Would players like to see a colour 1650 map with the PCs marked on it with
owner names and Name of PC (starting only)?
How much would you be prepared to pay? Same size as the normal map? No
key.
Clint
Would players like to see a colour 1650 map with the PCs marked on it with
owner names and Name of PC (starting only)?
How much would you be prepared to pay? Same size as the normal map? No
key.
Clint
"No key?" What's that mean??
Otherwise, sure. 2950 too, for that matter.
b
SAS/ALLSORTS wrote:
Would players like to see a colour 1650 map with the PCs marked on it with
owner names and Name of PC (starting only)?How much would you be prepared to pay? Same size as the normal map? No
key.Clint
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SAS/ALLSORTS wrote:
Would players like to see a colour 1650 map with the PCs marked on it with
owner names and Name of PC (starting only)?How much would you be prepared to pay? Same size as the normal map? No
key.
I'd love that myself. I have to disagree with Winn, though. I think the
nation maps would be a little too much. I could laminate it and draw
those on if I wanted to, but having them printed would look too busy.
jason
--
Jason Bennett, jasonab@acm.org
Software developer, cryptography buff, gamer
Believer in Jesus Christ as Savior and Lord
http://members.home.net/jasonab/
No key - ie no xxx =rough land sort of thing. just testing out the waters
and getting a quote from the printers at present.
What would players pay? �5.00 is the normal map. 2950 I don't think we
could support due to the smaller player base but maybe we could. (Charge
more maybe?)
Clint
"No key?" What's that mean??
Otherwise, sure. 2950 too, for that matter.
b
SAS/ALLSORTS wrote:
> Would players like to see a colour 1650 map with the PCs marked on it
with
> owner names and Name of PC (starting only)?
>
> How much would you be prepared to pay? Same size as the normal map? No
> key.
>
> Clint
>
>
> Middle Earth PBM List - Harlequin Games
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Yeh could be right there Jason. We have printed out maps with just the PCs
and they are dead cool to use.
Clint
I'd love that myself. I have to disagree with Winn, though. I think the
nation maps would be a little too much. I could laminate it and draw
those on if I wanted to, but having them printed would look too busy.jason
I don't know. I'd probably pay a substantial amount, but money's not the
object with me ... (not that I have a trust fund or anything, just no life :).
b
ps Why not a key? Wouldn't be that hard to add once you started fooling
with the rest ...
pps I have a "large" laminated 1650-startup map, converted from a .gif file
I believe (Scott B. - aka "Audax" - had it made for me). Cost about $50 (US)
to get done, as I recall. You could probably reproduce it for substantially
less per copy, if there were even minimal demand ... drop Scott a line and see
how he did it, if you're interested ... I"m sure he'd be willing to share ...
Hth.
Harlequin Games wrote:
No key - ie no xxx =rough land sort of thing. just testing out the waters
and getting a quote from the printers at present.What would players pay? �5.00 is the normal map. 2950 I don't think we
could support due to the smaller player base but maybe we could. (Charge
more maybe?)Clint
> "No key?" What's that mean??
>
> Otherwise, sure. 2950 too, for that matter.
>
> b
>
> SAS/ALLSORTS wrote:
>
> > Would players like to see a colour 1650 map with the PCs marked on it
with
> > owner names and Name of PC (starting only)?
> >
> > How much would you be prepared to pay? Same size as the normal map? No
> > key.
> >
> > Clint
> >
> >
> > Middle Earth PBM List - Harlequin Games
> > To Unsubscribe:www.onelist.com
> > http://dspace.dial.pipex.com/harlequin.games/list.htm
>
>
>
> Middle Earth PBM List - Harlequin Games
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>
>Middle Earth PBM List - Harlequin Games
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Either way. They are "busy" w/ the extra info., but you'd probably get used to
it quickly ... I think I'd prefer more info. to less, esp. if it's a costly
item ...
$.02 (American!)
b
Harlequin Games wrote:
Yeh could be right there Jason. We have printed out maps with just the PCs
and they are dead cool to use.Clint
>
> I'd love that myself. I have to disagree with Winn, though. I think the
> nation maps would be a little too much. I could laminate it and draw
> those on if I wanted to, but having them printed would look too busy.
