ME All Neutral game 2 nations a player

We're looking at putting this forward as a possiblility for the high
diplomacy all v all - but this time with the players running two nations
instead of one. Check out the duos and feel free to make suggestions (even
if you don't want to play).

If you do want to play then get in touch.

Final rules:
1) 25 turn limit and a vote of active players. 66% of players must vote for
carrying (no vote means stop).
2) Allegiance = Neutral throughout, no changing allegiance is allowed.
3) Nations 4, 17 and 21 are not in play. They are still on the map BUT they
are not allowed to be impacted in ANY manner.
5) No replacement of players
4) Defining Win: We use the Istari rating as a relative success ratio.
Highest ratio wins.
5) Set-up: Random with 4 excluded duo of nations. List the five nations you
don't want to play (2 and 17 aren't in play so don't name them.) You get a
random choice from the rest.
6) Each player players one duo of nations from the list below.
7) 20 points set-up (see below). When you get your first turn send that
information back to us BEFORE the turn goes. If you are using AM or MEOW
then you need to modify the data when you import it to enable you to do any
particular orders (eg if you add 10 Command to Elrond then you'll need to
modify the turn so that he has Command if you want to put orders in. For AM
just click in the stat box for that character and amend.

Duos:
Woodmen & Dog Lord
Eothraim & Cloud Lord
Arthedain & Dragon Lord
Cardolan & Ice King
North Gondor & Witchking
South Gondor & Rhudaur
Dwarves & Long Rider
Sindar & Dunlendings
Noldo Elves & Fire King
Blind Sorcerer & Harad
Dark Lieutenants & Easterlings

Thanks
Clint

···

************************************
           ME Games Ltd
Mailto: me@middleearthgames.com
Website: www.middleearthgames.com

UK: 340 North Road, Cardiff CF14 3BP UK
US: PO Box 680155, Marietta, GA 30068-0003

Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)
UK Fax: 029 2062 5532 (24 hours)
US Fax: 1-503-296-2325
US Phone: 770-579-6813 EST Weekdays

Hello

My proposal would be getting 2 nations of the same area, combining alliegances. Initial DS nations usually got good characters and FP nations get Armies and pops. That should be equilibrated. Being in the same area means that I have to use diplo, but not to the extend of having to speak to 8 nations. Imagine WK and NG, having to speak to AR CA RHU SE FK SG IK .......

Ie.

WK + CA
Rhu + NE
AR + Du

Ricard

···

----- Original Message -----
  From: ME Games Ltd
  To: mepbmlist
  Sent: Wednesday, December 22, 2004 12:12 AM
  Subject: [mepbmlist] ME All Neutral game 2 nations a player

  We're looking at putting this forward as a possiblility for the high
  diplomacy all v all - but this time with the players running two nations
  instead of one. Check out the duos and feel free to make suggestions (even
  if you don't want to play).

  If you do want to play then get in touch.

  Final rules:
  1) 25 turn limit and a vote of active players. 66% of players must vote for
  carrying (no vote means stop).
  2) Allegiance = Neutral throughout, no changing allegiance is allowed.
  3) Nations 4, 17 and 21 are not in play. They are still on the map BUT they
  are not allowed to be impacted in ANY manner.
  5) No replacement of players
  4) Defining Win: We use the Istari rating as a relative success ratio.
  Highest ratio wins.
  5) Set-up: Random with 4 excluded duo of nations. List the five nations you
  don't want to play (2 and 17 aren't in play so don't name them.) You get a
  random choice from the rest.
  6) Each player players one duo of nations from the list below.
  7) 20 points set-up (see below). When you get your first turn send that
  information back to us BEFORE the turn goes. If you are using AM or MEOW
  then you need to modify the data when you import it to enable you to do any
  particular orders (eg if you add 10 Command to Elrond then you'll need to
  modify the turn so that he has Command if you want to put orders in. For AM
  just click in the stat box for that character and amend.

  Duos:
  Woodmen & Dog Lord
  Eothraim & Cloud Lord
  Arthedain & Dragon Lord
  Cardolan & Ice King
  North Gondor & Witchking
  South Gondor & Rhudaur
  Dwarves & Long Rider
  Sindar & Dunlendings
  Noldo Elves & Fire King
  Blind Sorcerer & Harad
  Dark Lieutenants & Easterlings

  Thanks
  Clint

  ************************************
             ME Games Ltd
  Mailto: me@middleearthgames.com
  Website: www.middleearthgames.com

  UK: 340 North Road, Cardiff CF14 3BP UK
  US: PO Box 680155, Marietta, GA 30068-0003

  Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
  UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
  (Dial 011 44 29 2091 3359 if in the US)
  UK Fax: 029 2062 5532 (24 hours)
  US Fax: 1-503-296-2325
  US Phone: 770-579-6813 EST Weekdays

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[Non-text portions of this message have been removed]

The beauty of GB was that different areas of the map got different
focus. I could see how in one part of that map you are allied with a
player, and in a different part of the map you are not in this format.

Not sure if that's viable as such though. It would otherwise be a Duo A vs
Duo B & C until Duo A is dead and then Duo B & C have nothing to
do. Splitting it up adds fun but less co-ordination.

Thoughts welcome.

Clint

···

Hello

My proposal would be getting 2 nations of the same area, combining
alliegances. Initial DS nations usually got good characters and FP nations
get Armies and pops. That should be equilibrated. Being in the same area
means that I have to use diplo, but not to the extend of having to speak
to 8 nations. Imagine WK and NG, having to speak to AR CA RHU SE FK SG
IK .......

Ie.

WK + CA
Rhu + NE
AR + Du

Ricard

  Duos:
  Woodmen & Dog Lord
  Eothraim & Cloud Lord
  Arthedain & Dragon Lord
  Cardolan & Ice King
  North Gondor & Witchking
  South Gondor & Rhudaur
  Dwarves & Long Rider
  Sindar & Dunlendings
  Noldo Elves & Fire King
  Blind Sorcerer & Harad
  Dark Lieutenants & Easterlings

  ----------

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[Non-text portions of this message have been removed]