Last Alliance Scenario

How about just adding a multiple to Sauron's hit points and healing
ability and change assassinate from kill to remove 100 hit points.

Say 4x, then it would take 4 successful assassins (on the same turn)
to kill him. Or you might be able to make a really high challange
god that could out-duel him, but it wouldn't be easy. Perhaps allow
Sauron to respond to multiple personal challenges in the same turn.
[You can kill Sauron by personal challenge, but you have to be willing
to lose a bunch of characters.]

In compensation, I'd reduce the overall abilities of the other leaders
on the DS side.

···

-----Original Message-----
From: Richard John Devereux [mailto:devereux@lineone.net]
Sent: Tuesday, January 16, 2001 2:56 PM
To: mepbmlist@egroups.com
Subject: Re: [mepbmlist] Last Alliance Scenario

----- Original Message -----
From: "TONY A & JANETTE S" <janton@cwcom.net>
To: <mepbmlist@egroups.com>
Sent: Tuesday, January 16, 2001 8:48 PM
Subject: Re: [mepbmlist] Last Alliance Scenario

> I'd be interested in playing.
>
> How about the One Ring making Sauron immune to all offensive spells?

RD: thanks for the interest. I don't think Harlequin would be able to
that - nor, really, would I want to. He's going to be quite
powerful enough
and the FP must stand a small chance of killing him!

