ME 1wk game

I wasn't planning to, but as you ask... I've stated my opinion on something similar before - Gunboat - and it is shamefully equivocal. I equate lack of communication directly with poor play. Good conscience tells me that we should discourage such games, as they promote bad play. Self interest whispers in my other ear that such variants act as a ghetto for bad players, and thus relieve the rest of us from the damage of finding non-communicators in a normal game. A moral dilemma, so I feel differently about it depending on whether the sun is shining...

I would however, refute your premise that a 1 week game needs to be low on communication in these days of e-mail. In most of my 2 week games, where there are good players, the essential communication is all done within the first few days of process. So it depends on why Clint is being asked for the 1 weekers and by whom - are they looking for quality with pace, or are they Irvings looking for quick thrills for no effort?

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

ยทยทยท

At 07:51 17/01/2003, Kim Andersen wrote:

>.....Most games of 1wk fall down due to lack of communication, so if you
enjoy that....
>then please get back to me.

So if I enjoy lack of communication, this is the right game to join ?....................:slight_smile:

(I bet we will see a comment from the teacher Laurence on this)

So it depends on why Clint is being asked for
the 1 weekers and by whom - are they looking for quality with pace, or are
they Irvings looking for quick thrills for no effort?

*** I am not sure. For some they just want the quick turn around, others want the communication high levels I would guess. With 2wk there's generally some sort of compromise between the both parties worked out it seems; 1wk these differences under the stress of quick turnaround are aggravated. Hence I want committed players so that the game actually works and not ends on turn 1-15 like many of the 1wk games have recently.

Clint