>
> jason
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Nowt. No need when all this information is available to me on screen,
and can be updated as the game changes. BTW did you ever manage to get
hold of Alex Maetzing to ask if his program could be generally released?
Regards,
Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/
Would players like to see a colour 1650 map with the PCs marked on it with
owner names and Name of PC (starting only)?How much would you be prepared to pay? Same size as the normal map? No
key.Clint
RD: I presume you mean a big map of the entire gaming area. Yes, this is an
excellent idea. It would be especially useful for beginners, seeing that
veterans have all the info already. I think the map you propose should be
included in the startup package instead of the colour one with no pops that
you send out now.
Personally I long ago collected a complete set of maps, photocopied them,
and cut-and-pasted them into a big master map with every pop annotated. But
it would still be nice to have a professional colour one.
How much would I pay? Humm, what's the cheapest you can do the job for (g)?
Regards,
Richard.
What would players pay? �5.00 is the normal map. 2950 I don't think we
could support due to the smaller player base but maybe we could. (Charge
more maybe?)
Let's hope for a 2950 boom after the movie release! It's about time players
discover the advantages of the 2950 scenario. After all, who cares what becomes
of the Eothraim? The LotR and Hobbit are the only complete works of Tolkien and
that's the world I love and want to play in. It's a chance to change history,
in contrast to 1650, which is built up from scraps of information from here and
there. I believe that one of the reasons why players drop out of 2950 games is
because they've played 1650 for their whole MEPBM carreer, and therefore aren't
used to thinking 2950. On the other hand, the players who love 2950 usually
started in this scenario and got bored from their first 1650 game. Action from
the start, sure, but with some of the nations you more or less have to do the
important chess-like opening moves, unlike the more dynamic 2950 game, where
you have time to create more camps in unknown locations, concentrate on your
preferred type of troops, attack when the time is right and not just before you
go bancrupt after initial characters creations. In 1650 the opening moves
determine the rest of the game, and a good move could be the worst move if
you're unlucky. In 2950 you plan your moves not only according to the setup,
but to the strategy of your enemies. In 1650 the Woodmen are doomed, in 2950
the Woodmen could reestablish themselves in a new location and be a power to
count with. And in 2950 you suddenly have a use for those combat spells, which
I've never found a use of in 1650.
Now, shoot me down in flames!
Pontus Gustavsson
Yes I got it - played with it but got confused... Will try again when I
get spare afternoon.
So if one was available you would NOT buy it? Just trying to check out the
lie of the land before going ahead with a project that no-one wants.
Clint
>What would players pay?
Nowt. No need when all this information is available to me on screen,
and can be updated as the game changes. BTW did you ever manage to get
hold of Alex Maetzing to ask if his program could be generally released?Regards,
Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/
Middle Earth PBM List - Harlequin Games
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Depends on the quantity we do really - we are getting quotes at present.
Not less that �5.00 though would be my guess.
How much would I pay? Humm, what's the cheapest you can do the job for
(g)?
but to the strategy of your enemies. In 1650 the Woodmen are doomed, in 2950
the Woodmen could reestablish themselves in a new location and be a power to
count with. And in 2950 you suddenly have a use for those combat spells, which
I've never found a use of in 1650.Now, shoot me down in flames!
Pontus Gustavsson
Duh, Stags, why dun u shoot this bloke down in flames ?
He's kicking your fav Woodies.
Stags has proven that it's possible to survive as a Woody in a 1650 game with
very good team support.
Combat spells, hmm, why not boost up the spells instead of downgrading all
the economic base and number of troops, that I never understood.
Even with 2950, the spells in me-pbm, it's just seems 2b ... "lacking" ???
b.e.
