All the points you mentioned about FAS are key for me too. I’m going to be playing my first FAS game soon, and I think it should be a lot of fun. In my mind, the stakes (“bragging rights”) will be higher than a normal game because it’s a military variant only scenario. Not many of this type will ever be played, so I hope it’s going to be a battle royale.
Honestly, the KS experience for me is closely related to the FAS design. The nations are more carefully balanced than the 1650 and 2950 scenarios; there is customization at set up; and the artifact numbers are randomized.
I still don’t know a lot of different aspects of the game. Incredibly, I couldn’t answer the following question with any degree of certainty:
"You have an agent going to attempt assassination against one of the following characters. Assuming these target characters belong to the same nation, which one would be easier to kill?
A. Marshal Valiant, 99 command rank. Not currently commanding an army. Standing in the wild, looking for a sword he dropped.
B. Proclamator Silvertongue, whose ranks are as follows: 79c, 79a, 80e, 79m. Same locaton, looking for the same sword.
You get the point. In determining the difficulty of this job, is it total ranks, or just the highest rank of the target character whom the assassin intends to kill? I seem to recall that B. Silvertongue would be easier to kill because his 80 emissary rank (his highest) is less than Valiant’s command rank. But that doesn’t seem to make a ton of sense.
Anyway, cheers, and good gaming!