Last Alliance Scenario

Gents: All of this is interesting. Remember the few things we "know" from the writings. This is the end of the Second Age, not the Third. Sauron has a corporeal form. Sauron spent the, I think, nine years Barad Dur was under seige in Barad Dur. He was killed in individual combat by the Elven King and Isildur. Isildur cut the one ring from his finger. I believe specifically "from his finger."

With this, If we're doing a scenario set at this period, Sauron is a corporeal being capable of being what amounts to personal challanged. He wasn't someone wandering about which the DS would have to find, etc.

He's an active character who gets run. On the other hand, if he dies, the free win. As you will recall, when he died, passed into shadows as it were, the Nine also "died" and didn't return until well into the third age.

So, he should be a character but his death ends the game with a free win. I'd think limiting the ways he could die would also work? Yes?

Jonathan

In a message dated Wed, 17 Jan 2001 10:27:36 AM Eastern Standard Time, JeremyRichman@compuserve.com writes:

<< It seems rather difficult to have a PC's death be
way of victory. He'll always be in the run from
agents, can't risk getting killed or captured in battle,
etc. Cool as it might be to have Sauron
as a PC, perhaps the 10th DS nation, its capital
at Barad-dur, should have as its chief character
the Mouth of Sauron. Leave Sauron himself out
of it.

Jeremy

--- In mepbmlist@egroups.com, "Richard John Devereux" <devereux@l...>
wrote:

From: "kurgan" <kurgan@o...>
To: <mepbmlist@egroups.com>
Sent: Wednesday, January 17, 2001 3:34 AM
Subject: Re: [mepbmlist] Last Alliance Scenario

> Should Sauron Die shouldn't he become the lidless eye in say 10-20

turns

and
> become a random encounter?
>
RD: If Sauron dies it's game over, the FP win, end of story.
>
> Harlequin Games wrote:
>
> > We could house rule it - basically no spells cast on Sauron -

and should

> > Sauron die then no new character with that name allowed.
> >
> > Clint
> >
> > >
> > > From: "TONY A & JANETTE S" <janton@c...>
> > > To: <mepbmlist@egroups.com>
> > > Sent: Tuesday, January 16, 2001 8:48 PM
> > > Subject: Re: [mepbmlist] Last Alliance Scenario
> > >
> > >
> > > > I'd be interested in playing.
> > > >
> > > > How about the One Ring making Sauron immune to all offensive

spells?

> > >
> > > RD: thanks for the interest. I don't think Harlequin would be

able to

> > > that - nor, really, would I want to. He's going to be quite

powerful

> > enough
> > > and the FP must stand a small chance of killing him!
> > >
> > > Richard.
> > > >
> > > > From: Ian Harris <ian.harris@e...>
> > > > To: <mepbmlist@egroups.com>
> > > > Sent: 16 January 2001 12:18
> > > > Subject: [mepbmlist] Re: DGE meets Harlequin
> > > >
> > > >
> > > > > Hi,
> > > > > Best way to simulate One Ring would probably either to

increase

> > > > > Sauron's mage skill to simulate its presence OR to give

him a

major
> > > > > Mage artifact? A One Ring which its maker couldn't hang

onto would

be
> > > > > a little silly!
> > > > > Might also want to prohibit Free Peoples from using

Curses to

kill
> > > > > Sauron - if its available in FA game it might make bumping

off the

> > > > > Dark Lord _too_ easy!
> > > > > Also I assume Free Peoples couldn't use the Elven rings

- if

> > > > > available in this scenario - they took them off to avoid

being

> > > > > controlled by the One Ring.
> > > > > Are there any neutrals in this scenario or would all

nations be

> > > > > pre-aligned?
> > > > >
> > > > > Ian Harris
> > > > >
> > > > > > What's neat about that scenario is that Sauron
> > > > > > _starts_ with the One Ring!!! (Too bad it has
> > > > > > no powers. Also the program is probably hardcoded
> > > > > > to make its owner lose it 99% of the time, so
> > > > > > it might not be practical. Plus, it isn't one
> > > > > > of the FA artifacts anyway.)
> > > > > >
> > > > > > Jeremy
> > > > > >
> > > > > > --- In mepbmlist@egroups.com, "Ian Harris"

<ian.harris@e...>

wrote:
> > > > > > > Hi,
> > > > > > > Might well be interested in a "Last Alliance" game

- let me

> > > > > know
> > > > > > > if it ever gets going. Then we can assassinate Isildur

early

on &
> > > > > > let
> > > > > > > someone with more sense dump the Ring into the lava -

at which

> > > > > point
> > > > > > > we all die in the resulting eruption - oops!!
> > > > > > >
> > > > > > > Ian Harris
> > > > > > >
> > > > > > > --- In mepbmlist@egroups.com, "Richard John Devereux"
> > > > > > <devereux@l...>
> > > > > > > wrote:
> > > > > > > >
> > > > > > > > From: "Pontus Gustavsson" <pontus@g...>
> > > > > > > > To: <mepbmlist@egroups.com>
> > > > > > > > Sent: Sunday, January 14, 2001 3:04 PM
> > > > > > > > Subject: Re: [mepbmlist] Re: DGE meets Harlequin
> > > > > > > >
> > > > > > > >
> > > > > > > > > > How bout coming up with some newer nations? For

example:

> > > > > > > > > > Out of 25 players in a game:
> > > > > > > > > >
> > > > > > > > > > 1) 10 DS players chose from 15 or 20 DS nations
> > > > > > > > > >
> > > > > > > > > > 2) Same for the 10 FP
> > > > > > > > >
> > > > > > > > > Yes, the hobbits! I get to play the hobbits! I get

to play

> > > > > the
> > > > > > > hobbits!
> > > > > > > > > :slight_smile:
> > > > > > > >
> > > > > > > > RD: Oh you sad person (g)!
> > > > > > > >
> > > > > > > > > The Lossoth would be fun to play too, and the