Let's hope for a 2950 boom after the movie release! It's about time
players
discover the advantages of the 2950 scenario. After all, who cares what
becomes
of the Eothraim? The LotR and Hobbit are the only complete works of
Tolkien and
that's the world I love and want to play in. It's a chance to change
history,
in contrast to 1650, which is built up from scraps of information from
here and
there. I believe that one of the reasons why players drop out of 2950
games is
because they've played 1650 for their whole MEPBM carreer, and therefore
aren't
used to thinking 2950. On the other hand, the players who love 2950
usually
started in this scenario and got bored from their first 1650 game. Action
from
the start, sure, but with some of the nations you more or less have to do
the
important chess-like opening moves, unlike the more dynamic 2950 game,
where
you have time to create more camps in unknown locations, concentrate on
your
preferred type of troops, attack when the time is right and not just
before you
go bancrupt after initial characters creations. In 1650 the opening moves
determine the rest of the game, and a good move could be the worst move if
you're unlucky. In 2950 you plan your moves not only according to the
setup,
but to the strategy of your enemies. In 1650 the Woodmen are doomed, in
2950
the Woodmen could reestablish themselves in a new location and be a power
to
count with. And in 2950 you suddenly have a use for those combat spells,
which
I've never found a use of in 1650.
Now, shoot me down in flames!
Pontus Gustavsson
RD: OK you asked for it so here it comes (in the nicest possible way,
nothing personal):
First, it would really help if you divided the big block of text into
paragraphs, so people could answer you point by point.
I started in 1650 and loved it. I played it for 4 years, and many players
had played a lot longer than me. Given the HUGE amount of player input
about how the game could be improved, I and many others were GRIEVOUSLY
disappointed with the 2950 scenario. Yes you get the characters mentioned
in Tolkien's LoR but do you get the armies? Do you hell.
In 2950 GSI reduced the economic base AND gave each nation a smaller
starting base. What did they give players that they had not had before? A
few more characters and artifacts!
Cynical players say this is GSI trying to make money.
I thought that 2950 could be a good game IF the armies were as Tolkien
described them, specifically, the Rohirrim should be able to mobilise 6000
cav for the battle of the Pelennor fields, and EACH DS army should be 10,000
or thereabouts.
I felt so strongly about his, I purchased the relevant stats from Harlequin,
and designed a 2950 scenario more in keeping with the NUMBERS Tolkien wrote
about, designated War Of the Ring (WotR). To Harlequin's credit, they
launched the first game (29) on this basis.
Everybody who was interested commented on the HUGE economic and therefore
military advantage the FP have in this scenario; but if the current game is
anything to go by, the modest additions to the DS are adequate to give them
a fighting chance.
To hell with modesty, the DS team is kicking arse! Minas Tirith has fallen
(where were South gondor and th e Rohirrim?) and DS armies are rampant
throughout NGo. What was that about changing history?
Regards,
Richard.
Game 29
Good point Richard - any quicky opinions on the game? What about the other
variants such as 12vs12 or the 10vs10 games that we have out there? Are
their strong, a nice change or indiffferent (or stink?)?
It would be nice to get some ideas on what has worked and what hasn't so far
with these.
Clint
He's kicking your fav Woodies.
its true, the woodies are a wonderful nation to play with so much
potential and Mirkwood is a great theater, always interesting. And
there are some nice opening moves to protect the woody holdings plus
gear up to make the mirkwood green again. And they start with 3 chars
in the capitol, a rarity amongst freep. But they do need gold support
as the economy is a killer early on for what they have to do (recruit,
split, block, recruit!) plus a little military help from their
neighbors certainly helps but I figure that goes without saying,
afterall you are fool not to recruit in the mirkwood
Even with 2950, the spells in me-pbm, it's just seems 2b ...
"lacking" ???
defensive spells are great when attacking empty pop centres but which
military power has time training up mages? I'd luv to see the MovJoin
or Join Army orders work for characters of other nations that you/they
had friendly rels, as per the company rules. You could then stack an
army with mages from everywhere and really upset a battle!
cheers,
Stags.
Game 29
Good point Richard - any quicky opinions on the game? What about the
other
variants such as 12vs12 or the 10vs10 games that we have out there? Are
their strong, a nice change or indiffferent (or stink?)?It would be nice to get some ideas on what has worked and what hasn't so
far
with these.
I am enjoying game 29 as well. Richard's variant really rocks. In 1650
scenario I enjoy 10v10 and prealligned games games best. In the end though
the strength of any game lies in the people who are playing it. I enjoy the
game most if I am playing with people I get on with and there is plenty of
cooperation and communication.
Regards
Mike
33 (10 vs 10 with neutral pops pre-distributed) has been fascinating and
challenging. 29 the WotR variation pretty good too, even though you did
draw me the FiK position, which is always about as much fun as sucking
cardboard.