Richard.
>
> ----- Original Message -----
> From: Ian Harris <ian.harris@eds.com>
> To: <mepbmlist@egroups.com>
> Sent: 16 January 2001 12:18
> Subject: [mepbmlist] Re: DGE meets Harlequin
>
>
> > Hi,
> > Best way to simulate One Ring would probably either to increase
> > Sauron's mage skill to simulate its presence OR to give
him a major
> > Mage artifact? A One Ring which its maker couldn't hang
onto would be
> > a little silly!
> > Might also want to prohibit Free Peoples from using
Curses to kill
> > Sauron - if its available in FA game it might make bumping off the
> > Dark Lord _too_ easy!
> > Also I assume Free Peoples couldn't use the Elven rings - if
> > available in this scenario - they took them off to avoid being
> > controlled by the One Ring.
> > Are there any neutrals in this scenario or would all nations be
> > pre-aligned?
> >
> > Ian Harris
> >
> > --- In mepbmlist@egroups.com, JeremyRichman@c... wrote:
> > > What's neat about that scenario is that Sauron
> > > _starts_ with the One Ring!!! (Too bad it has
> > > no powers. Also the program is probably hardcoded
> > > to make its owner lose it 99% of the time, so
> > > it might not be practical. Plus, it isn't one
> > > of the FA artifacts anyway.)
> > >
> > > Jeremy
> > >
> > > --- In mepbmlist@egroups.com, "Ian Harris"
<ian.harris@e...> wrote:
> > > > Hi,
> > > > Might well be interested in a "Last Alliance" game - let me
> > know
> > > > if it ever gets going. Then we can assassinate
Isildur early on &
> > > let
> > > > someone with more sense dump the Ring into the lava - at which
> > point
> > > > we all die in the resulting eruption - oops!!
> > > >
> > > > Ian Harris
> > > >
> > > > --- In mepbmlist@egroups.com, "Richard John Devereux"
> > > <devereux@l...>
> > > > wrote:
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "Pontus Gustavsson" <pontus@g...>
> > > > > To: <mepbmlist@egroups.com>
> > > > > Sent: Sunday, January 14, 2001 3:04 PM
> > > > > Subject: Re: [mepbmlist] Re: DGE meets Harlequin
> > > > >
> > > > >
> > > > > > > How bout coming up with some newer nations? For example:
> > > > > > > Out of 25 players in a game:
> > > > > > >
> > > > > > > 1) 10 DS players chose from 15 or 20 DS nations
> > > > > > >
> > > > > > > 2) Same for the 10 FP
> > > > > >
> > > > > > Yes, the hobbits! I get to play the hobbits! I get to play
> > the
> > > > hobbits!
> > > > > > :slight_smile:
> > > > >
> > > > > RD: Oh you sad person (g)!
> > > > >
> > > > > > The Lossoth would be fun to play too, and the Black
> > Numenorians
> > > > could be
> > > > > > split
> > > > > > out of the Corsairs, and there could be an orcish
nation in
> > > Moria
> > > > in
> > > > > > 2950, the
> > > > > > Dark Lieutenants could get a nation each, and who knows if
> > > > Radagast had
> > > > > > any
> > > > > > followers in the east?
> > > > >
> > > > > RD: Historically the Black Numenoreans were absorbed by the
> > > > Corsairs before
> > > > > 1650. Radagast lived in Mirkwood not the east, and had no
> > > > followers except
> > > > > birds. Nontheless these suggestions have potential.
> > > > >
> > > > > In 2950, an orcish nation in Moria could be justified - and
> > > > commanded by the
> > > > > Balrog! Now that would be fun to play!
> > > > >
> > > > > If you are looking for new nations, they can most easily be
> > > grafted
> > > > onto FA.
> > > > > I doubt whether Harlequin can/would change nations
in 1650/2950.
> > > > >
> > > > > I have the basis for just such a game, based (for
those of you
> > who
> > > > have read
> > > > > Tolkien's Silmarillion) on the War of the Last
Alliance. This
> > war
> > > > was the
> > > > > 'prequel' to 1650, when the good guys led by
Gil-galad of the
> > > > Noldor and
> > > > > Elendil of the Dunedain marched on Mordor, fought a
huge battle
> > at
> > > > Dagorlad
> > > > > and besieged Barad-dur. In the final climactic
stuggle, Gil-
> > galad
> > > > and
> > > > > Elendil were both slain, but Sauron was overthrown,
and Isildur
> > > son
> > > > of
> > > > > Elendil cut the One Ring from Sauron's finger and
took it for
> > > > weregild.
> > > > > Elendil was later ambushed and slain and the One Ring lost.
> > Which
> > > > is where
> > > > > The Hobbit and LoR start.
> > > > >
> > > > > For the FP to win the Last Alliance they need to achieve
> > > > the 'historical'
> > > > > result of either destroying Barad-dur (the seat of Sauron's
> > power,
> > > > which
> > > > > would start as a city/citadel) or slay Sauron's physical
> > shape.
> > > > Any other
> > > > > result is a DS win so a time limit may be needed.
There would
> > be
> > > > a 'race'
> > > > > element to the game as the seat of the FP power
lies in the nw,
> > so
> > > > they
> > > > > would need to hit Mordor before Sauron could build up his
> > strength
> > > > from a
> > > > > smaller pop base and bring in allies from the south
and east.
> > > > >
> > > > > The Last Alliance would provide lots of new
characters eg Gil-
> > > > galad, Elendil
> > > > > and Isildur, not to mention Sauron himself amongst
the DS! Who
> > > > wants to
> > > > > play puny Saruman in 2950 now eh? There would also be some
> > more
> > > > familiar
> > > > > ones like Elrond and the Nazgul. Some nation names would be
> > > fairly
> > > > > familiar, eg the 9 Nazgul plus Sauron v the various
Elves and
> > > > Dwarves. The
> > > > > nations of mortal Men would be different: the North
and South
> > > > Kingdoms of FA
> > > > > are perfectly named for the Last Alliance and the Black
> > > Numenoreans
> > > > would be
> > > > > there too. Which is where I came in.
> > > > >
> > > > > If there is enough interest (24 players or close to that
> > number) I
> > > > will
> > > > > finish the design and submit to Harlequin. I
haven't done so
> > > > before because
> > > > > we're only on turn 15 of my 2950 variant WotR and
there was no
> > > > point trying
> > > > > to launch another new variant straight afterwards. But with
> > the
> > > > influx of
> > > > > North American players who knows?
> > > > >
> > > > > Let me know.
> > > > >
> > > > > Richard.
> >
> >
> > Middle Earth PBM List - Harlequin Games
> > To Unsubscribe:www.onelist.com
> > http://dspace.dial.pipex.com/harlequin.games/list.htm
> >
> >
>
>
> Middle Earth PBM List - Harlequin Games
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>
>
>

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How about just adding a multiple to Sauron's hit points and healing
ability and change assassinate from kill to remove 100 hit points.