Black

> > > > > Numenorians
> > > > > > > could be
> > > > > > > > > split
> > > > > > > > > out of the Corsairs, and there could be an orcish

nation

in
> > > > > > Moria
> > > > > > > in
> > > > > > > > > 2950, the
> > > > > > > > > Dark Lieutenants could get a nation each, and who

knows if

> > > > > > > Radagast had
> > > > > > > > > any
> > > > > > > > > followers in the east?
> > > > > > > >
> > > > > > > > RD: Historically the Black Numenoreans were absorbed

by the

> > > > > > > Corsairs before
> > > > > > > > 1650. Radagast lived in Mirkwood not the east, and

had no

> > > > > > > followers except
> > > > > > > > birds. Nontheless these suggestions have potential.
> > > > > > > >
> > > > > > > > In 2950, an orcish nation in Moria could be

justified - and

> > > > > > > commanded by the
> > > > > > > > Balrog! Now that would be fun to play!
> > > > > > > >
> > > > > > > > If you are looking for new nations, they can most

easily be

> > > > > > grafted
> > > > > > > onto FA.
> > > > > > > > I doubt whether Harlequin can/would change nations

in

1650/2950.
> > > > > > > >
> > > > > > > > I have the basis for just such a game, based (for

those of

you
> > > > > who
> > > > > > > have read
> > > > > > > > Tolkien's Silmarillion) on the War of the Last

Alliance.

This
> > > > > war
> > > > > > > was the
> > > > > > > > 'prequel' to 1650, when the good guys led by

Gil-galad of

the
> > > > > > > Noldor and
> > > > > > > > Elendil of the Dunedain marched on Mordor, fought a

huge

battle
> > > > > at
> > > > > > > Dagorlad
> > > > > > > > and besieged Barad-dur. In the final climactic

stuggle,

Gil-
> > > > > galad
> > > > > > > and
> > > > > > > > Elendil were both slain, but Sauron was overthrown,

and

Isildur
> > > > > > son
> > > > > > > of
> > > > > > > > Elendil cut the One Ring from Sauron's finger and

took it

for
> > > > > > > weregild.
> > > > > > > > Elendil was later ambushed and slain and the One

Ring lost.

> > > > > Which
> > > > > > > is where
> > > > > > > > The Hobbit and LoR start.
> > > > > > > >
> > > > > > > > For the FP to win the Last Alliance they need to

achieve

> > > > > > > the 'historical'
> > > > > > > > result of either destroying Barad-dur (the seat of

Sauron's

> > > > > power,
> > > > > > > which
> > > > > > > > would start as a city/citadel) or slay Sauron's

physical

> > > > > shape.
> > > > > > > Any other
> > > > > > > > result is a DS win so a time limit may be needed.

There

would
> > > > > be
> > > > > > > a 'race'
> > > > > > > > element to the game as the seat of the FP power lies

in the

nw,
> > > > > so
> > > > > > > they
> > > > > > > > would need to hit Mordor before Sauron could build

up his

> > > > > strength
> > > > > > > from a
> > > > > > > > smaller pop base and bring in allies from the south

and

east.
> > > > > > > >
> > > > > > > > The Last Alliance would provide lots of new

characters eg

Gil-
> > > > > > > galad, Elendil
> > > > > > > > and Isildur, not to mention Sauron himself amongst

the DS!

Who
> > > > > > > wants to
> > > > > > > > play puny Saruman in 2950 now eh? There would also

be some

> > > > > more
> > > > > > > familiar
> > > > > > > > ones like Elrond and the Nazgul. Some nation names

would be

> > > > > > fairly
> > > > > > > > familiar, eg the 9 Nazgul plus Sauron v the various

Elves

and
> > > > > > > Dwarves. The
> > > > > > > > nations of mortal Men would be different: the North

and

South
> > > > > > > Kingdoms of FA
> > > > > > > > are perfectly named for the Last Alliance and the

Black

> > > > > > Numenoreans
> > > > > > > would be
> > > > > > > > there too. Which is where I came in.
> > > > > > > >
> > > > > > > > If there is enough interest (24 players or close to

that

> > > > > number) I
> > > > > > > will
> > > > > > > > finish the design and submit to Harlequin. I

haven't done

so
> > > > > > > before because
> > > > > > > > we're only on turn 15 of my 2950 variant WotR and

there was

no
> > > > > > > point trying
> > > > > > > > to launch another new variant straight afterwards.

But with

> > > > > the
> > > > > > > influx of
> > > > > > > > North American players who knows?
> > > > > > > >
> > > > > > > > Let me know.
> > > > > > > >
> > > > > > > > Richard.
> > > > >
> > > > >
> > > > > Middle Earth PBM List - Harlequin Games
> > > > > To Unsubscribe:www.onelist.com
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···

----- Original Message -----
> > > ----- Original Message -----
> > > > ----- Original Message -----
> > > > > --- In mepbmlist@egroups.com, JeremyRichman@c... wrote:
> > > > > > > > ----- Original Message -----

>>

Gents: All of this is interesting. Remember the few things we "know" from
the writings. This is the end of the Second Age, not the Third. Sauron has
a corporeal form. Sauron spent the, I think, nine years Barad Dur was under
seige in Barad Dur. He was killed in individual combat by the Elven King
and Isildur. Isildur cut the one ring from his finger. I believe
specifically "from his finger."

With this, If we're doing a scenario set at this period, Sauron is a
corporeal being capable of being what amounts to personal challanged. He
wasn't someone wandering about which the DS would have to find, etc.

