maetzings works

From: "Laurence G. Tilley" <
That's odd, because I've helped several people on this over the years, and
that has always been the answer.
If it is, the usual answer is to change your screen resolution - not
specifically the size - to 16 bit colour I think in Windows 95 or 98

You've got it Laurence. Alan Jeffery mailed me off list
with the advice to go with 16 bit colour and the program
ran. I'm sure there are other combinations of resolution
and colour that work, as my laptop has a lower resolution
but higher colour... Without hitting and missing the
formula, just go with the 16 colours - restart - do your
mapping - and then reset your resolution for the rest of
your turn planning.

Thanks to all for the help!

Brad

1

So what is the all-around best program by the list
judgement?

JB

···

=====
john_h_briggs@yahoo.com

__________________________________
Do you Yahoo!?
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That's probably a bit like asking what football team is best. IMO Alex Maetzing's is the best. It is better than others than I've looked at, though my opinion must be coloured by the fact that it's the one I'm used to and it's the one used in all the team games I play - there's a lot to be said for using a program and a format that everyone's familiar with.

There was one other prog I looked at once which had one or two features that Alex's didn't, but I did not consider it superior, as it also lost one or two of his features. Things I like about it are:

Clear mapping
Ease of updating it each turn
Pop history feature
Ability to quickly produce a full pop report for team mates who don't want the map
Easy, elegant data format (OK, once you've learnt it and taught your team mates)
Representation of ruins and degraded pops
12 hex radius movement planner (proud of this, as it was me who asked him to put one in)

But you will find enthusiasts for the other main contender too. The best alternative that I've seen IMO though is Mark Seward's mapping by Excel Spreadsheet. It's not actually a program I don't think, just an eye popping demonstration of what a clever chappy can do with Excel.

I wonder what's going to happen with the new MEPBM prog. Will it be playtested and open for improvement suggestions? I'd be reluctant to change unless it's going to incorporate all the features I enjoy in Alex Maetzing's prog.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

···

At 15:05 10/06/2003, John Briggs wrote:

So what is the all-around best program by the list
judgement?

Lots of bits and pieces using the XML file. Character information etc. We'll see how we can develop it when we have got it to work correctly.

Clint

···

At 17:24 10/06/03, you wrote:

At 15:05 10/06/2003, John Briggs wrote:
>So what is the all-around best program by the list
>judgement?

That's probably a bit like asking what football team is best. IMO Alex
Maetzing's is the best. It is better than others than I've looked at,
though my opinion must be coloured by the fact that it's the one I'm used
to and it's the one used in all the team games I play - there's a lot to be
said for using a program and a format that everyone's familiar with.

There was one other prog I looked at once which had one or two features
that Alex's didn't, but I did not consider it superior, as it also lost one
or two of his features. Things I like about it are:

Clear mapping
Ease of updating it each turn
Pop history feature
Ability to quickly produce a full pop report for team mates who don't want
the map
Easy, elegant data format (OK, once you've learnt it and taught your team
mates)
Representation of ruins and degraded pops
12 hex radius movement planner (proud of this, as it was me who asked him
to put one in)

But you will find enthusiasts for the other main contender too. The best
alternative that I've seen IMO though is Mark Seward's mapping by Excel
Spreadsheet. It's not actually a program I don't think, just an eye
popping demonstration of what a clever chappy can do with Excel.

I wonder what's going to happen with the new MEPBM prog. Will it be
playtested and open for improvement suggestions? I'd be reluctant to
change unless it's going to incorporate all the features I enjoy in Alex
Maetzing's prog.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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Greetings!

I'm a MEPBM (1650) player here in Brazil since August 2000, and there
is one player here who is developping a program using Java which can
import most of the information from the PDF turn file. This program
is called MEPPA (Middle Earth PBM Player Assistant) and it's in its
1.1.11 beta version.

It has tons of resources, like:

- A manually editable map (but it is updated automatically when you
import a turn)
- It indicates on the map where are the characters (including
dragons, I don't know about NPCs)
- It also indicates where are the PCs, their sizes, forticifations
and goods production (all these are updated everytime you import a
new turn)
- You can do your orders in MEPPA, too. It checks the orders for
errors and movement distances

There are a lot more that MEPPA can do. There is only one problem (at
least, up to now): MEPPA is 100% in Portuguese. :slight_smile:

If you want to take a look at it, you can download it at my PBM site
(about 1.42MB):

http://www.livrovermelho.kit.net/MEPPA-v1_1_11.zip

It requires JRE - Java Runtime Enviroment 1.4.1.