Say 4x, then it would take 4 successful assassins (on the same turn)
to kill him. Or you might be able to make a really high challange
god that could out-duel him, but it wouldn't be easy. Perhaps allow
Sauron to respond to multiple personal challenges in the same turn.
[You can kill Sauron by personal challenge, but you have to be willing
to lose a bunch of characters.]

Make him an army encounter at Barad-dur; he can do good things (maybe)
for his servants at Barad-dur, but the only way for the Freeps to affect
him will be to get an army there with a commander good enough (and
lucky enough, and tough enough) to do whatever the encounter
figures is necessary.

The Nazgul should probably have their Nine Rings in this scenario,
making them tougher, but then the FP probably have considerably buff
characters too, and their own set of Numenorean and Noldo artifacts
that aren't around in the Third Age.

In compensation, I'd reduce the overall abilities of the other leaders
on the DS side.

Hmm.. a game where the DS have the army edge and the Freeps have the
character edge for once :slight_smile:

Tony Z

Tony Z

···

On Tue, Jan 16, 2001 at 02:25:56PM -0800, Hatcher, Andy wrote:
--
"The King with half the East at heel is marched from lands of morning;
His fighters drink the rivers up, their shafts benight the air,
And he that stays will die for naught, and home there's no returning."
The Spartans on the sea-wet rock sat down and combed their hair.--A.E. Housman

We can't do this.

···

How about just adding a multiple to Sauron's hit points and healing
ability and change assassinate from kill to remove 100 hit points.

Say 4x, then it would take 4 successful assassins (on the same turn)
to kill him. Or you might be able to make a really high challange
god that could out-duel him, but it wouldn't be easy. Perhaps allow
Sauron to respond to multiple personal challenges in the same turn.
[You can kill Sauron by personal challenge, but you have to be willing
to lose a bunch of characters.]

In compensation, I'd reduce the overall abilities of the other leaders
on the DS side.