He's an active character who gets run. On the other hand, if he dies, the
free win. As you will recall, when he died, passed into shadows as it were,
the Nine also "died" and didn't return until well into the third age.

So, he should be a character but his death ends the game with a free win.
I'd think limiting the ways he could die would also work? Yes?

Jonathan

Why should the game end with Sauron's death? I think that all Nazgul should
die & all DS pop centres/armies should take a massive morale hit but there
would still be forces to fight against the Free. I would prefer to see the
game end with the destruction of Barad Dur. This at least guarantees a
military victory is required.

···

----- Original Message -----
From: jshushan@aol.com
To: mepbmlist@egroups.com
Sent: Wednesday, January 17, 2001 3:52 PM
Subject: Re: [mepbmlist] Re: Last Alliance Scenario

I concur - what special rules?

Possibilities are (but not necessarily choices - just options to GM
moderate):
No Assassinations
No challenges
No Curses/Weak/Sick

What else?
As an aside: Not available as back-up commander in the army would be my
suggestion as well

···

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----- Original Message -----
From: <jshushan@aol.com>
To: <mepbmlist@egroups.com>
Sent: Wednesday, January 17, 2001 3:52 PM
Subject: Re: [mepbmlist] Re: Last Alliance Scenario

Gents: All of this is interesting. Remember the few things we "know"

from the writings. This is the end of the Second Age, not the Third.
Sauron has a corporeal form. Sauron spent the, I think, nine years Barad
Dur was under seige in Barad Dur. He was killed in individual combat by the
Elven King and Isildur. Isildur cut the one ring from his finger. I
believe specifically "from his finger."

With this, If we're doing a scenario set at this period, Sauron is a

corporeal being capable of being what amounts to personal challanged. He
wasn't someone wandering about which the DS would have to find, etc.

He's an active character who gets run. On the other hand, if he dies, the

free win. As you will recall, when he died, passed into shadows as it were,
the Nine also "died" and didn't return until well into the third age.

So, he should be a character but his death ends the game with a free win.

I'd think limiting the ways he could die would also work? Yes?

Jonathan

In a message dated Wed, 17 Jan 2001 10:27:36 AM Eastern Standard Time,

JeremyRichman@compuserve.com writes:

<< It seems rather difficult to have a PC's death be
way of victory. He'll always be in the run from
agents, can't risk getting killed or captured in battle,
etc. Cool as it might be to have Sauron
as a PC, perhaps the 10th DS nation, its capital
at Barad-dur, should have as its chief character
the Mouth of Sauron. Leave Sauron himself out
of it.