Best regards,

Marcelo Cutin
mcutin@pobox.com
http://www.livrovermelho.kit.net
http://www.playbymail.kit.net

--- In mepbmlist@yahoogroups.com, Middle Earth PBM Games <me@M...>
wrote:

Lots of bits and pieces using the XML file. Character information
etc. We'll see how we can develop it when we have got it to work

correctly.

Clint

> >So what is the all-around best program by the list
> >judgement?
>
>That's probably a bit like asking what football team is best. IMO

Alex

>Maetzing's is the best. It is better than others than I've looked

at,

>though my opinion must be coloured by the fact that it's the one

I'm used

>to and it's the one used in all the team games I play - there's a

lot to be

>said for using a program and a format that everyone's familiar

with.

>
>There was one other prog I looked at once which had one or two

features

>that Alex's didn't, but I did not consider it superior, as it also

lost one

>or two of his features. Things I like about it are:
>
>Clear mapping
>Ease of updating it each turn
>Pop history feature
>Ability to quickly produce a full pop report for team mates who

don't want

>the map
>Easy, elegant data format (OK, once you've learnt it and taught

your team

>mates)
>Representation of ruins and degraded pops
>12 hex radius movement planner (proud of this, as it was me who

asked him

>to put one in)
>
>But you will find enthusiasts for the other main contender too.

The best

>alternative that I've seen IMO though is Mark Seward's mapping by

Excel

>Spreadsheet. It's not actually a program I don't think, just an

eye

>popping demonstration of what a clever chappy can do with Excel.
>
>I wonder what's going to happen with the new MEPBM prog. Will it

be

>playtested and open for improvement suggestions? I'd be reluctant

to

>change unless it's going to incorporate all the features I enjoy

in Alex

···

At 17:24 10/06/03, you wrote:
>At 15:05 10/06/2003, John Briggs wrote:
>Maetzing's prog.
>
>
>Laurence G. Tilley
>
>http://www.lgtilley.freeserve.co.uk

Hi!

  Just to complement your message about MEPPA, it imports NPCs also.
  It doesn't identify if the NPC is Dark Servant or Free People, for
  instance.

  Elrond, will appear with the light sign. Akhorahil, will appear with
  the eye sign. But Saruman, appears like: ? Saruman, because the
  alignment is not specified in the PDF.
  
  But you can configure it, editing the aligniment of the character.

  Regards,

  Mary

···

====----====----====----====----====----====----====----
E-mail: jogosa1@kemeniel.com.br
Kemenielmar - http://www.kemeniel.com.br
Heren Hyarmeno - http://www.herenhyarmeno.hpg.com.br
====----====----====----====----====----====----====----

===8<==============Original message text===============

Wednesday, June 11, 2003
Marcelo Cutin <mcutin@pobox.com>
Escreveu sobre: [mepbmlist] Re: mapping programs

Greetings!

I'm a MEPBM (1650) player here in Brazil since August 2000, and there
is one player here who is developping a program using Java which can
import most of the information from the PDF turn file. This program
is called MEPPA (Middle Earth PBM Player Assistant) and it's in its
1.1.11 beta version.

It has tons of resources, like:

- A manually editable map (but it is updated automatically when you
import a turn)
- It indicates on the map where are the characters (including
dragons, I don't know about NPCs)
- It also indicates where are the PCs, their sizes, forticifations
and goods production (all these are updated everytime you import a
new turn)
- You can do your orders in MEPPA, too. It checks the orders for
errors and movement distances

There are a lot more that MEPPA can do. There is only one problem (at
least, up to now): MEPPA is 100% in Portuguese. :slight_smile:

If you want to take a look at it, you can download it at my PBM site
(about 1.42MB):

http://www.livrovermelho.kit.net/MEPPA-v1_1_11.zip

It requires JRE - Java Runtime Enviroment 1.4.1.

