Here’s part of a Discord discussion on the topic of artifacts and secondary powers in KS, especially ones that have the secondary power which allows the wielder to cast Curses:
"Some players like the “wild card” aspect of Table F, but I’d bet new KS players and many experienced ones don’t even know that the Table F option for random artifacts can get you one or more of those very powerful artifacts. In a team game, they are especially impactful because everything can be transferred/shared. If you don’t like leaving it to Lady Luck to determine who could start with Curses artifacts, it seems like the best way to go is a custom game where all players agree beforehand that either 1.) no Table F, option 6 is allowed (no extra work for Clint); 2.) the Dagger of Green Wisdom, Shield of Fell Blows, and Talembrel are taken OFF Table F.
[ 7:22 AM ]
Table F, option 6: A specified Character gains two random low-level Artifacts that their nation can use (similar in power to a 500 –750 Combat Item or a 10 Skill Item).
[ 7:26 AM ]
Question: Who/What determines what a “low-level Artifact” is? I’d think that ANY artifact with a secondary power allowing the character to cast Curses is not low-level. Compared to a 1750 weapon, like the Blade of the Ranger, the Dagger of Green Wisdom is MUCH more powerful. It’s the SECONDARY POWERS of KS artifacts which should determine their “power level”, not the often small combat bonus they provide.