Jeremy

--- In mepbmlist@egroups.com, "Richard John Devereux" <devereux@l...>
wrote:
>
> ----- Original Message -----
> From: "kurgan" <kurgan@o...>
> To: <mepbmlist@egroups.com>
> Sent: Wednesday, January 17, 2001 3:34 AM
> Subject: Re: [mepbmlist] Last Alliance Scenario
>
>
> > Should Sauron Die shouldn't he become the lidless eye in say 10-20
turns
> and
> > become a random encounter?
> >
> RD: If Sauron dies it's game over, the FP win, end of story.
> >
> > Harlequin Games wrote:
> >
> > > We could house rule it - basically no spells cast on Sauron -
and should
> > > Sauron die then no new character with that name allowed.
> > >
> > > Clint
> > >
> > > >
> > > > ----- Original Message -----
> > > > From: "TONY A & JANETTE S" <janton@c...>
> > > > To: <mepbmlist@egroups.com>
> > > > Sent: Tuesday, January 16, 2001 8:48 PM
> > > > Subject: Re: [mepbmlist] Last Alliance Scenario
> > > >
> > > >
> > > > > I'd be interested in playing.
> > > > >
> > > > > How about the One Ring making Sauron immune to all offensive
spells?
> > > >
> > > > RD: thanks for the interest. I don't think Harlequin would be
able to
> > > > that - nor, really, would I want to. He's going to be quite
powerful
> > > enough
> > > > and the FP must stand a small chance of killing him!
> > > >
> > > > Richard.
> > > > >
> > > > > ----- Original Message -----
> > > > > From: Ian Harris <ian.harris@e...>
> > > > > To: <mepbmlist@egroups.com>
> > > > > Sent: 16 January 2001 12:18
> > > > > Subject: [mepbmlist] Re: DGE meets Harlequin
> > > > >
> > > > >
> > > > > > Hi,
> > > > > > Best way to simulate One Ring would probably either to
increase
> > > > > > Sauron's mage skill to simulate its presence OR to give
him a
> major
> > > > > > Mage artifact? A One Ring which its maker couldn't hang
onto would
> be
> > > > > > a little silly!
> > > > > > Might also want to prohibit Free Peoples from using
Curses to
> kill
> > > > > > Sauron - if its available in FA game it might make bumping
off the
> > > > > > Dark Lord _too_ easy!
> > > > > > Also I assume Free Peoples couldn't use the Elven rings
- if
> > > > > > available in this scenario - they took them off to avoid
being
> > > > > > controlled by the One Ring.
> > > > > > Are there any neutrals in this scenario or would all
nations be
> > > > > > pre-aligned?
> > > > > >
> > > > > > Ian Harris
> > > > > >
> > > > > > --- In mepbmlist@egroups.com, JeremyRichman@c... wrote:
> > > > > > > What's neat about that scenario is that Sauron
> > > > > > > _starts_ with the One Ring!!! (Too bad it has
> > > > > > > no powers. Also the program is probably hardcoded
> > > > > > > to make its owner lose it 99% of the time, so
> > > > > > > it might not be practical. Plus, it isn't one
> > > > > > > of the FA artifacts anyway.)
> > > > > > >
> > > > > > > Jeremy
> > > > > > >
> > > > > > > --- In mepbmlist@egroups.com, "Ian Harris"
<ian.harris@e...>
> wrote:
> > > > > > > > Hi,
> > > > > > > > Might well be interested in a "Last Alliance" game
- let me
> > > > > > know
> > > > > > > > if it ever gets going. Then we can assassinate Isildur
early
> on &
> > > > > > > let
> > > > > > > > someone with more sense dump the Ring into the lava -
at which
> > > > > > point
> > > > > > > > we all die in the resulting eruption - oops!!
> > > > > > > >
> > > > > > > > Ian Harris
> > > > > > > >
> > > > > > > > --- In mepbmlist@egroups.com, "Richard John Devereux"
> > > > > > > <devereux@l...>
> > > > > > > > wrote:
> > > > > > > > >
> > > > > > > > > ----- Original Message -----
> > > > > > > > > From: "Pontus Gustavsson" <pontus@g...>
> > > > > > > > > To: <mepbmlist@egroups.com>
> > > > > > > > > Sent: Sunday, January 14, 2001 3:04 PM
> > > > > > > > > Subject: Re: [mepbmlist] Re: DGE meets Harlequin
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > > How bout coming up with some newer nations? For
example:
> > > > > > > > > > > Out of 25 players in a game:
> > > > > > > > > > >
> > > > > > > > > > > 1) 10 DS players chose from 15 or 20 DS nations
> > > > > > > > > > >
> > > > > > > > > > > 2) Same for the 10 FP
> > > > > > > > > >
> > > > > > > > > > Yes, the hobbits! I get to play the hobbits! I get
to play
> > > > > > the
> > > > > > > > hobbits!
> > > > > > > > > > :slight_smile:
> > > > > > > > >
> > > > > > > > > RD: Oh you sad person (g)!
> > > > > > > > >
> > > > > > > > > > The Lossoth would be fun to play too, and the
Black
> > > > > > Numenorians
> > > > > > > > could be
> > > > > > > > > > split
> > > > > > > > > > out of the Corsairs, and there could be an orcish
nation
> in
> > > > > > > Moria
> > > > > > > > in
> > > > > > > > > > 2950, the
> > > > > > > > > > Dark Lieutenants could get a nation each, and who
knows if
> > > > > > > > Radagast had
> > > > > > > > > > any
> > > > > > > > > > followers in the east?
> > > > > > > > >
> > > > > > > > > RD: Historically the Black Numenoreans were absorbed
by the
> > > > > > > > Corsairs before
> > > > > > > > > 1650. Radagast lived in Mirkwood not the east, and
had no
> > > > > > > > followers except
> > > > > > > > > birds. Nontheless these suggestions have potential.
> > > > > > > > >
> > > > > > > > > In 2950, an orcish nation in Moria could be
justified - and
> > > > > > > > commanded by the
> > > > > > > > > Balrog! Now that would be fun to play!
> > > > > > > > >
> > > > > > > > > If you are looking for new nations, they can most
easily be
> > > > > > > grafted
> > > > > > > > onto FA.
> > > > > > > > > I doubt whether Harlequin can/would change nations
in
> 1650/2950.
> > > > > > > > >
> > > > > > > > > I have the basis for just such a game, based (for
those of
> you
> > > > > > who
> > > > > > > > have read
> > > > > > > > > Tolkien's Silmarillion) on the War of the Last
Alliance.
> This
> > > > > > war
> > > > > > > > was the
> > > > > > > > > 'prequel' to 1650, when the good guys led by
Gil-galad of
> the
> > > > > > > > Noldor and
> > > > > > > > > Elendil of the Dunedain marched on Mordor, fought a
huge
> battle
> > > > > > at
> > > > > > > > Dagorlad
> > > > > > > > > and besieged Barad-dur. In the final climactic
stuggle,
> Gil-
> > > > > > galad
> > > > > > > > and
> > > > > > > > > Elendil were both slain, but Sauron was overthrown,
and
> Isildur
> > > > > > > son
> > > > > > > > of
> > > > > > > > > Elendil cut the One Ring from Sauron's finger and
took it
> for
> > > > > > > > weregild.
> > > > > > > > > Elendil was later ambushed and slain and the One
Ring lost.
> > > > > > Which
> > > > > > > > is where
> > > > > > > > > The Hobbit and LoR start.
> > > > > > > > >
> > > > > > > > > For the FP to win the Last Alliance they need to
achieve
> > > > > > > > the 'historical'
> > > > > > > > > result of either destroying Barad-dur (the seat of
Sauron's
> > > > > > power,
> > > > > > > > which
> > > > > > > > > would start as a city/citadel) or slay Sauron's
physical
> > > > > > shape.
> > > > > > > > Any other
> > > > > > > > > result is a DS win so a time limit may be needed.
There
> would
> > > > > > be
> > > > > > > > a 'race'
> > > > > > > > > element to the game as the seat of the FP power lies
in the
> nw,
> > > > > > so
> > > > > > > > they
> > > > > > > > > would need to hit Mordor before Sauron could build
up his
> > > > > > strength
> > > > > > > > from a
> > > > > > > > > smaller pop base and bring in allies from the south
and
> east.
> > > > > > > > >
> > > > > > > > > The Last Alliance would provide lots of new
characters eg
> Gil-
> > > > > > > > galad, Elendil
> > > > > > > > > and Isildur, not to mention Sauron himself amongst
the DS!
> Who
> > > > > > > > wants to
> > > > > > > > > play puny Saruman in 2950 now eh? There would also
be some
> > > > > > more
> > > > > > > > familiar
> > > > > > > > > ones like Elrond and the Nazgul. Some nation names
would be
> > > > > > > fairly
> > > > > > > > > familiar, eg the 9 Nazgul plus Sauron v the various
Elves
> and
> > > > > > > > Dwarves. The
> > > > > > > > > nations of mortal Men would be different: the North
and
> South
> > > > > > > > Kingdoms of FA
> > > > > > > > > are perfectly named for the Last Alliance and the
Black
> > > > > > > Numenoreans
> > > > > > > > would be
> > > > > > > > > there too. Which is where I came in.
> > > > > > > > >
> > > > > > > > > If there is enough interest (24 players or close to
that
> > > > > > number) I
> > > > > > > > will
> > > > > > > > > finish the design and submit to Harlequin. I
haven't done
> so
> > > > > > > > before because
> > > > > > > > > we're only on turn 15 of my 2950 variant WotR and
there was
> no
> > > > > > > > point trying
> > > > > > > > > to launch another new variant straight afterwards.
But with
> > > > > > the
> > > > > > > > influx of
> > > > > > > > > North American players who knows?
> > > > > > > > >
> > > > > > > > > Let me know.
> > > > > > > > >
> > > > > > > > > Richard.
> > > > > >
> > > > > >
> > > > > > Middle Earth PBM List - Harlequin Games
> > > > > > To Unsubscribe:www.onelist.com
> > > > > > http://dspace.dial.pipex.com/harlequin.games/list.htm
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > > Middle Earth PBM List - Harlequin Games
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> > > > >
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Gents: All of this is interesting. Remember the few things we "know"

