Last Alliance

Well, I played as the Duns in the previous one, so I'd like to play on the
DS side in the next one. Clint, sign me up!

Apart from the economic issues, I agree that the DS got a slow start on
teamwork in the first game. And since they were fighting a defensive
campaign to start with, they quickly reached a point where they couldn't
spare any resources to slow down the FP production. I'll be interested to
see what the DS in last Alliance can do with more agressive naval movement
and deployment. (And a few more villages wouldn't hurt them either!)

Looking forward to the next one...

- Glenn

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   Date: Tue, 22 Jan 2002 17:24:19 -0000
   From: "Middle Earth PBM Games" <me@MiddleEarthGames.com>
Subject: Last Alliance

Okay we have 7 Players available for this game. Anymore - if I
get to 10 I
will put it as a game available for set-ups and deal with that.
Note set-up
costs are +�15 as we have to do a lot of work to set-up the game. So �20
gets you 2 free turns, �15 gets you no free turns.

I think that the FP had a more organised team, almost a Grudge
team in many
respects (ie a well organised group of players who are used to
playing with
each other, rather than the individuals who set-up for the DS
team. The win
was definitely fair though for the FPs.

What armies for the DS particularly need the food at game start -
if you can
list those for me I can sort out food for them and any others that might
need it (FP). (Note all the armies have food having checked this to get a
fed army then 315ing 1 food in most cases will enable you to move
fed). At
least one turns food seems appropriate at least here (most players
use it as a commodity though). (Check the LA Module and you
will see that
they have a lot more though). Maybe we can tweak a PC or two for the DS
to test that out? (Upgrade a village to a town that sort of thing - say
3or4 nations?)

Thanks

Clint