Game 29
Good point Richard - any quicky opinions on the game? What about the
other
variants such as 12vs12 or the 10vs10 games that we have out there? Are
their strong, a nice change or indiffferent (or stink?)?It would be nice to get some ideas on what has worked and what hasn't so
far
with these.
Clint
RD: Hi Clint,
I had a day off today, so this afternoon I went thru my emails - 86 of 'em.
Having worked thru them I went back online to send the replies and got
another 84 in the inbox. So I'm sure you will understand when I say I
haven't a clue what 'good point' I made!
Thoughts on the two 'variant' games I'm in, 29 & 33: both these games give
extra pops to both sides. I'm not sure how Mike Sankey decided who got what
in 33 (1650, no neutrals, all pops and some armies divided between FP and
DS). In 29 (2950 + extra pops to bring it up to 1650 level) I gave LOTS of
extra pops to FP and a smaller number to DS and neutrals.
What these two games have in common is that it seems even a modest increase
in pops for the DS enables them to run away with the game. The DS already
have the advantages of better characters (especially agents and mages) and
dragons. If you give them a decent economy as well, they are laughing.
It doesn't matter how many extra pops you give the FP, troop recruitment is
restricted by the number of CHARACTERS with com skill, so giving DS even a
few extra pops enables them to recruit as many troops as the FP.
The original 1650 game was, by luck or judgement, very carefully balanced:
the FP had a bigger economy and more troops. Basicly the FP strategy was,
eliminate one or more of the DS nations before turn 10 using overwhelming
military force, then we have a chance of winning the character game. The
DS, with a miserable economy, could not afford to recruit to capacity but
they knew, if they could keep all their nations alive till turn 10, agents
and dragons would slowly swing the game their way.
Of course the above is a simplification: a good team will always beat a poor
team, and if things are otherwise more or less balanced, the neutrals can
tip the scales one way or the other.
It is early days yet with the variants of games 29 & 33, but it seems that
just a few extra pops to the DS -regardless of how many extra to the FP -
give the DS the advantage. But isn't that how it ought to be - if the good
guys win, they do so against overwhelming odds?
Regards,
Richard.