from the writings. This is the end of the Second Age, not the Third.
Sauron has a corporeal form. Sauron spent the, I think, nine years Barad
Dur was under seige in Barad Dur. He was killed in individual combat by the
Elven King and Isildur. Isildur cut the one ring from his finger. I
believe specifically "from his finger."

With this, If we're doing a scenario set at this period, Sauron is a

corporeal being capable of being what amounts to personal challanged. He
wasn't someone wandering about which the DS would have to find, etc.

He's an active character who gets run. On the other hand, if he dies, the

free win. As you will recall, when he died, passed into shadows as it were,
the Nine also "died" and didn't return until well into the third age.

So, he should be a character but his death ends the game with a free win.

I'd think limiting the ways he could die would also work? Yes?

Jonathan

RD: Spot on, Jonathan! Now we're getting somewhere.

Richard.

In a message dated Wed, 17 Jan 2001 10:27:36 AM Eastern Standard Time,

JeremyRichman@compuserve.com writes:

···

----- Original Message -----
From: <jshushan@aol.com>
To: <mepbmlist@egroups.com>
Sent: Wednesday, January 17, 2001 3:52 PM
Subject: Re: [mepbmlist] Re: Last Alliance Scenario

<< It seems rather difficult to have a PC's death be
way of victory. He'll always be in the run from
agents, can't risk getting killed or captured in battle,
etc. Cool as it might be to have Sauron
as a PC, perhaps the 10th DS nation, its capital
at Barad-dur, should have as its chief character
the Mouth of Sauron. Leave Sauron himself out
of it.

Jeremy

Gents: All of this is interesting. Remember the few things we "know"

from

the writings. This is the end of the Second Age, not the Third. Sauron

has

a corporeal form. Sauron spent the, I think, nine years Barad Dur was

under

seige in Barad Dur. He was killed in individual combat by the Elven King
and Isildur. Isildur cut the one ring from his finger. I believe
specifically "from his finger."

With this, If we're doing a scenario set at this period, Sauron is a
corporeal being capable of being what amounts to personal challanged. He
wasn't someone wandering about which the DS would have to find, etc.

He's an active character who gets run. On the other hand, if he dies, the
free win. As you will recall, when he died, passed into shadows as it

were,

the Nine also "died" and didn't return until well into the third age.

So, he should be a character but his death ends the game with a free win.
I'd think limiting the ways he could die would also work? Yes?

Jonathan

Why should the game end with Sauron's death? I think that all Nazgul

should

die & all DS pop centres/armies should take a massive morale hit but there
would still be forces to fight against the Free. I would prefer to see

the

game end with the destruction of Barad Dur. This at least guarantees a
military victory is required.

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RD: The game ends with Sauron's death 1) because that's how Tolkien wrote it
and 2) because with his death, the DS have no single dominating leader. All
the FP would be doing after that would be mopping up - what an anti-climax.

The alternative FP victory IS as I said, the destruction of Barad-dur. In
the story, Sauron only came out to fight to prevent Barad-dur being torn
down around his ears. Barad-dur was as much a source of Sauron's power as
the One Ring.

Richard.

I concur - what special rules?

Possibilities are (but not necessarily choices - just options to GM
moderate):
No Assassinations
No challenges
No Curses/Weak/Sick

What else?
As an aside: Not available as back-up commander in the army would be my
suggestion as well

RD: Agree no curses etc. What about the artifacts giving access to
Weakness - can you just cancel the secondary power? Or could you (more
interestingly) substitute another, eg access to conjuring?

Not sure about no assassinations. It does seem silly that somebody could
creep up on Sauron and stab him in the back, but on the other hand the FP
have to have SOME means of killing him. And if he can constantly refuse
challenge how can that be done?

Do NOT agree no challenges. On the contrary, is it possible to remove 215
Refuse challenge? This isn't a definite proposal yet, just something to
debate. It would certainly make for a nice bloody game and a few surprises.
Sauron would then almost certainly stay well out of the way (in case of such
a surprise) unless Barad-dur were attacked - exactly as in the story.

Also agree Sauron should not be allowed as a backup army com. He wouldn't
play second fiddle to anyone!

Richard.

