I'm sorry to be negative,
I, on the other hand, have no problem being negative of what I see as a really bad idea. I have no problem being negative on my ideas, and don't even require people tell their name to anyone on the planet that wants to sign up for the group.
and I do appreciate the large amount of work that
someone's put in. BUT, I think you've drowned the baby in a bathtub of
arcane algebra. For a player ratings system to work, it needs to be
popular, and to be popular, it needs to be easy to understand.
Understand this. You'll gain about 35-55 points for each game you win, and lose that many points for each game you lose. Win against high ranking opponents, gain at the top end. Lose to weak ranked opponents and you lose at the top end. Losing to high ranked players, or beating low ranked, results in the low end.
The result is, if you win 4 of 6 games in a year against similar opponents, and you'll have a score of about 1590(1500 start + 4*45 - 2*45). If you only completed 2 games in that amount of time, and won them both, you would also have a 1590 rank (1500+2*45).
So, the highest ranked players will be the players that have the highest difference in wins and losses (wins-losses).
So, you can be the best player, winning every game, but if you only play 1 game at a time, each taking a year, you'll have a horrid score. If you win 2/3rds of your games, but play 4-5 at a time, stomping weak opponents in a dozen turns, you'll have a great score.
Unlike some, I did see "stacking" going on in the bad old days of VCs. Heck, I even wrote an article about it way back in the days of Mouth of Sauron. There was lots of talk of how many players would drop Woodmen on turn 1. I had several games where I'd request Corsairs or an elven nation (being tired of Rhudaur and Woodmen), only to be greated with another sucky nation setup.
VCs did effect how players selected nations, which side neutrals chose, and how they played the mid to end games. I prefer how it is now, and would hate to see anything come along that changes the current "what would be fun" way of selecting nations, choosing sides, and playing a nation.
As I said in prior emails, at best, I'll ignore these ranking. At worst, they will adversly effect the game. Instead of "fun", some people would be using the game as a tool to effect their player ranking.
Signed,
Darrell B. Shimel Jr. (He who refuses to give his real name, becuase ME Games knows who I am, and it should not be anyone elses business who I am.)
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