Best regards,

Marcelo Cutin
mcutin@pobox.com
http://www.livrovermelho.kit.net
http://www.playbymail.kit.net

--- In mepbmlist@yahoogroups.com, Middle Earth PBM Games <me@M...>
wrote:

Lots of bits and pieces using the XML file. Character information
etc.� We'll see how we can develop it when we have got it to work

correctly.

Clint

At 17:24 10/06/03, you wrote:
>At 15:05 10/06/2003, John Briggs wrote:
> >So what is the all-around best program by the list
> >judgement?
>
>That's probably a bit like asking what football team is best.� IMO

Alex

>Maetzing's is the best.� It is better than others than I've looked

at,

>though my opinion must be coloured by the fact that it's the one

I'm used

>to and it's the one used in all the team games I play - there's a

lot to be

>said for using a program and a format that everyone's familiar

with.

>
>There was one other prog I looked at once which had one or two

features

>that Alex's didn't, but I did not consider it superior, as it also

lost one

>or two of his features.� Things I like about it are:
>
>Clear mapping
>Ease of updating it each turn
>Pop history feature
>Ability to quickly produce a full pop report for team mates who

don't want

>the map
>Easy, elegant data format (OK, once you've learnt it and taught

your team

>mates)
>Representation of ruins and degraded pops
>12 hex radius movement planner (proud of this, as it was me who

asked him

>to put one in)
>
>But you will find enthusiasts for the other main contender too.�

The best

>alternative that I've seen IMO though is Mark Seward's mapping by

Excel

>Spreadsheet.� It's not actually a program I don't think, just an

eye

>popping demonstration of what a clever chappy can do with Excel.
>
>I wonder what's going to happen with the new MEPBM prog.� Will it

be

>playtested and open for improvement suggestions?� I'd be reluctant

to

>change unless it's going to incorporate all the features I enjoy

in Alex

>Maetzing's prog.
>
>
>Laurence G. Tilley
>
>http://www.lgtilley.freeserve.co.uk

Yahoo! Groups Sponsor

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

Anyone have a copy of said program they'd be willing to share? :slight_smile:

b (Ben Shushan)

Mary Farah wrote:

Hi!

Just to complement your message about MEPPA, it imports NPCs also.
It doesn't identify if the NPC is Dark Servant or Free People, for
instance.

Elrond, will appear with the light sign. Akhorahil, will appear with
the eye sign. But Saruman, appears like: ? Saruman, because the
alignment is not specified in the PDF.

But you can configure it, editing the aligniment of the character.

Regards,

Mary

====----====----====----====----====----====----====----
E-mail: jogosa1@kemeniel.com.br
Kemenielmar - http://www.kemeniel.com.br
Heren Hyarmeno - http://www.herenhyarmeno.hpg.com.br
====----====----====----====----====----====----====----

===8<==============Original message text===============
   
Wednesday, June 11, 2003
Marcelo Cutin <mcutin@pobox.com>
Escreveu sobre: [mepbmlist] Re: mapping programs
   
Greetings!

I'm a MEPBM (1650) player here in Brazil since August 2000, and there
is one player here who is developping a program using Java which can
import most of the information from the PDF turn file. This program
is called MEPPA (Middle Earth PBM Player Assistant) and it's in its
1.1.11 beta version.

It has tons of resources, like:

- A manually editable map (but it is updated automatically when you
import a turn)
- It indicates on the map where are the characters (including
dragons, I don't know about NPCs)
- It also indicates where are the PCs, their sizes, forticifations
and goods production (all these are updated everytime you import a
new turn)
- You can do your orders in MEPPA, too. It checks the orders for
errors and movement distances

There are a lot more that MEPPA can do. There is only one problem (at
least, up to now): MEPPA is 100% in Portuguese. :slight_smile:

If you want to take a look at it, you can download it at my PBM site
(about 1.42MB):

http://www.livrovermelho.kit.net/MEPPA-v1_1_11.zip

It requires JRE - Java Runtime Enviroment 1.4.1.

Best regards,

Marcelo Cutin
mcutin@pobox.com
http://www.livrovermelho.kit.net
http://www.playbymail.kit.net

--- In mepbmlist@yahoogroups.com, Middle Earth PBM Games <me@M...>
wrote:

Lots of bits and pieces using the XML file. Character information
etc. We'll see how we can develop it when we have got it to work
     

correctly.

Clint

So what is the all-around best program by the list
judgement?
         

That's probably a bit like asking what football team is best. IMO
       

Alex

Maetzing's is the best. It is better than others than I've looked
       

at,

though my opinion must be coloured by the fact that it's the one
       

I'm used

to and it's the one used in all the team games I play - there's a
       

lot to be

said for using a program and a format that everyone's familiar
       

with.

There was one other prog I looked at once which had one or two
       

features

that Alex's didn't, but I did not consider it superior, as it also
       

lost one

or two of his features. Things I like about it are:

Clear mapping
Ease of updating it each turn
Pop history feature
Ability to quickly produce a full pop report for team mates who
       

don't want

the map
Easy, elegant data format (OK, once you've learnt it and taught
       

your team

mates)
Representation of ruins and degraded pops
12 hex radius movement planner (proud of this, as it was me who
       

asked him

to put one in)

But you will find enthusiasts for the other main contender too.
       

The best

alternative that I've seen IMO though is Mark Seward's mapping by
       

Excel

Spreadsheet. It's not actually a program I don't think, just an
       

eye

popping demonstration of what a clever chappy can do with Excel.

I wonder what's going to happen with the new MEPBM prog. Will it
       

be

playtested and open for improvement suggestions? I'd be reluctant
       

to

change unless it's going to incorporate all the features I enjoy
       

in Alex

Maetzing's prog.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk
       
Yahoo! Groups Sponsor

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

[Non-text portions of this message have been removed]

···

At 17:24 10/06/03, you wrote:

At 15:05 10/06/2003, John Briggs wrote:

Hi Ben!

  As Marcelo said, you can download it at my PBM site (about 1.42MB):

http://www.livrovermelho.kit.net/MEPPA-v1_1_11.zip

It requires JRE - Java Runtime Enviroment 1.4.1.

The only "problem" is the language, that is Brazillian Portuguese. :slight_smile:

Rgds,

Mary

···

====----====----====----====----====----====----====----
E-mail: jogosa1@kemeniel.com.br
Kemenielmar - http://www.kemeniel.com.br
Heren Hyarmeno - http://www.herenhyarmeno.hpg.com.br
====----====----====----====----====----====----====----

===8<==============Original message text===============

Wednesday, June 11, 2003
Benjamin Shushan <bshushan@earthlink.net>
Escreveu sobre: [mepbmlist] mapping programs

Anyone have a copy of said program they'd be willing to share? :slight_smile:

b (Ben Shushan)

Mary Farah wrote:

� Hi!

� Just� to� complement your message about MEPPA, it imports NPCs also.
� It� doesn't� identify if the NPC is Dark Servant or Free People, for
� instance.

� Elrond, will appear with the light sign. Akhorahil, will appear with
� the eye sign. But Saruman, appears like: ? Saruman, because the
� alignment is not specified in the PDF.

� But you can configure it, editing the aligniment of the character.

� Regards,

� Mary

====----====----====----====----====----====----====----
E-mail: jogosa1@kemeniel.com.br
Kemenielmar - http://www.kemeniel.com.br
Heren Hyarmeno - http://www.herenhyarmeno.hpg.com.br
====----====----====----====----====----====----====----

===8<==============Original message text===============
���

Wednesday, June 11, 2003
Marcelo Cutin <mcutin@pobox.com>
Escreveu sobre: [mepbmlist] Re: mapping programs
���

Greetings!

I'm a MEPBM (1650) player here in Brazil since August 2000, and there
is one player here who is developping a program using Java which can
import most of the information from the PDF turn file. This program
is called MEPPA (Middle Earth PBM Player Assistant) and it's in its
1.1.11 beta version.

It has tons of resources, like:

- A manually editable map (but it is updated automatically when you
import a turn)
- It indicates on the map where are the characters (including
dragons, I don't know about NPCs)
- It also indicates where are the PCs, their sizes, forticifations
and goods production (all these are updated everytime you import a
new turn)
- You can do your orders in MEPPA, too. It checks the orders for
errors and movement distances

There are a lot more that MEPPA can do. There is only one problem (at
least, up to now): MEPPA is 100% in Portuguese. :slight_smile:

If you want to take a look at it, you can download it at my PBM site
(about 1.42MB):

http://www.livrovermelho.kit.net/MEPPA-v1_1_11.zip

It requires JRE - Java Runtime Enviroment 1.4.1.

Best regards,

Marcelo Cutin
mcutin@pobox.com
http://www.livrovermelho.kit.net
http://www.playbymail.kit.net

--- In mepbmlist@yahoogroups.com, Middle Earth PBM Games <me@M...>
wrote:

Lots of bits and pieces using the XML file. Character information
etc.� We'll see how we can develop it when we have got it to work
�����

correctly.

Clint

At 17:24 10/06/03, you wrote:
�����

At 15:05 10/06/2003, John Briggs wrote:
�������

So what is the all-around best program by the list
judgement?
���������

That's probably a bit like asking what football team is best.� IMO
�������

Alex

Maetzing's is the best.� It is better than others than I've looked
�������

at,

though my opinion must be coloured by the fact that it's the one
�������

I'm used

to and it's the one used in all the team games I play - there's a
�������

lot to be

said for using a program and a format that everyone's familiar
�������

with.

There was one other prog I looked at once which had one or two
�������

features

that Alex's didn't, but I did not consider it superior, as it also
�������

lost one

or two of his features.� Things I like about it are:

Clear mapping
Ease of updating it each turn
Pop history feature
Ability to quickly produce a full pop report for team mates who
�������

don't want

the map
Easy, elegant data format (OK, once you've learnt it and taught
�������

your team

mates)
Representation of ruins and degraded pops
12 hex radius movement planner (proud of this, as it was me who
�������

asked him

to put one in)

But you will find enthusiasts for the other main contender too.�
�������

The best

alternative that I've seen IMO though is Mark Seward's mapping by
�������

Excel

Spreadsheet.� It's not actually a program I don't think, just an
�������

eye

popping demonstration of what a clever chappy can do with Excel.

I wonder what's going to happen with the new MEPBM prog.� Will it
�������

be

playtested and open for improvement suggestions?� I'd be reluctant
�������

to

change unless it's going to incorporate all the features I enjoy
�������

in Alex

Maetzing's prog.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk
�������

Yahoo! Groups Sponsor

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

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To Unsubscribe: http://www.yahoogroups.com
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[Non-text portions of this message have been removed]

Yahoo! Groups Sponsor
Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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Marcelo gave the URL to download it in his initial message.

http://www.livrovermelho.kit.net/MEPPA-v1_1_11.zip

Mike

···

-----Original Message-----
From: Benjamin Shushan [mailto:bshushan@earthlink.net]
Sent: Wednesday, June 11, 2003 10:56 AM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] mapping programs

Anyone have a copy of said program they'd be willing to share? :slight_smile:

b (Ben Shushan)

Mary Farah wrote:

Hi!

Just to complement your message about MEPPA, it imports NPCs also.
It doesn't identify if the NPC is Dark Servant or Free People, for
instance.

Elrond, will appear with the light sign. Akhorahil, will appear with
the eye sign. But Saruman, appears like: ? Saruman, because the
alignment is not specified in the PDF.

But you can configure it, editing the aligniment of the character.

Regards,

Mary

Thanks, Mary and Mike! :slight_smile:

By the way, I�ll talk to Jorge Aguilar (MEPPA programmer and member of this
group) suggesting a MEPPA english version. The orders numbers are the same,
but not their names. For example: 810 MovChar is 810 MovPers in Portuguese
(because character is 'personagem' in Portuguese).

Kind regards,

Marcelo Cutin
mcutin@pobox.com

···

________________________________
http://www.livrovermelho.kit.net
http://www.playbymail.kit.net

---------- Original Message -----------
From: "Urzahil" <Urzahil@orions.net>
To: <mepbmlist@yahoogroups.com>
Sent: Wed, 11 Jun 2003 12:06:15 -0600
Subject: RE: [mepbmlist] mapping programs

Marcelo gave the URL to download it in his initial message.