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From: <jshushan@aol.com>
To: <mepbmlist@egroups.com>
Sent: Wednesday, January 17, 2001 3:52 PM
Subject: Re: [mepbmlist] Re: Last Alliance Scenario

> Gents: All of this is interesting. Remember the few things we "know"
from the writings. This is the end of the Second Age, not the Third.
Sauron has a corporeal form. Sauron spent the, I think, nine years Barad
Dur was under seige in Barad Dur. He was killed in individual combat by

the

Elven King and Isildur. Isildur cut the one ring from his finger. I
believe specifically "from his finger."
>
> With this, If we're doing a scenario set at this period, Sauron is a
corporeal being capable of being what amounts to personal challanged. He
wasn't someone wandering about which the DS would have to find, etc.
>
> He's an active character who gets run. On the other hand, if he dies,

the

free win. As you will recall, when he died, passed into shadows as it

were,

the Nine also "died" and didn't return until well into the third age.
>
> So, he should be a character but his death ends the game with a free

win.

···

----- Original Message -----
From: "Middle Earth PBM Games" <me@MiddleEarthGames.com>
To: <mepbmlist@egroups.com>
Sent: Wednesday, January 17, 2001 5:20 PM
Subject: Re: [mepbmlist] Re: Last Alliance Scenario

----- Original Message -----
I'd think limiting the ways he could die would also work? Yes?
>
> Jonathan
>
>
> In a message dated Wed, 17 Jan 2001 10:27:36 AM Eastern Standard Time,
JeremyRichman@compuserve.com writes:
>
> << It seems rather difficult to have a PC's death be
> way of victory. He'll always be in the run from
> agents, can't risk getting killed or captured in battle,
> etc. Cool as it might be to have Sauron
> as a PC, perhaps the 10th DS nation, its capital
> at Barad-dur, should have as its chief character
> the Mouth of Sauron. Leave Sauron himself out
> of it.
>
> Jeremy
>
> --- In mepbmlist@egroups.com, "Richard John Devereux" <devereux@l...>
> wrote:
> >
> > ----- Original Message -----
> > From: "kurgan" <kurgan@o...>
> > To: <mepbmlist@egroups.com>
> > Sent: Wednesday, January 17, 2001 3:34 AM
> > Subject: Re: [mepbmlist] Last Alliance Scenario
> >
> >
> > > Should Sauron Die shouldn't he become the lidless eye in say 10-20
> turns
> > and
> > > become a random encounter?
> > >
> > RD: If Sauron dies it's game over, the FP win, end of story.
> > >
> > > Harlequin Games wrote:
> > >
> > > > We could house rule it - basically no spells cast on Sauron -
> and should
> > > > Sauron die then no new character with that name allowed.
> > > >
> > > > Clint
> > > >
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "TONY A & JANETTE S" <janton@c...>
> > > > > To: <mepbmlist@egroups.com>
> > > > > Sent: Tuesday, January 16, 2001 8:48 PM
> > > > > Subject: Re: [mepbmlist] Last Alliance Scenario
> > > > >
> > > > >
> > > > > > I'd be interested in playing.
> > > > > >
> > > > > > How about the One Ring making Sauron immune to all offensive
> spells?
> > > > >
> > > > > RD: thanks for the interest. I don't think Harlequin would be
> able to
> > > > > that - nor, really, would I want to. He's going to be quite
> powerful
> > > > enough
> > > > > and the FP must stand a small chance of killing him!
> > > > >
> > > > > Richard.
> > > > > >
> > > > > > ----- Original Message -----
> > > > > > From: Ian Harris <ian.harris@e...>
> > > > > > To: <mepbmlist@egroups.com>
> > > > > > Sent: 16 January 2001 12:18
> > > > > > Subject: [mepbmlist] Re: DGE meets Harlequin
> > > > > >
> > > > > >
> > > > > > > Hi,
> > > > > > > Best way to simulate One Ring would probably either to
> increase
> > > > > > > Sauron's mage skill to simulate its presence OR to give
> him a
> > major
> > > > > > > Mage artifact? A One Ring which its maker couldn't hang
> onto would
> > be
> > > > > > > a little silly!
> > > > > > > Might also want to prohibit Free Peoples from using
> Curses to
> > kill
> > > > > > > Sauron - if its available in FA game it might make bumping
> off the
> > > > > > > Dark Lord _too_ easy!
> > > > > > > Also I assume Free Peoples couldn't use the Elven rings
> - if
> > > > > > > available in this scenario - they took them off to avoid
> being
> > > > > > > controlled by the One Ring.
> > > > > > > Are there any neutrals in this scenario or would all
> nations be
> > > > > > > pre-aligned?
> > > > > > >
> > > > > > > Ian Harris
> > > > > > >
> > > > > > > --- In mepbmlist@egroups.com, JeremyRichman@c... wrote:
> > > > > > > > What's neat about that scenario is that Sauron
> > > > > > > > _starts_ with the One Ring!!! (Too bad it has
> > > > > > > > no powers. Also the program is probably hardcoded
> > > > > > > > to make its owner lose it 99% of the time, so
> > > > > > > > it might not be practical. Plus, it isn't one
> > > > > > > > of the FA artifacts anyway.)
> > > > > > > >
> > > > > > > > Jeremy
> > > > > > > >
> > > > > > > > --- In mepbmlist@egroups.com, "Ian Harris"
> <ian.harris@e...>
> > wrote:
> > > > > > > > > Hi,
> > > > > > > > > Might well be interested in a "Last Alliance" game
> - let me
> > > > > > > know
> > > > > > > > > if it ever gets going. Then we can assassinate Isildur
> early
> > on &
> > > > > > > > let
> > > > > > > > > someone with more sense dump the Ring into the lava -
> at which
> > > > > > > point
> > > > > > > > > we all die in the resulting eruption - oops!!
> > > > > > > > >
> > > > > > > > > Ian Harris
> > > > > > > > >
> > > > > > > > > --- In mepbmlist@egroups.com, "Richard John Devereux"
> > > > > > > > <devereux@l...>
> > > > > > > > > wrote:
> > > > > > > > > >
> > > > > > > > > > ----- Original Message -----
> > > > > > > > > > From: "Pontus Gustavsson" <pontus@g...>
