Granted I chose to illustrate a situation where there was enmity on a
team. In such a case there are three sides to the story, yours, his,
and the truth. Let's say he is sitting in his cave sulking. You have
to know there is a problem and can coordinate with the rest of the
guys to make adjustments for his lack of cooperation in the hopes
that the impasse can be solved down the line. Just because he is a
bad ally should not give you the right to run his nation for him or
even see information he doesn't want to share with you. Even if it
makes the game less enjoyable for everyone else on the team I don't
feel the moderator should send his pdf to anyone without his
permission. My personnal belief is that his nation is his and his
alone not his and yours or his and Clint's hopefully the problem
would be resolved, or he drops or whatever.
I like many others don't read the volumes of stuff on my cover sheet,
I want to get to my game. So I am glad that this topic came up. If it
can be solved by the player opting out then he does so and everyone
takes it from there.
Laurence I know your intentions are in the right place, specifically
you want to make the game enjoyable for the most players in a game as
possible. I too think that should be the purpose of the game, but to
try and mandate everyone's politically correct style of play is in my
opinion taking it too far. As someone has said this is more than a
war game, it is a morality play as well. To succeed you must
cooperate. Those that do not do so are not the majority of players. I
believe that most players understand that point as well, and if they
run into a loose cannon realize the problem is his and not the game
as hopefully they have had the enjoyment of working with many other
guys or chaps that they have enjoyed playing with. Jerks are
encountered in every facet of life, not just in this game and I think
most players understand this. Thus I don't feel God um Clint needs to
get involved to sort these things out except in extreme situations.
Brad