http://www.livrovermelho.kit.net/MEPPA-v1_1_11.zip

Mike

>-----Original Message-----
>From: Benjamin Shushan [mailto:bshushan@earthlink.net]
>Sent: Wednesday, June 11, 2003 10:56 AM
>To: mepbmlist@yahoogroups.com
>Subject: Re: [mepbmlist] mapping programs
>
>Anyone have a copy of said program they'd be willing to share? :slight_smile:
>
>b (Ben Shushan)
>
>Mary Farah wrote:
>
>> Hi!
>>
>> Just to complement your message about MEPPA, it imports NPCs also.
>> It doesn't identify if the NPC is Dark Servant or Free People, for
>> instance.
>>
>> Elrond, will appear with the light sign. Akhorahil, will appear with
>> the eye sign. But Saruman, appears like: ? Saruman, because the
>> alignment is not specified in the PDF.
>>
>> But you can configure it, editing the aligniment of the character.
>>
>> Regards,
>>
>> Mary

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/

------- End of Original Message -------

Ah, thanks all.

I don't think I'll be attempting Portugese (genus Brazilian) any time
soon. Hard enough speaking English (genus American) and semi-passable
French. Don't even ask about Spanish - I can try, but it's not pretty.
:slight_smile: And English (genus British) is not much better ... :slight_smile:

Thanks again to Mary, Marcelo, and Mike for the responses.

b

Urzahil wrote:

Marcelo gave the URL to download it in his initial message.

http://www.livrovermelho.kit.net/MEPPA-v1_1_11.zip

Mike

From: Benjamin Shushan [mailto:bshushan@earthlink.net]
Sent: Wednesday, June 11, 2003 10:56 AM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] mapping programs

Anyone have a copy of said program they'd be willing to share? :slight_smile:

b (Ben Shushan)

Mary Farah wrote:

Hi!

Just to complement your message about MEPPA, it imports NPCs also.
It doesn't identify if the NPC is Dark Servant or Free People, for
instance.

Elrond, will appear with the light sign. Akhorahil, will appear with
the eye sign. But Saruman, appears like: ? Saruman, because the
alignment is not specified in the PDF.

But you can configure it, editing the aligniment of the character.

Regards,

Mary
     
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[Non-text portions of this message have been removed]

···

-----Original Message-----

Anytime, Benjamin!

I've sent an e-mail to Jorge suggesting an english MEPPA version. there is
no problem in translate the program. The REAL problem is having some turns
in english, because the program search for strings in the PDF file. So, the
Portuguese version search for texts in Portuguese, and I (don�t know about
the other brazilian players) have never seen any turn in English before.
Just articles and the MEPBM (1650) rules... :slight_smile:

Kind regards,

Marcelo Cutin
mcutin@pobox.com

···

________________________________
http://www.livrovermelho.kit.net
http://www.playbymail.kit.net

---------- Original Message -----------
From: Benjamin Shushan <bshushan@earthlink.net>
To: mepbmlist@yahoogroups.com
Sent: Wed, 11 Jun 2003 14:51:38 -0400
Subject: Re: [mepbmlist] mapping programs

Ah, thanks all.

I don't think I'll be attempting Portugese (genus Brazilian) any
time soon. Hard enough speaking English (genus American) and semi-
passable French. Don't even ask about Spanish - I can try, but
it's not pretty. :slight_smile: And English (genus British) is not much
better ... :slight_smile:

Thanks again to Mary, Marcelo, and Mike for the responses.

b

Urzahil wrote:

>Marcelo gave the URL to download it in his initial message.
>
>http://www.livrovermelho.kit.net/MEPPA-v1_1_11.zip
>
>Mike
>
>
>
>>-----Original Message-----
>>From: Benjamin Shushan [mailto:bshushan@earthlink.net]
>>Sent: Wednesday, June 11, 2003 10:56 AM
>>To: mepbmlist@yahoogroups.com
>>Subject: Re: [mepbmlist] mapping programs
>>
>>Anyone have a copy of said program they'd be willing to share? :slight_smile:
>>
>>b (Ben Shushan)
>>
>>Mary Farah wrote:
>>
>>
>>
>>> Hi!
>>>
>>> Just to complement your message about MEPPA, it imports NPCs also.
>>> It doesn't identify if the NPC is Dark Servant or Free People, for
>>> instance.
>>>
>>> Elrond, will appear with the light sign. Akhorahil, will appear with
>>> the eye sign. But Saruman, appears like: ? Saruman, because the
>>> alignment is not specified in the PDF.
>>>
>>> But you can configure it, editing the aligniment of the character.
>>>
>>> Regards,
>>>
>>> Mary
>>>
>>>
>
>
>
>Middle Earth PBM - hit reply to send to everyone
>To Unsubscribe: http://www.yahoogroups.com
>Website: http://www.MiddleEarthGames.com
>
>
>Your use of Yahoo! Groups is subject to

http://docs.yahoo.com/info/terms/

>
>
>
>
>

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
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------- End of Original Message -------