> > > > > > > > > > To: <mepbmlist@egroups.com>
> > > > > > > > > > Sent: Sunday, January 14, 2001 3:04 PM
> > > > > > > > > > Subject: Re: [mepbmlist] Re: DGE meets Harlequin
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > > > How bout coming up with some newer nations? For
> example:
> > > > > > > > > > > > Out of 25 players in a game:
> > > > > > > > > > > >
> > > > > > > > > > > > 1) 10 DS players chose from 15 or 20 DS nations
> > > > > > > > > > > >
> > > > > > > > > > > > 2) Same for the 10 FP
> > > > > > > > > > >
> > > > > > > > > > > Yes, the hobbits! I get to play the hobbits! I get
> to play
> > > > > > > the
> > > > > > > > > hobbits!
> > > > > > > > > > > :slight_smile:
> > > > > > > > > >
> > > > > > > > > > RD: Oh you sad person (g)!
> > > > > > > > > >
> > > > > > > > > > > The Lossoth would be fun to play too, and the
> Black
> > > > > > > Numenorians
> > > > > > > > > could be
> > > > > > > > > > > split
> > > > > > > > > > > out of the Corsairs, and there could be an orcish
> nation
> > in
> > > > > > > > Moria
> > > > > > > > > in
> > > > > > > > > > > 2950, the
> > > > > > > > > > > Dark Lieutenants could get a nation each, and who
> knows if
> > > > > > > > > Radagast had
> > > > > > > > > > > any
> > > > > > > > > > > followers in the east?
> > > > > > > > > >
> > > > > > > > > > RD: Historically the Black Numenoreans were absorbed
> by the
> > > > > > > > > Corsairs before
> > > > > > > > > > 1650. Radagast lived in Mirkwood not the east, and
> had no
> > > > > > > > > followers except
> > > > > > > > > > birds. Nontheless these suggestions have potential.
> > > > > > > > > >
> > > > > > > > > > In 2950, an orcish nation in Moria could be
> justified - and
> > > > > > > > > commanded by the
> > > > > > > > > > Balrog! Now that would be fun to play!
> > > > > > > > > >
> > > > > > > > > > If you are looking for new nations, they can most
> easily be
> > > > > > > > grafted
> > > > > > > > > onto FA.
> > > > > > > > > > I doubt whether Harlequin can/would change nations
> in
> > 1650/2950.
> > > > > > > > > >
> > > > > > > > > > I have the basis for just such a game, based (for
> those of
> > you
> > > > > > > who
> > > > > > > > > have read
> > > > > > > > > > Tolkien's Silmarillion) on the War of the Last
> Alliance.
> > This
> > > > > > > war
> > > > > > > > > was the
> > > > > > > > > > 'prequel' to 1650, when the good guys led by
> Gil-galad of
> > the
> > > > > > > > > Noldor and
> > > > > > > > > > Elendil of the Dunedain marched on Mordor, fought a
> huge
> > battle
> > > > > > > at
> > > > > > > > > Dagorlad
> > > > > > > > > > and besieged Barad-dur. In the final climactic
> stuggle,
> > Gil-
> > > > > > > galad
> > > > > > > > > and
> > > > > > > > > > Elendil were both slain, but Sauron was overthrown,
> and
> > Isildur
> > > > > > > > son
> > > > > > > > > of
> > > > > > > > > > Elendil cut the One Ring from Sauron's finger and
> took it
> > for
> > > > > > > > > weregild.
> > > > > > > > > > Elendil was later ambushed and slain and the One
> Ring lost.
> > > > > > > Which
> > > > > > > > > is where
> > > > > > > > > > The Hobbit and LoR start.
> > > > > > > > > >
> > > > > > > > > > For the FP to win the Last Alliance they need to
> achieve
> > > > > > > > > the 'historical'
> > > > > > > > > > result of either destroying Barad-dur (the seat of
> Sauron's
> > > > > > > power,
> > > > > > > > > which
> > > > > > > > > > would start as a city/citadel) or slay Sauron's
> physical
> > > > > > > shape.
> > > > > > > > > Any other
> > > > > > > > > > result is a DS win so a time limit may be needed.
> There
> > would
> > > > > > > be
> > > > > > > > > a 'race'
> > > > > > > > > > element to the game as the seat of the FP power lies
> in the
> > nw,
> > > > > > > so
> > > > > > > > > they
> > > > > > > > > > would need to hit Mordor before Sauron could build
> up his
> > > > > > > strength
> > > > > > > > > from a
> > > > > > > > > > smaller pop base and bring in allies from the south
> and
> > east.
> > > > > > > > > >
> > > > > > > > > > The Last Alliance would provide lots of new
> characters eg
> > Gil-
> > > > > > > > > galad, Elendil
> > > > > > > > > > and Isildur, not to mention Sauron himself amongst
> the DS!
> > Who
> > > > > > > > > wants to
> > > > > > > > > > play puny Saruman in 2950 now eh? There would also
> be some
> > > > > > > more
> > > > > > > > > familiar
> > > > > > > > > > ones like Elrond and the Nazgul. Some nation names
> would be
> > > > > > > > fairly
> > > > > > > > > > familiar, eg the 9 Nazgul plus Sauron v the various
> Elves
> > and
> > > > > > > > > Dwarves. The
> > > > > > > > > > nations of mortal Men would be different: the North
> and
> > South
> > > > > > > > > Kingdoms of FA
> > > > > > > > > > are perfectly named for the Last Alliance and the
> Black
> > > > > > > > Numenoreans
> > > > > > > > > would be
> > > > > > > > > > there too. Which is where I came in.
> > > > > > > > > >
> > > > > > > > > > If there is enough interest (24 players or close to
> that
> > > > > > > number) I
> > > > > > > > > will
> > > > > > > > > > finish the design and submit to Harlequin. I
> haven't done
> > so
> > > > > > > > > before because
> > > > > > > > > > we're only on turn 15 of my 2950 variant WotR and
> there was
> > no
> > > > > > > > > point trying
> > > > > > > > > > to launch another new variant straight afterwards.
> But with
> > > > > > > the
> > > > > > > > > influx of
> > > > > > > > > > North American players who knows?
> > > > > > > > > >
> > > > > > > > > > Let me know.
> > > > > > > > > >
> > > > > > > > > > Richard.
> > > > > > >
> > > > > > >
> > > > > > > Middle Earth PBM List - Harlequin Games
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Richard John Devereux wrote:

