Ok, show me the data that the DS win 2/3 of the games in 1650. What we
"believe" doesn't mean squat. This is something the Clint is "working on"
By the way, it is my "feeling" that the DS win the majority of games also.
But it that actually what happens? And is that team games, grudge games,
random games, or all games? And which nations win the most, and which
nations die the most?
Provide that data and you have a good start on where problems are in game
balance, and where changes might need to be made to balance the game to the
point where player skill is what decides the game. Isn't that our objective
here? Or are some players trying to make Middle Earth an entirely new game,
or a game that resembles many other out on the market? I just want to tweak
the game balance so that every nation can win, all things being equal (yeah,
I know, they never are).
Agents are too strong, a year ago I would have agreed with you. With the
changes made recently I am not so sure. But using the example of a single
commander leading a 5000 man army isn't a good one in my book. If you have
only 1 guy leading that big of an army, you deserve to be whacked. Agents
work both ways, once you get to about turn 6 or so. And maybe sooner, if the
Free are on the ball and are compitent players. There are remedies to
assassins, multiple commanders, swaping your commanders to prevent tracking,
not telegraphing your next move, guards, doubling, and several more we all
have up our sleeves.
Disbands happen. Usually due to either poor play by the owner, good
player by the opponent, or an unsuccessful gamble. I agree, it may not be
totally realistic, but it is part of the game balance. This game was not
ever meant to be totally realistic, you want that, go play Squad Leader. I
don't see how you could change disbands without causing a ripple effecting
the balance throughout the game, or creating a completely new game.
Another issue floating out there is scrapping MA, LC, LI and maybe AR.
Why? There are current uses for these types, not as many as there should be
I would agree. If everyone thinks this is such a major issue that it is a
game breaker (is it really?), then instead of scrapping them fix the basic
problem of even if they are armored and weaponed in ST, they are
substantially weaker than HI.
The savings in turn cost was supposed to make them worthwhile. It
doesn't in most cases. So tweak their Troop Terrain Combat Performance
bonus, tweak the nation terrain combat modifiers, tweak the cost of units,
give them starting weapons or armor, there are ways to fix the issue. These
lighter troop types don't have to match the heavier troop types in power, but
having them 50% weaker (or so) than naked HI doesn't pass the smell test.
Mark Ferris
Message: 2
···
Date: Thu, 1 Mar 2001 07:54:23 +0000
From: "Laurence G. Tilley" <laurence@lgtilley.freeserve.co.uk>
Subject: ME 1650 2nd edition disbanding armies
ferrismk@cs.com wrote
Forget changing the way armies disband if you lose a challenge. That is
part of the game balance. You have a choice to refuse, no one holds a gun
to
a commander's head and says step into the ring.
It's daft to say "that's part of game balance" and suggest that
therefore it can't be changed. It can be changed, you may have to reset
the balance, by doing something else.
However, many people believe that the game is ALREADY imbalanced. For
example, many would say that agents are too strong, and that the DS are
consequently too strong, winning 2/3rds of all games. Making it harder
to disband armies would redress the current imbalance, not necessarily
cause a new one.
The chief objection in terms of internal consistency btw is not when an
army is disbanded following lost challenge, but when an agent takes out
the commander, and 5000 men go home as a result.
So armies where the commander is challenged out, should take a morale
drop. Possibly armies where the commander has been assassinated should
take a morale drop. Any army with low morale should be subject to
desertions each turn. But armies should not disband on mass, just
because they have no senior officer. They should stay still, like
anchored ships, suffering from morale drops and consequent desertions,
waiting for a commander to arrive, and rally them.
This proposed change tips the balance slightly away from agents, and
towards the FP (because they start with big armies not the +20 ClL
bonus). It adds greatly to the internal consistency. It makes just a
very small addition to complexity (one new order Pick up Army, or Rally
Army).
Regards,
Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/