Regards,
Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/
Harlequin Games <pbm@harlequingames.com> wrote
Good point Richard - any quicky opinions on the game? What about the other
variants such as 12vs12 or the 10vs10 games that we have out there? Are
their strong, a nice change or indiffferent (or stink?)?It would be nice to get some ideas on what has worked and what hasn't so far
with these.
>He's kicking your fav Woodies.
Nah, Woodie is great, but it's a challenge. In 1650, you can stay in the
game and even work some magic with the double scout stealth agents, but in
2950 a good player can even out the odds and be real power.
its true, the woodies are a wonderful nation to play with so much
potential and Mirkwood is a great theater, always interesting. And
there are some nice opening moves to protect the woody holdings plus
gear up to make the mirkwood green again. And they start with 3 chars
in the capitol, a rarity amongst freep. But they do need gold support
as the economy is a killer early on for what they have to do (recruit,
split, block, recruit!) plus a little military help from their
neighbors certainly helps but I figure that goes without saying,
afterall you are fool not to recruit in the mirkwood
Sure, with gold and military assistance, Woodie is a very interesting
position, even in 1650! And I agree, three chars in the capital gives them a
reak kickstart.
>Even with 2950, the spells in me-pbm, it's just seems 2b ...
>"lacking" ???
True. Even in 2950 I don't use mages for military purposes, because they
take ages to train and if you spend the time and effort you want them to
LAT, RCT and curse instead. But in 2950 at least there is the possability!
Combat spells need to be made a lot more effective. Balls of fire raining
from the sky shouldn't just be a decoration. If a dragon makes such a
difference, why not a super mage?
defensive spells are great when attacking empty pop centres but which
military power has time training up mages? I'd luv to see the MovJoin
or Join Army orders work for characters of other nations that you/they
had friendly rels, as per the company rules. You could then stack an
army with mages from everywhere and really upset a battle!
Yes, that would be fun, though they would still be better used in a curse
squad!
Pontus
RD: OK you asked for it so here it comes (in the nicest possible way,
nothing personal):
That was the nicest way of being shot down in flames that I've ever experienced!
First, it would really help if you divided the big block of text into
paragraphs, so people could answer you point by point.
I agree. Just wrote it in a hurry really and didn't think of that.
I started in 1650 and loved it. I played it for 4 years, and many players
had played a lot longer than me. Given the HUGE amount of player input
about how the game could be improved, I and many others were GRIEVOUSLY
disappointed with the 2950 scenario. Yes you get the characters mentioned
in Tolkien's LoR but do you get the armies? Do you hell.
Yes, but you would have been equally disappointed at the 1650 scenario if the
2950 had been the golden standard, and 1650 had come afterwards.
In 2950 GSI reduced the economic base AND gave each nation a smaller
starting base. What did they give players that they had not had before? A
few more characters and artifacts!
In my opinion, getting your money's worth isn't about having more armies, more
powerful chars and larger tax base, it's a well balanced game which allows
players to build their nation after their own preferences and play in their own
style.
Cynical players say this is GSI trying to make money.
You mean because of the longer time of escalation before all hell breaks loose?
I thought that 2950 could be a good game IF the armies were as Tolkien
described them, specifically, the Rohirrim should be able to mobilise 6000
cav for the battle of the Pelennor fields, and EACH DS army should be 10,000
or thereabouts.
Rider should be more powerful because they're one of the major powers in the
book. As it is, they're quite disappointing. I don't agree that Sauron should
have 100 000 trolls to throw at Gondor, but perhaps 50 000 LI/MA from the
beginning. There should be a greater difference between FP and DS. Gondor
soldiers should be well fed, equipped in steel and well trained, while the orcs
should outnumber them, but carrying wooden clubs and leather.
I felt so strongly about his, I purchased the relevant stats from Harlequin,
and designed a 2950 scenario more in keeping with the NUMBERS Tolkien wrote
about, designated War Of the Ring (WotR). To Harlequin's credit, they
launched the first game (29) on this basis.
I couldn't join sorry, but I've heard it's good. You can never tell if it's well
balanced though, before a few games are finished. Hope there will be more!
Pontus