.

Also agree Sauron should not be allowed as a backup army com. He wouldn't
play second fiddle to anyone!

Richard.
>

But would he be willing to hide in an army to gain surprise??....

> Also agree Sauron should not be allowed as a backup army com. He

wouldn't

> play second fiddle to anyone!
>
> Richard.
> >

But would he be willing to hide in an army to gain surprise??....

Often you see a backup commander killed or wounded in a combat or killed in
an overrun. Now that would be a nice fate for Sauron.

Regards

Mike

Richard John Devereux wrote:
>
> Also agree Sauron should not be allowed as a backup army com. He

wouldn't

> play second fiddle to anyone!
>
> Richard.
> >

But would he be willing to hide in an army to gain surprise??....

RD: Well, we're certainly getting some original thoughts here.

Neither Sauron nor his master/predecessor Melkor/Morgoth ever indulged in
personal combat unless their strongholds were under attack. Could this be
viewed, in game terms, as hiding in an army?

On consideration I think not. Sauron (or Morgoth) sent forth all the troops
who were ready to die for him first. Only when they were wiped out would he
risk himself. Secondly, Sauron had such a powerful presence it would surely
be apparent, whichever commander he was trying to hide behind. Thirdly, I
doubt his pride would permit him to hide behind another commander anyway.
Fourthly, Sauron ruled by fear - the minute he showed fear of anybody else,
his minions would start to run away. So thank you for the idea, but I think
not.

Regards,

Richard.

> > Also agree Sauron should not be allowed as a backup army com. He
wouldn't
> > play second fiddle to anyone!
> >
> > Richard.
> > >
>
> But would he be willing to hide in an army to gain surprise??....

Often you see a backup commander killed or wounded in a combat or killed

in

an overrun. Now that would be a nice fate for Sauron.

Regards

Mike

RD: Thanks Mike. I could not possibly see Sauron die in such an
anti-climactic fashion!

Regards,

Richard.

···

----- Original Message -----
From: "Mike Sankey" <mikesankey@ukgateway.net>
To: <mepbmlist@egroups.com>
Sent: Thursday, January 18, 2001 7:39 AM
Subject: Re: [mepbmlist] Re: Last Alliance Scenario

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From:
Richard John Devereux

To: mepbmlist@egroups.com

Sent: Thursday, January 18, 2001 12:13 AM

Subject: Re: [mepbmlist] Re: Last Alliance Scenario

`

Gents: All of this is interesting. Remember the few things we “know”
from
the writings. This is the end of the Second Age, not the Third. Sauron
has
a corporeal form. Sauron spent the, I think, nine years Barad Dur was
under
seige in Barad Dur. He was killed in individual combat by the Elven King
and Isildur. Isildur cut the one ring from his finger. I believe
specifically “from his finger.”

With this, If we’re doing a scenario set at this period, Sauron is a
corporeal being capable of being what amounts to personal challanged. He
wasn’t someone wandering about which the DS would have to find, etc.

He’s an active character who gets run. On the other hand, if he dies, the
free win. As you will recall, when he died, passed into shadows as it
were,
the Nine also “died” and didn’t return until well into the third age.

So, he should be a character but his death ends the game with a free win.
I’d think limiting the ways he could die would also work? Yes?

Jonathan

Why should the game end with Sauron’s death? I think that all Nazgul
should
die & all DS pop centres/armies should take a massive morale hit but there
would still be forces to fight against the Free. I would prefer to see
the
game end with the destruction of Barad Dur. This at least guarantees a
military victory is required.

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RD: The game ends with Sauron’s death 1) because that’s how Tolkien wrote it
and 2) because with his death, the DS have no single dominating leader. All
the FP would be doing after that would be mopping up - what an anti-climax.

The alternative FP victory IS as I said, the destruction of Barad-dur. In
the story, Sauron only came out to fight to prevent Barad-dur being torn
down around his ears. Barad-dur was as much a source of Sauron’s power as
the One Ring.

Richard.

`

I agree that it doesn’t give the DS much chance of winning if Sauron dies but at least it reduces the chance of a lucky kill early on. The DS can still win militarily. There’s a lot of complaint in 1650 about how reliant the FP are on the Gondors & the Eothraim in the early game. How much more significant would it be if the whole dark alliance was reliant on one nation not to mess things up.

···

----- Original Message -----

``

RD: The game ends with Sauron's death 1) because that's how Tolkien wrote it and 2) because with his death, the DS have no single dominating leader. All the FP would be doing after that would be mopping up - what an anti-climax.

``

The only comment I would have is make it so that he cannot be LUCKILY killed easily - basically I think that would spoil the game if Sauron got killed luckily.

``

Clint