudge match,
wasn't it?

>>I do agree that a more structured 4th Age setup
might work well. Maybe
>use the regional setup map and assign regions to each
allegiance, with
>maybe 2 or 3 contested regions which can have one of
each allegiance.
>
>*** What would one suggest?
>
>Clint

In standard games, can we keep the random assignment?

One of the best times I've had playing ME-PBM was in
the earliest days, when no one had a complete map of
even starting positions, and teammates scrambled to
trade xerox copies and try to get an idea of what was
out there.

Standard FA is now the closest leap into the unknown
and it's exciting, even when you start surrounded by
the enemy.

My current FA grudge match -- divided into regions,
with frontline and backfield nations -- has gone
exactly as predicted by the inital setup, but my
standard game has had wild surprises nearly every
turn. Guess which one has me race for the results?

Dan

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