> -----Original Message-----
> From: Richard John Devereux [mailto:devereux@lineone.net]
> Sent: Tuesday, January 16, 2001 2:56 PM
> To: mepbmlist@egroups.com
> Subject: Re: [mepbmlist] Last Alliance Scenario
>
>
>
> ----- Original Message -----
> From: "TONY A & JANETTE S" <janton@cwcom.net>
> To: <mepbmlist@egroups.com>
> Sent: Tuesday, January 16, 2001 8:48 PM
> Subject: Re: [mepbmlist] Last Alliance Scenario
>
>
> > I'd be interested in playing.
> >
> > How about the One Ring making Sauron immune to all offensive spells?
>
> RD: thanks for the interest. I don't think Harlequin would be able to
> that - nor, really, would I want to. He's going to be quite
> powerful enough
> and the FP must stand a small chance of killing him!
>
> Richard.
> >
> > ----- Original Message -----
> > From: Ian Harris <ian.harris@eds.com>
> > To: <mepbmlist@egroups.com>
> > Sent: 16 January 2001 12:18
> > Subject: [mepbmlist] Re: DGE meets Harlequin
> >
> >
> > > Hi,
> > > Best way to simulate One Ring would probably either to increase
> > > Sauron's mage skill to simulate its presence OR to give
> him a major
> > > Mage artifact? A One Ring which its maker couldn't hang
> onto would be
> > > a little silly!
> > > Might also want to prohibit Free Peoples from using
> Curses to kill
> > > Sauron - if its available in FA game it might make bumping off the
> > > Dark Lord _too_ easy!
> > > Also I assume Free Peoples couldn't use the Elven rings - if
> > > available in this scenario - they took them off to avoid being
> > > controlled by the One Ring.
> > > Are there any neutrals in this scenario or would all nations be
> > > pre-aligned?
> > >
> > > Ian Harris
> > >
> > > --- In mepbmlist@egroups.com, JeremyRichman@c... wrote:
> > > > What's neat about that scenario is that Sauron
> > > > _starts_ with the One Ring!!! (Too bad it has
> > > > no powers. Also the program is probably hardcoded
> > > > to make its owner lose it 99% of the time, so
> > > > it might not be practical. Plus, it isn't one
> > > > of the FA artifacts anyway.)
> > > >
> > > > Jeremy
> > > >
> > > > --- In mepbmlist@egroups.com, "Ian Harris"
> <ian.harris@e...> wrote:
> > > > > Hi,
> > > > > Might well be interested in a "Last Alliance" game - let me
> > > know
> > > > > if it ever gets going. Then we can assassinate
> Isildur early on &
> > > > let
> > > > > someone with more sense dump the Ring into the lava - at which
> > > point
> > > > > we all die in the resulting eruption - oops!!
> > > > >
> > > > > Ian Harris
> > > > >
> > > > > --- In mepbmlist@egroups.com, "Richard John Devereux"
> > > > <devereux@l...>
> > > > > wrote:
> > > > > >
> > > > > > ----- Original Message -----
> > > > > > From: "Pontus Gustavsson" <pontus@g...>
> > > > > > To: <mepbmlist@egroups.com>
> > > > > > Sent: Sunday, January 14, 2001 3:04 PM
> > > > > > Subject: Re: [mepbmlist] Re: DGE meets Harlequin
> > > > > >
> > > > > >
> > > > > > > > How bout coming up with some newer nations? For example:
> > > > > > > > Out of 25 players in a game:
> > > > > > > >
> > > > > > > > 1) 10 DS players chose from 15 or 20 DS nations
> > > > > > > >
> > > > > > > > 2) Same for the 10 FP
> > > > > > >
> > > > > > > Yes, the hobbits! I get to play the hobbits! I get to play
> > > the
> > > > > hobbits!
> > > > > > > :slight_smile:
> > > > > >
> > > > > > RD: Oh you sad person (g)!
> > > > > >
> > > > > > > The Lossoth would be fun to play too, and the Black
> > > Numenorians
> > > > > could be
> > > > > > > split
> > > > > > > out of the Corsairs, and there could be an orcish
> nation in
> > > > Moria
> > > > > in
> > > > > > > 2950, the
> > > > > > > Dark Lieutenants could get a nation each, and who knows if
> > > > > Radagast had
> > > > > > > any
> > > > > > > followers in the east?
> > > > > >
> > > > > > RD: Historically the Black Numenoreans were absorbed by the