Marcelo,

I'm in the USA, clicked on your link to your mapping program and got
a DNS error, can't find address. I'm really interested, anyway you
can help?

Scott

Greetings!

I'm a MEPBM (1650) player here in Brazil since August 2000, and

there

is one player here who is developping a program using Java which

can

import most of the information from the PDF turn file. This program
is called MEPPA (Middle Earth PBM Player Assistant) and it's in its
1.1.11 beta version.

It has tons of resources, like:

- A manually editable map (but it is updated automatically when you
import a turn)
- It indicates on the map where are the characters (including
dragons, I don't know about NPCs)
- It also indicates where are the PCs, their sizes, forticifations
and goods production (all these are updated everytime you import a
new turn)
- You can do your orders in MEPPA, too. It checks the orders for
errors and movement distances

There are a lot more that MEPPA can do. There is only one problem

(at

least, up to now): MEPPA is 100% in Portuguese. :slight_smile:

If you want to take a look at it, you can download it at my PBM

site

(about 1.42MB):

http://www.livrovermelho.kit.net/MEPPA-v1_1_11.zip

It requires JRE - Java Runtime Enviroment 1.4.1.

Best regards,

Marcelo Cutin
mcutin@p...
http://www.livrovermelho.kit.net
http://www.playbymail.kit.net

--- In mepbmlist@yahoogroups.com, Middle Earth PBM Games <me@M...>
wrote:
> Lots of bits and pieces using the XML file. Character information
> etc. We'll see how we can develop it when we have got it to work
correctly.
>
> Clint
>
> > >So what is the all-around best program by the list
> > >judgement?
> >
> >That's probably a bit like asking what football team is best.

IMO

Alex
> >Maetzing's is the best. It is better than others than I've

looked

at,
> >though my opinion must be coloured by the fact that it's the one
I'm used
> >to and it's the one used in all the team games I play - there's

a

lot to be
> >said for using a program and a format that everyone's familiar
with.
> >
> >There was one other prog I looked at once which had one or two
features
> >that Alex's didn't, but I did not consider it superior, as it

also

lost one
> >or two of his features. Things I like about it are:
> >
> >Clear mapping
> >Ease of updating it each turn
> >Pop history feature
> >Ability to quickly produce a full pop report for team mates who
don't want
> >the map
> >Easy, elegant data format (OK, once you've learnt it and taught
your team
> >mates)
> >Representation of ruins and degraded pops
> >12 hex radius movement planner (proud of this, as it was me who
asked him
> >to put one in)
> >
> >But you will find enthusiasts for the other main contender too.
The best
> >alternative that I've seen IMO though is Mark Seward's mapping

by

Excel
> >Spreadsheet. It's not actually a program I don't think, just an
eye
> >popping demonstration of what a clever chappy can do with Excel.
> >
> >I wonder what's going to happen with the new MEPBM prog. Will

it

be
> >playtested and open for improvement suggestions? I'd be

reluctant

···

--- In mepbmlist@yahoogroups.com, "Marcelo Cutin" <mcutin@p...> wrote:

> At 17:24 10/06/03, you wrote:
> >At 15:05 10/06/2003, John Briggs wrote:
to
> >change unless it's going to incorporate all the features I enjoy
in Alex
> >Maetzing's prog.
> >
> >
> >Laurence G. Tilley
> >
> >http://www.lgtilley.freeserve.co.uk

DNS error... wierd... anyway, this weekend I'm changing my homepage from
this server to another in the USA, and the URL will change to
www.livrovermelho.com (unfortunately, my site will remain in Portuguese,
but asap I'll make an English version).

Besides, you can inform me you private e-mail (or any other) and I can send
the file attached to you. My e-mail is mcutin @ pobox.com (without the
spaces).

