kingoftherill wrote:
> Is it making the playing field more level to provide drop downs
of
> all nation messages, all army movements, new pops, etc to a team
who
> is too lazy to bother with pulling that information out of the
raw
> data that is provided in each of the team's turn reports. Or is
it
> rewarding that laziness by doing it for them. We organized teams
who
> have people willing to dedicate some time to analysis should have
an
> advantage.
While I've played on several excellent teams who had players
dedicated
enough to do this sort of thing, I'm not clear that having lots and
lots
of time to dedicate to ME busywork is the hallmark of a good team.
A good team knows what to do with the information it has. A bad
team
won't bother to use the information handed to it.
> Having access to the same set of rules as your opponent. Having
the
> rules processed in the same way for everyone is what defines a
level
> playing field. Providing processed information for easy reading
In this case, however, there are mapping tools out there that are
not
available to everyone (ADJ's amazing mapper being one example). I
don't
understand why a team should have an advantage just because Andrew
happens to be on their team (aside from Andrew's personal skill, of
course).
> without effort is not what defines a level playing field. Maybe a
> program should be developed that provides you with all that
> information then tells you what orders you should submit in 14
days
> would level the field even more. I doubt however that would be an
> acceptable situation for those players who actually enjoy trying
to
> think of ways to outwit and outmanuver their opponents.
The whole point of computers in general is to take away repetative
work
from humans to allow humans to concentrate on the creativity that
they
are best at. ME's new software is along the same lines.
Let me ask you this: would you want MEOW (the turn software) to
warn you
if you tried to move a character to a water hex, an illegal hex, or
more
than 12 spaces? Do you consider that thinking for the player?
jason
--
Jason Bennett, jasonab@a...
E pur si muove!
No Jason, I don't want MEOW at all. I want to think for myself, If I
do something stupid like miscount hexes, or give the wrong
coordinates I should pay the price for that not have MEOW warn me
automatically. On the better teams that I have been fortunate to play
on someone will have noticed those mistakes and pointed out that I
might want to check on them. If not shame on me and shame on my team
mates and move on.
In wars victory does not only go to those who are the best a large
part of victory is he who makes fewer critical errors. Human error
should be a part of this game. I don't want to see a program that
takes away the element of a bonehead mistake. Sometimes the challenge
of recovering from those faux pas makes for the most interesting
planning.
Brad
···
--- In mepbmlist@yahoogroups.com, Jason Bennett <jasonab@a...> wrote: