There has been much discussion about market prices effected by Bankers Nation… I jsut would like to know what people believe should be the greatiest Market price influence not necessarily the way it is now…
opps my first poll sorry about the new post spam… It’s a newbie thing!
You don’t have my answer Terry. I believe it should be a combination of average amount gold in all nations treasuries and supply and demand combined. If there is no gold to chase inventory prices should drop. Lots of gold should be inflationary whether product is being bought or not but lots of gold and a buying pressure by nations should drive the market up. Flooding the market with product should bring the market price down but not as much if there is a lot of gold just sitting liquid. I didnt see these market influences listed. So I cast no vote.
Brad J
Well Brad, considering what you’re saying is “it should be the way it’s always been until this new single-nation stuff made itself public and caused all sorts of trouble”. Which he does (he just doesn’t know it…) - “I just don’t understand how this effects me in the game!”, which is where I voted. Although it’s somewhat of a lie (backwards and subtle I like to take it…) because I understand fully - it effects me not a whit. Nil, nada, zilch, zippo. Mind you, rarely does the MoS#2 babble effect me either…
Brad
The question was which should have the greatiest influence on A (single) comodity or product.
I alos believe that the total gold reserves of the 25 nations effect all the comodities if rising slightly each turn… But the buys and sells should have the greatiest effect on a single comodity for price… In that want Teams buying and entire commdity up on a single turn would cause a dramatic increase in the price of that comodity on a single turn enough to cause a profit… This makes This a Great Tactic to repair a damaged economy from excessive natsells… Also a great counter move that can be employed By DS when FP are running lean and has been used to grow those well protected DS camps into Villages to give them the tax base needed to support troops and Nazguls…
Yes Terry, supply and demand of a single commodity should be it’s greatest single factor in it’s price. I believe both Brad’s misread and were in “Market” mode, not “Commodity” mode. I apologize for my part of the misinformation.
But I hasten to inquire as to, with new understanding, the need for such a consideration, as surely the price of Commodities ARE ruled moreso by Supply and Demand than anything else (although relative to the market ranges), such that even in a totally crashed market, one can Double, even Triple the price of a commodity using this tactic. Consider, something selling at 5. A successful buyout will likley get it in the 10 range, if not higher, but not necessarily all the way to 15 and in extremely rare occasions as high as 20. That’s the same as taking a 1 gold sell price to 2, or 3, or rarely 4. A gain of +3 isn’t as “impressive” as a gain of 15, but 300% is still 300%. I see this is the way it is, the way it’s always been, and the way it will always be. The market discussions lately are in terms of Market, such that the amount of Gold determines the Market, in which individual Commodities can yet still follow their basic laws.
I aggree wholeheartedly that market manipulation on a single commidity being boughtout entirely works and is highly profitable for the team using this tactic in any scenerio… That knowledge of the commidity in question needs to be used… The best results comes from Mithril (first always) steel and mounts then timber and bronze… food and leather beaing worthless becuase of the volumes and way to risky with food to get it from 1 to 3 where profits can be seen.
I wrote about this becuase the DS in 1650 and 2950 could do this in every game and get those 20K natsells every turn they often need instead of the OBN strategy that is clearly a program problem or code problem…
Market manipulations require and promote teamwork and need mutliple orders and promote true econmic growth to sustain… Not just one Nation having huge gold reserves… No player would ever have a problem or GM for using the market basis of the Laws of supply and demand for thier own profit… This is the true counter strategy to The FP lean and crushing of the market until all products are selling at 1…
Personally I like crushing the market just to bankrupt the Nations dependant on natsells to maintain overly large armies defeating them and never engaging thier troops until the player is gone… Knowing how to Fix the market for your team’s benefit afterwards is Vital and this is the Fix!
I agree, the ability to swing single items on the market is a ds lifesaver in the collapsed market. The fact that the commodities are running so low makes the buyout very useful and then you tfer stuff to those that couldn’t be in it, so they can profit on the next turns market spike.
It does require good coordination and overbuying to stop those pesky freep dumping stuff into your product so it doesn’t max out. It’s all good fun though and some turns it can be like xmas to a desperate ds nation.
Adrian