> > > > > Corsairs before
> > > > > > 1650. Radagast lived in Mirkwood not the east, and had no
> > > > > followers except
> > > > > > birds. Nontheless these suggestions have potential.
> > > > > >
> > > > > > In 2950, an orcish nation in Moria could be justified - and
> > > > > commanded by the
> > > > > > Balrog! Now that would be fun to play!
> > > > > >
> > > > > > If you are looking for new nations, they can most easily be
> > > > grafted
> > > > > onto FA.
> > > > > > I doubt whether Harlequin can/would change nations
> in 1650/2950.
> > > > > >
> > > > > > I have the basis for just such a game, based (for
> those of you
> > > who
> > > > > have read
> > > > > > Tolkien's Silmarillion) on the War of the Last
> Alliance. This
> > > war
> > > > > was the
> > > > > > 'prequel' to 1650, when the good guys led by
> Gil-galad of the
> > > > > Noldor and
> > > > > > Elendil of the Dunedain marched on Mordor, fought a
> huge battle
> > > at
> > > > > Dagorlad
> > > > > > and besieged Barad-dur. In the final climactic
> stuggle, Gil-
> > > galad
> > > > > and
> > > > > > Elendil were both slain, but Sauron was overthrown,
> and Isildur
> > > > son
> > > > > of
> > > > > > Elendil cut the One Ring from Sauron's finger and
> took it for
> > > > > weregild.
> > > > > > Elendil was later ambushed and slain and the One Ring lost.
> > > Which
> > > > > is where
> > > > > > The Hobbit and LoR start.
> > > > > >
> > > > > > For the FP to win the Last Alliance they need to achieve
> > > > > the 'historical'
> > > > > > result of either destroying Barad-dur (the seat of Sauron's
> > > power,
> > > > > which
> > > > > > would start as a city/citadel) or slay Sauron's physical
> > > shape.
> > > > > Any other
> > > > > > result is a DS win so a time limit may be needed.
> There would
> > > be
> > > > > a 'race'
> > > > > > element to the game as the seat of the FP power
> lies in the nw,
> > > so
> > > > > they
> > > > > > would need to hit Mordor before Sauron could build up his
> > > strength
> > > > > from a
> > > > > > smaller pop base and bring in allies from the south
> and east.
> > > > > >
> > > > > > The Last Alliance would provide lots of new
> characters eg Gil-
> > > > > galad, Elendil
> > > > > > and Isildur, not to mention Sauron himself amongst
> the DS! Who
> > > > > wants to
> > > > > > play puny Saruman in 2950 now eh? There would also be some
> > > more
> > > > > familiar
> > > > > > ones like Elrond and the Nazgul. Some nation names would be
> > > > fairly
> > > > > > familiar, eg the 9 Nazgul plus Sauron v the various
> Elves and
> > > > > Dwarves. The
> > > > > > nations of mortal Men would be different: the North
> and South
> > > > > Kingdoms of FA
> > > > > > are perfectly named for the Last Alliance and the Black
> > > > Numenoreans
> > > > > would be
> > > > > > there too. Which is where I came in.
> > > > > >
> > > > > > If there is enough interest (24 players or close to that
> > > number) I
> > > > > will
> > > > > > finish the design and submit to Harlequin. I
> haven't done so
> > > > > before because
> > > > > > we're only on turn 15 of my 2950 variant WotR and
> there was no
> > > > > point trying
> > > > > > to launch another new variant straight afterwards. But with
> > > the
> > > > > influx of
> > > > > > North American players who knows?
> > > > > >
> > > > > > Let me know.
> > > > > >
> > > > > > Richard.
> > >
> > >
> > > Middle Earth PBM List - Harlequin Games
> > > To Unsubscribe:www.onelist.com
> > > http://dspace.dial.pipex.com/harlequin.games/list.htm
> > >
> > >
> >
> >
> > Middle Earth PBM List - Harlequin Games
> > To Unsubscribe:www.onelist.com
> > http://dspace.dial.pipex.com/harlequin.games/list.htm
> >
> >
> >
>
>
> Middle Earth PBM List - Harlequin Games
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>
>

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How about just adding a multiple to Sauron's hit points and healing
ability and change assassinate from kill to remove 100 hit points.

Say 4x, then it would take 4 successful assassins (on the same turn)
to kill him.

RD: I don't know whether Harlequin would be able/willing to multiply
Sauron's hit points nor, to be honest do I think this is desirable. He
should not be invincible in this scenario.

But x2 to Sauron's healing is a possibility and I will consider this.

Or you might be able to make a really high challange
god that could out-duel him, but it wouldn't be easy.

RD: The top FP characters will be good, but Sauron MUST be considerably
better. There will still be room for both to develop and, of course, use
artifacts to boost challenge rank higher still.

   Perhaps allow

Sauron to respond to multiple personal challenges in the same turn.
[You can kill Sauron by personal challenge, but you have to be willing
to lose a bunch of characters.]

RD: I don't think Harlequin could do this. If you translate the combat
Tolkien describes into game turns, it looks like Sauron succumbed to
successive challenges, slaying first Gil-galad but taking wounds, the same
against Elendil, enabling Isildur to finish him off. In the game, of
course, Sauron could Refuse..... unless we remove the Refuse challenge
order! Now there's a thought!

In compensation, I'd reduce the overall abilities of the other leaders
on the DS side.

RD: Yes, the Nazgul were (relatively) inexperienced in the Last Alliance,
compared with what they became by the time of the War of the Ring. But they
still weren't pushovers! I must do a balancing act with the top characters
on both sides - I don't want to end up with some nations so weak and dull
that nobody wants to play them!

All contributions to this discussion are welcome, but when suggesting
changes, please bear in mind what it is legal and feasible for Harlequin to
do. I'm not being a killjoy by chucking out some suggestions. Harlequin
can juggle the number, size, forts & placement of pops; they can juggle the
number of characters and their skill ranks; they can place artifacts with
specific characters; they can juggle the size/composition/supplies of
armies; they can juggle stores and gold. Some things Harlequin CANNOT do
are make changes to the program ie rule changes (altho they might be able to
manually administer the odd one or two?), or add new spells or artifacts.
That's how I understand the state of play at present - doubtless Clint will
correct me if I'm wrong!

Regards,

Richard.

···

----- Original Message -----
From: "Hatcher, Andy" <ahatcher@netapp.com>
To: <mepbmlist@egroups.com>
Sent: Tuesday, January 16, 2001 10:25 PM
Subject: RE: [mepbmlist] Last Alliance Scenario

> How about just adding a multiple to Sauron's hit points and healing
> ability and change assassinate from kill to remove 100 hit points.
>
> Say 4x, then it would take 4 successful assassins (on the same turn)
> to kill him. Or you might be able to make a really high challange
> god that could out-duel him, but it wouldn't be easy. Perhaps allow
> Sauron to respond to multiple personal challenges in the same turn.
> [You can kill Sauron by personal challenge, but you have to be willing
> to lose a bunch of characters.]
>

Make him an army encounter at Barad-dur; he can do good things (maybe)
for his servants at Barad-dur, but the only way for the Freeps to affect
him will be to get an army there with a commander good enough (and
lucky enough, and tough enough) to do whatever the encounter
figures is necessary.

RD: One of the things Harlequin cannot do is introduce a new encounter. As
there is no Sauron encounter in FA, I made him a character.

The Nazgul should probably have their Nine Rings in this scenario,
making them tougher, but then the FP probably have considerably buff
characters too, and their own set of Numenorean and Noldo artifacts
that aren't around in the Third Age.

> In compensation, I'd reduce the overall abilities of the other leaders
> on the DS side.

Hmm.. a game where the DS have the army edge and the Freeps have the
character edge for once :slight_smile:

Tony Z

RD: Actually, no. The FP start with superior forces in the nw with which,
in the story, they fought their way into Mordor and besieged Barad-dur.
They could hardly have done this with inferior forces!

The DS have to devise a strategy to stop this happening. Obviously they
will recruit like mad and pull their allies in from south and east. They
might also make a pre-emptive strike against the relatively weak South
Kingdom, lay various kinds of ambush for the Freeps marching south, etc.

Richard.

Tony Z
--
"The King with half the East at heel is marched from lands of morning;
His fighters drink the rivers up, their shafts benight the air,
And he that stays will die for naught, and home there's no returning."
The Spartans on the sea-wet rock sat down and combed their hair.--A.E.

Housman

···

----- Original Message -----
From: "Tony Zbaraschuk" <tonyz@eskimo.com>
To: <mepbmlist@egroups.com>
Sent: Tuesday, January 16, 2001 11:11 PM
Subject: Re: [mepbmlist] Last Alliance Scenario

On Tue, Jan 16, 2001 at 02:25:56PM -0800, Hatcher, Andy wrote:

Middle Earth PBM List - Harlequin Games
To Unsubscribe:www.onelist.com
http://dspace.dial.pipex.com/harlequin.games/list.htm