Kind regards,

Marcelo Cutin
mcutin@pobox.com
ICQ# 2417328

···

________________________________
http://www.livrovermelho.kit.net
http://www.playbymail.kit.net

---------- Original Message -----------
From: "sm_069" <sm_069@yahoo.com>
To: mepbmlist@yahoogroups.com
Sent: Thu, 12 Jun 2003 20:40:48 -0000
Subject: [mepbmlist] Re: mapping programs

Marcelo,

I'm in the USA, clicked on your link to your mapping program and
got a DNS error, can't find address. I'm really interested,
anyway you can help?

Scott

--- In mepbmlist@yahoogroups.com, "Marcelo Cutin" <mcutin@p...> wrote:
> Greetings!
>
> I'm a MEPBM (1650) player here in Brazil since August 2000, and
there
> is one player here who is developping a program using Java which
can
> import most of the information from the PDF turn file. This program
> is called MEPPA (Middle Earth PBM Player Assistant) and it's in its
> 1.1.11 beta version.
>
> It has tons of resources, like:
>
> - A manually editable map (but it is updated automatically when you
> import a turn)
> - It indicates on the map where are the characters (including
> dragons, I don't know about NPCs)
> - It also indicates where are the PCs, their sizes, forticifations
> and goods production (all these are updated everytime you import a
> new turn)
> - You can do your orders in MEPPA, too. It checks the orders for
> errors and movement distances
>
> There are a lot more that MEPPA can do. There is only one problem
(at
> least, up to now): MEPPA is 100% in Portuguese. :slight_smile:
>
> If you want to take a look at it, you can download it at my PBM
site
> (about 1.42MB):
>
> http://www.livrovermelho.kit.net/MEPPA-v1_1_11.zip
>
> It requires JRE - Java Runtime Enviroment 1.4.1.
>
> Best regards,
>
> Marcelo Cutin
> mcutin@p...
> http://www.livrovermelho.kit.net
> http://www.playbymail.kit.net
>
> --- In mepbmlist@yahoogroups.com, Middle Earth PBM Games <me@M...>
> wrote:
> > Lots of bits and pieces using the XML file. Character information
> > etc. We'll see how we can develop it when we have got it to work
> correctly.
> >
> > Clint
> >
> > At 17:24 10/06/03, you wrote:
> > >At 15:05 10/06/2003, John Briggs wrote:
> > > >So what is the all-around best program by the list
> > > >judgement?
> > >
> > >That's probably a bit like asking what football team is best.
IMO
> Alex
> > >Maetzing's is the best. It is better than others than I've
looked
> at,
> > >though my opinion must be coloured by the fact that it's the one
> I'm used
> > >to and it's the one used in all the team games I play - there's
a
> lot to be
> > >said for using a program and a format that everyone's familiar
> with.
> > >
> > >There was one other prog I looked at once which had one or two
> features
> > >that Alex's didn't, but I did not consider it superior, as it
also
> lost one
> > >or two of his features. Things I like about it are:
> > >
> > >Clear mapping
> > >Ease of updating it each turn
> > >Pop history feature
> > >Ability to quickly produce a full pop report for team mates who
> don't want
> > >the map
> > >Easy, elegant data format (OK, once you've learnt it and taught
> your team
> > >mates)
> > >Representation of ruins and degraded pops
> > >12 hex radius movement planner (proud of this, as it was me who
> asked him
> > >to put one in)
> > >
> > >But you will find enthusiasts for the other main contender too.
> The best
> > >alternative that I've seen IMO though is Mark Seward's mapping
by
> Excel
> > >Spreadsheet. It's not actually a program I don't think, just an
> eye
> > >popping demonstration of what a clever chappy can do with Excel.
> > >
> > >I wonder what's going to happen with the new MEPBM prog. Will
it
> be
> > >playtested and open for improvement suggestions? I'd be
reluctant
> to
> > >change unless it's going to incorporate all the features I enjoy
> in Alex
> > >Maetzing's prog.
> > >
> > >
> > >Laurence G. Tilley
> > >
> > >http://www.lgtilley.freeserve.co.uk

Middle Earth PBM - hit reply to send to everyone
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------- End of Original Message -------